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YKnytt

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An open source implementation of Knytt Stories in C# using Godot Engine

Download YKnytt v0.6.9 for Android

Download YKnytt v0.6.9 for Windows

Download YKnytt v0.6.9 for Linux

Download YKnytt v0.6.9 for macOS

Web version: play YKnytt v0.7.0-rc1 on itch.io

Screenshots

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Reporting a broken level

If you find a bug in a level, just press "complain" on a level info screen. Your latest save will be sent to the server. There is no need to report it in issues, unless it requires some explanation. Results may appear here.

Working directory

/Users/{user}/AppData/Roaming/YKnytt/ for Windows, ~/.local/share/YKnytt/ for Linux

Custom data directory and portable installation

You can specify a custom data directory using the --data command line parameter:

YKnytt --data /path/to/custom/data

For portable installations (e.g., running from a USB drive), you can use a relative path:

YKnytt --data ./yknytt-data

This will store all game data (saves, downloaded worlds, cache, and settings) in the specified directory instead of the default user data directory.

Building

Requires Godot 3.6.1.stable.mono and .NET Framework 4.8 Developer Pack for Windows (or mono-devel for Linux)

Export settings

To properly export, knytt/worlds/* must be included in the export filters

To build a proper Android APK, activate the "Internet" permission.

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Implementation of Knytt Stories in the Godot engine

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