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Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single function call to draw and interact. Supports global, local, and vi…
Clean and user-friendly extension for raylib that adds seamless audio and video streaming support via the FFmpeg libav* libraries. It enables easy integration of multimedia content into raylib appl…
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Minimal modern efficient cross platform 2D graphics painter in C
Modern, lightweight and efficient 2D level editor
JUICE is a UDP Interactive Connectivity Establishment library
C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets
Community managed visual editor for Babylon.js
A full open source 3D graphics editor in the browser, with scene editor, coding pad, graph editor, virtual file system, and many features more.
Specification and reference implementation for the OpenPBR Surface shading model
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Fast O(1) offset allocator with minimal fragmentation
Low-level rendering hardware interface (RHI) written in C++.
A high-performance REST toolkit written in C++
NRD sample and sandbox, demonstrating path tracing and denoising best practices
Modular extensible low-level render interface (RHI) with higher level extensions
A hardware-aware guide to data structures for system software engineers.
Open Dynamics Engine (ODE) github mirror from https://bitbucket.org/odedevs/ode