Skip to content

Latest commit

 

History

History

artifacts

Folders and files

NameName
Last commit message
Last commit date

parent directory

..
 
 

README.md

artifacts — runtime artifacts (the old logs/ + out/ merged)

Red line: this directory is a data asset on par with dataset/; no historical content may be cleaned, overwritten or deleted (see the "training-data assets" clause in AGENTS.md). Only logs/.play.lock is a runtime lock file (gitignored).

This directory ships only this README. Recorded match data is not published; running a match in a fresh clone creates logs/, games/, console/ and screenshots/ locally on demand, and the ignore rules keep them out of commits.

Layout

Path Contents Written by
logs/bot.log Global line log (decisions / construction / combat / review), a continuous stream stamped with hh:mm:ss audit.Audit
logs/jev-events.jsonl Global per-event audit stream (start/decision/action/loss/kill/obs/report) audit.Audit
logs/play*-run.log stdout of past match processes (matches 23-44, old naming) launch-script redirection
logs/bot-fault.log, logs/bridge.log, logs/bot-run.log Archives from the fault / bridge era historical processes
logs/.play.lock Single-instance lock (stores a PID; --force / RA2WEB_NO_LOCK=1 bypass it) cli._acquire_lock
games/run-<timestamp>/ Per-match archive: decisions.jsonl (SFT tuples) + events.jsonl (mirror) + report.json (+ the game.json match-number link written back by review) game.BattleSession / review.emit
games/game-XXXX-review.md Per-match review report (XXXX = review number) review.emit.write_review_md
games/game-XXXX-events.jsonl Event slice for that match (saved separately at review time, early matches) review.emit
console/gNN_console.log Console output of the per-match launch scripts (written by scripts/runs/run_gNN.bat) launch script
screenshots/ In-process screenshot evidence (menu debugging, battlefield snapshots) driver / manual
bench/ Opening-build micro-benchmark results scripts/bench_watch.sh
shadow_eval/ Shadow eval (clef vs Jev decision agreement) results and report scripts/shadow_eval.py

Data flow (the learning loop)

game.py run → logs/ + games/run-<ts>/   (live audit + per-match archive)
        ↓ endgame
review (automatic) → games/game-XXXX-review.md + docs/LESSONS.md + docs/knowledge/doctrine.json
        ↓ training side
scripts/build_dataset.py → dataset/runs/run-<ts>/ (normalized copy, with SFT tuples)

Common commands

tail -f artifacts/logs/bot.log                 # line log
tail -f artifacts/logs/jev-events.jsonl        # per-event
ls -dt artifacts/games/run-* | head -1         # the current match's archive directory
uv run python scripts/build_dataset.py         # fold new matches into dataset/