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Letta is the platform for building stateful agents: open AI with advanced memory that can learn and self-improve over time.
High-efficiency floating-point neural network inference operators for mobile, server, and Web
cube studio开源云原生一站式机器学习/深度学习/大模型AI平台,mlops算法链路全流程,算力租赁平台,notebook在线开发,拖拉拽任务流pipeline编排,多机多卡分布式训练,超参搜索,推理服务VGPU虚拟化,边缘计算,标注平台自动化标注,deepseek等大模型sft微调/奖励模型/强化学习训练,vllm/ollama/mindie大模型多机推理,私有知识库,AI模型市场…
Memory infrastructure for LLMs and AI agents
An Open Phone Agent Model & Framework. Unlocking the AI Phone for Everyone
A MemAgent framework that can be extrapolated to 3.5M, along with a training framework for RL training of any agent workflow.
Memory engine and app that is extremely fast, scalable. The Memory API for the AI era.
Python SDK, Proxy Server (AI Gateway) to call 100+ LLM APIs in OpenAI (or native) format, with cost tracking, guardrails, loadbalancing and logging. [Bedrock, Azure, OpenAI, VertexAI, Cohere, Anthr…
SQL Native Memory Layer for LLMs, AI Agents & Multi-Agent Systems
Build Real-Time Knowledge Graphs for AI Agents
An open-source, code-first Go toolkit for building, evaluating, and deploying sophisticated AI agents with flexibility and control.
The Qualcomm® AI Hub apps are a collection of state-of-the-art machine learning models optimized for performance (latency, memory etc.) and ready to deploy on Qualcomm® devices.
AIMET is a library that provides advanced quantization and compression techniques for trained neural network models.
A high performance, high expansion, easy to use framework for AI application. 为AI应用的开发者提供一套统一的高性能、易用的编程框架,快速基于AI全栈服务、开发跨端边云的AI行业应用,支持GPU,NPU加速。
QAI AppBuilder is designed to help developers easily execute models on WoS and Linux platforms. It encapsulates the Qualcomm® AI Runtime SDK APIs into a set of simplified interfaces for running mod…
Ray tracing and hybrid rasterization of Gaussian particles
CUDA accelerated rasterization of gaussian splatting
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"