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  • Morgan Stanley, Budapest
  • Szeged, Hungary

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A small tutorial repository on capturing images with semantic annotation from UnrealEngine to disk.

C++ 259 59 Updated Apr 5, 2025

UE5 Plugin for resolving conflicting material and texture GUIDs that cause errors in Unreal builds

C++ 51 6 Updated Aug 16, 2022

3D engine with modern graphics

C 6,952 733 Updated Mar 26, 2026

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 19,501 1,466 Updated Jun 25, 2023

glTF loader for SceneKit

Swift 312 99 Updated Feb 20, 2024

An Objective-C glTF 2.0 loader and Metal-based renderer

Objective-C 221 32 Updated Oct 26, 2025

Load GLTF model in iOS SceneKit

Swift 4 Updated Jan 10, 2018

A micro Vulkan compute pipeline and a collection of benchmarking compute shaders

C++ 261 44 Updated Mar 27, 2025

A single-header library with a simplified interface for Vulkan synchronization

C++ 240 16 Updated Mar 6, 2023

Meta loader for Vulkan API

C 1,791 152 Updated Mar 20, 2026

Rust-based platform for the Web

Rust 33,331 1,379 Updated Mar 29, 2026

An open source re-implementation of Diablo 2

Go 11,002 843 Updated Oct 21, 2021

Android OpenGL ES 2.0 rendering sans Java

C++ 20 6 Updated May 26, 2014

The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.

C++ 361 70 Updated Mar 29, 2026

A Material System Demo for Vulkan

C++ 36 3 Updated Jan 24, 2018