George
terzakig
I am a Computer Scientist-turned-Roboticist. My current research revolves around 3D Computer Vision, SLAM, Machine Learning and general topics in Robotics.
Live Quadrics Plymouth, UK
Karim Naaji
karimnaaji
Graphics Engineer. Previously worked at Avalanche Studios (Just Cause 4, Contraband), and on vector tile map renderers (mapbox-gl, Tangram)
San Francisco, CA
Taylor Howell
thowell
previously: phd@stanford, intern@deepmind, intern@google
@RoboticExplorationLab
@dojo-sim
Stanford University Palo Alto
Zain Shah
tarzain
working on something new. Previously: @opendoor @openai @claralabs @watchsend @mosaicio @ycombinator S13
San Francisco, CA
Geometry Collective
GeometryCollective
The Geometry Collective is a group of researchers at Carnegie Mellon University focusing broadly on the interaction between geometry and computation.
Pittsburgh, PA
Mikola Lysenko
mikolalysenko
0fps.net
WebGL, data visualization, massively multiplayer games
Michigan
Matt Keeter
mkeeter
Weird CAD and graphics research; embedded software and systems engineering.
@oxidecomputer Cambridge, MA
Nakata Nobuyuki (仲田将之)
nobnak
Game Programmer of Digital Arts and its Interactive Installations
teamLab Tokyo, Japan