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Starred repositories
C# pure functional programming framework - come and get declarative!
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to d…
The most popular and friendly mocking framework for .NET
A library for patching, replacing and decorating .NET and Mono methods during runtime
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
An MCP server that allows MCP clients like Claude Desktop or Cursor to perform actions in the Unity Editor
A class-leading water system implemented in Unity
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
Yarn Spinner is a tool for building interactive dialogue in games!
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
A uGUI based console to see debug messages and execute commands during gameplay in Unity
Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
Work-in-progress tool to reverse unity's IL2CPP toolchain.
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
Extensions for System.Threading.Tasks.Task and System.Threading.Tasks.ValueTask
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
100+ algorithms & data structures generically implemented in C#
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
❄️ Test of a frosted glass material in Unity.
🔨 Utility to combine color channels from different textures into a single output.
A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥