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本项目围绕吴恩达老师在DeepLearning.AI出品的agent-skills-with-anthropic系列课程,为学习者打造中文翻译与知识整理教程。项目提供课程内容翻译、知识点梳理和示例代码解读等内容,欢迎大家Star!
一个基于ECS模式的框架,做到数据、逻辑、视图分离,明确隔离Ecs域(业务领域),强调模块划分、目录管理、AI辅助生产、事件作用域等
远程及Web3工作招聘平台、频道汇总|Web3 and remote work recruitment platforms and channels summary.|Made in @WorkWorkWeb3
A small archetypal ECS focused on compatibility and performance
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Actor model game server framework based on golang
Python - 100天从新手到大师
基于RLCard平台的麻将mahjong博弈游戏代码,包括基于规则和基于Dueling DQN的Agent模型。
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
适用于cocos creator 的 mvvm 的工具 集,摆脱传统设置节点属性来控制 UI 的方式
A curated list of roguelike development resources
Examples of various Unity 2D Physics components and features.
Packing your Node.js application into a single executable.
📖 书籍《Unity Shader入门精要》源代码
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
A roguelike library inspired by libtcod written in TypeScript
Project Porcupine: A Base-Building Game...in Space!
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D gam…