Alan Wolfe
Atrix256
Graphics Research Engineer at EA SEED.
Previously NVIDIA, Blizzard, Midway, WB and others.
EA SEED
Ray Tracing in One Weekend
RayTracing
Resources for The Ray Tracing in One Weekend Book Series
Sebastian Aaltonen
sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.
Unity Helsinki
Min Tang
min-tang
Min Tang is a professor of the College of Computer Science and Technology, Zhejiang University, China.
Zhejiang University
Jiayin Cao
JiayinCao
Senior Graphics Programmer at NVIDIA.
Former employee of Ready At Dawn(Meta), Naughty Dog, Ubisoft. Intern at Microsoft, AMD.
Nvidia Irvine
Scott Mooney
Grimrukh
Scientist, programmer, game designer/modder. Makes eye-tracking vision tests. Creator of Dark Souls: Nightfall, Daughters of Ash, Elden Ring Survival, and more.
Brisbane, Australia
Branimir Karadžić
bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library
Los Angeles, CA
Sergey Kosarevsky
corporateshark
3D rendering on mobiles, desktops, and embedded devices. Previously Rendering Lead at Ubisoft RedLynx, Head of Core Technology at Layar & Blippar & TWNKLS.
California
Dihara Wijetunga
diharaw
Graphics programmer focusing on high-performance real-time rendering and ray
tracing.
United Kingdom
GameDev.tv - Unreal Engine Developer Course
UnrealCourse
World-class online game development tutorials.
Cambridge, UK
Peter Norvig
norvig
Author, Programmer, Teacher, Research Director at Google
Google Palo Alto, CA, USA
Sony Computer Entertainment, Worldwide Studios
SonyWWS
Open source software for game development
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