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GeneticSharp is a fast, extensible, multi-platform and multithreading C# Genetic Algorithm library that simplifies the development of applications using Genetic Algorithms (GAs).
Virto Commerce B2B Innovation Platform
Simple, message based, MMO Scale TCP networking in C#. And no magic.
A Memory Profiler, Debugger and Analyzer for Unity 2019.3 and newer.
C# Source Generator based dependency injection container implementation.
Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
A dynamic, loose octree implementation for Unity written in C#
A rule-based addressable asset importer
A constantly evolving array of Unity C# components for 2D games, including classes for pixel art cameras, events & messaging, saving & loading game data, collision handlers, object pools, and more.
Roslyn analyzers for Unity game developers
Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
A graph editor for viewing all UnityEvents at a glance
A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors!
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.
Mulligan Renamer tool for the Unity Editor allows for quick and safe renaming of many assets and gameobjects at once
Ruppert's Delaunay Refinement Algorithm in Unity
Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!
A collection of utilities to enhance the Unity Editor
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful i…
CLI/GUI Frontend of Unity Test Runner to test on any platform.
Tool for Unity to create and run tests of Asset Regulations (texture size, number of vertices, etc.), and automate running.
A full-featured editor for working with Utility-based AI
⚪ VFX Core ☄ Selective Post Processing and FX System