- St. Petersburg
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04:52
(UTC +03:00) - https://0xf6.moe/
- https://yuuki.t.me/
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CockroachDB โ the cloud native, distributed SQL database designed for high availability, effortless scale, and control over data placement.
The modern Flyout app for Windows 11, built with Fluent 2 Design principles. Media Flyouts, Taskbar Widgets and more.
Advanced interoperability between .NET and JavaScript in the same process.
Official JavaScript bindings for the Rapier physics engine.
The homepage of Phosphor Icons, a flexible icon family for everyone
A cross-platform, safe, pure-Rust graphics API.
A library for adding scripting to .NET applications. Supports V8 (Windows, Linux, macOS) and JScript/VBScript (Windows).
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
An even funnier way to disable windows defender. (through WSC api)
An implementation of the Redlock algorithm in C#
Run Windows Subsystem For Android on your Windows 10 and Windows 11 PC using prebuilt binaries with Google Play Store (MindTheGapps) and/or Magisk or KernelSU (root solutions) built in.
A framework for transparently invoking multiple instances or clients.
tauri-apps / verso
Forked from versotile-org/versoA web browser that plays old world blues to build new world hope
A simple and light wmi framework that supports native AOT.
.NET tool for determining which projects are affected by a set of changes. Useful for large projects or monorepos.
Argon Backend, controlled voice intergration, servers, channels, users and other
D2 is a modern diagram scripting language that turns text to diagrams.
Lightning-fast and Zero Allocation Tween Library for Unity.
๐ฎโก๏ธVein is an open source high-level strictly-typed programming language with a standalone OS, arm and quantum computing support.
Prototype native exports for a .NET Assembly.
A library for building server application using loop-action programming model on .NET.
A simple liquid simulation using MetaBalls.
A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.