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Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images
This is a basic Unity script which controls Steamworks.NET
verl: Volcano Engine Reinforcement Learning for LLMs
A simple program that converts images into normal maps
[3DV 2025] MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors
StableDelight: Revealing Hidden Textures by Removing Specular Reflections
[SIGGRAPH Asia 2024 (Journal Track)] StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal
Unity Graphics - Including Scriptable Render Pipeline
Reusable RendererFeature of MobileScreenSpacePlanarReflection
Smooth normal for Toon Outline, Unity package
Trybe Rig is a fast and easy 1-click rigging solution for Blender. This add-on allows you to quickly rig characters, add them as blendshapes, and rig cloth objects for realistic simulations. Save t…