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A collection of tools, libraries, and tests for Vulkan shader compilation.
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
Physical based rendering with Vulkan using glTF 2.0 models
Metareflect is a lightweight reflection system for C++, based on LLVM and Clangs libtooling.
A General-purpose Task-parallel Programming System using Modern C++
Mesh optimization library that makes meshes smaller and faster to render
📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management.
3D Graphics Rendering Cookbook, published by Packt.
3D-Graphics-Rendering-Cookbook, Second Edition
A multi-platform proxy client based on ClashMeta,simple and easy to use, open-source and ad-free.
A simple and easy-to-use immediate-mode gui library
Fluid simulation engine for computer graphics applications
A simple and easy-to-use library to enjoy videogames programming
Tiny but powerful single file wavefront obj loader
An unprofessional open-source Chinese font derived from Fontworks' Klee One. 一款非专业的开源中文字体,基于 FONTWORKS 出品字体 Klee One 衍生。
Easy to integrate Vulkan memory allocation library
NURBS Curve and Surface Algorithms Library, match the NURBS Book
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.