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- Buenos Aires
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19:40
(UTC -03:00) - matualeman.ar
Stars
Everything you need to statically recompile Xbox 360 games to native PC executables.
Xbox ISO Creation/Extraction utility. Imported from SourceForge.
A tool for recompiling Xbox 360 games to native executables.
A curated list of source ports/tools and plugins, for idTech4 Games
Local-first multiplayer netcode simulator for studying real-time networking artifacts.
Open source implementation of id Tech 3 based on the Quake 3/RTCW GPL releases. Currently WIP
Updates to ZeroEngine and Star Wars Battlefront game files
OpenSource-Reimplementation of the zEngine, used by the game "Gothic"
Open-source dig site for the LucasArts Jones3D game engine that powers Indiana Jones and the Infernal Machine
A curated list of awesome reverse engineering resources for various topics
Blood II: The Chosen (1998) by Monolith Productions, Inc.
Portable Executable reversing tool with a friendly GUI
Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
Generate SDKs from Unreal Engine games (UE1 - 4 supported).
A framework + installer to (very) quickly install Windows 98 on anything from a 486 up to a modern system
Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games
Open source robust dialogue system in Godot. Suitable for RPGs, visual novels, interactive fiction, and other games requiring dialogue.
impartial JSON dialogue editor
A major patch for the original Splinter Cell, fixing bugs and adding gameplay improvements.
Monolith's acclaimed 3d FPS, The Operative: No One Lives Forever.
A (work-in-progress) curated list of resources on learning how to use the graphics API Direct3D 11.
Vulkan Render Device Project for Unreal Engine (98) games.
SCO ToolBox is designed for decoding, encoding and low level editing of SCO files, which are GTA IV / EFLC compiled scripts.