Showing posts with label cairn hills. Show all posts
Showing posts with label cairn hills. Show all posts

01 February 2023

Wilderness Random Encounter Table for Hardby - Greyhawk Campaign Prep

Somewhat akin to the missing forest from Darlene's gorgeous maps of The Flanaess, the Glassography from the 1983 World of Greyhawk boxed set doesn't include an encounter table for Hardby.  Unlike the forgotten Folio Forest, however, Hardby is only mentioned in passing in the original Folio and Boxed Set editions for the setting, so it's not terribly surprising that Hardby doesn't merit its own Encounter Table.

Still, my current campaigns have been set in and around the City of Greyhawk, and while the previous group from our Wichita Greyhawk Campaign (RIP due to COVID) did visit the city of Hardby for training and some resupplies during their explorations of the DMG Monastery dungeon, the current Castle-Greyhawk-based crew has not trod its hallowest streets quite yet.  But they are planning a trip to Hardby in the near-future, to be followed by a trip to Dyvers (perhaps directly from Hardby, perhaps via Greyhawk City---we'll see!). 

World of Greyhawk campaign prep - a DM's fun is never done!
World of Greyhawk campaign prep -
a DM's fun is never done!

 

Since the PCs are still relatively lower-level, and the path between the two settlements is along well-trod roads, the journey from Greyhawk City to Hardby will likely be conducted by the PCs afoot, unless they decide to hire a local ship or a Rhenne barge to speed their trip.  

In any event, travel afoot, mounted, or via riverine transport will require several days, which will entail some random encounters.  One of the aspects about the design and detailing of Greyhawk that I love is its use of setting-specific regional encounter charts, which include local patrols details too.  However, Hardby lacks an existing table for such roaming monsters.... 

That didn't stop me from creating a table, of course, but I did check and recheck to make sure I hadn't missed its entry, sure that it should be there (it wasn't).  I built the list of possible encounters using a mixture drawn from other nearby encounter tables' entries, including the Abbor-Alz, Cairn Hills, the City of Greyhawk, and the Wild Coast.  

Here's the final result:

 

Hardby Wilderness Encounters Table 

d100 Roll   Hardby Encounter
 01-04   Demi-Humans
 05-06   Dwarves (1d6: 1-4 hill, 5-6 mountain)
 07   Elves, Sylvan
 08
  Gnomes
 09-10   Halflings (1d6: 1-4 Hairfeet, 5-6 Stout)
 11   Hill Giants (raiding)
 12-15   Humanoids (raiding)
 16-18   Men, Amazon Patrol - Light
 19-20
  Men, Amazon Patrol - Medium
 21   Men, Amazon Patrol - Heavy
 22-25   Men, Bandits
 26-27   Men, Brigands
 28-29   Men, Buccaneers (on or near water)
 30-32
  Men, Characters
 33-45   Men, Merchants
 46-47   Men, Pilgrims
 48-52   Men, Pirates (on or near water)
 53   Men, Raiders (slavers or otherwise)
 54-59
  Men, Rhenne (on or near water, or Attloi inland)
 60-62
  Men, Tribesmen (hill- or marshmen + 20-80)
 63-64   Ogres (Merrows if on or near water)
 65-66   Trolls (Scrags if on or near water)
 67-100   Use Standard Encounter Tables

 

20% of riverine encounters will be with Rhenne, with the remaining 80% using the standard tables.  

I still need to detail Hardby's Amazon Patrols (and the Amazon Marines that ward the Selintan River and Wooly Bay coastal waters), but that'll come together quickly I'm sure.

Allan.

06 April 2019

Cairn Hills Lairs - The 1st and 2nd Fluted Cairns

I've been noodling on more regional Greyhawk adventure locations, and the Cairn Hills continue to call to me---there's LOTS of room in them thar hills for various vicious and grand adventuring sites, as well as gold and explorational hijinks!

The Cairn Hills - map by Darlene
from the 1980 World of Greyhawk Folio


I've dubbed these small dungeons Cairn Hills Lairs, and drew two new ones last night and this morning. Both are part of an inter-related system of cairn dungeons called "The Fluted Cairns"---so called because of their titular flutes are, in fact, the entrances into the cairns:  I imagine them as the end-points for large pipe-organ-like tubes that stick up out of the ground all over the hill that the cairn is sited on. You enter by climbing in and sliding down, arriving in one of the various fluted corridors drawn along the edges of each map:

The Fluted Cairn


The Fluted Cairn - by grodog


The Second Fluted Cairn



The Second Fluted Cairn - by grodog
 

More to come later in terms of the actual key information about the Fluted Cairns, as well as updated maps with intra-level stairs and other dungeon features.

Allan.