Showing posts with label city. Show all posts
Showing posts with label city. Show all posts

01 February 2023

Wilderness Random Encounter Table for Hardby - Greyhawk Campaign Prep

Somewhat akin to the missing forest from Darlene's gorgeous maps of The Flanaess, the Glassography from the 1983 World of Greyhawk boxed set doesn't include an encounter table for Hardby.  Unlike the forgotten Folio Forest, however, Hardby is only mentioned in passing in the original Folio and Boxed Set editions for the setting, so it's not terribly surprising that Hardby doesn't merit its own Encounter Table.

Still, my current campaigns have been set in and around the City of Greyhawk, and while the previous group from our Wichita Greyhawk Campaign (RIP due to COVID) did visit the city of Hardby for training and some resupplies during their explorations of the DMG Monastery dungeon, the current Castle-Greyhawk-based crew has not trod its hallowest streets quite yet.  But they are planning a trip to Hardby in the near-future, to be followed by a trip to Dyvers (perhaps directly from Hardby, perhaps via Greyhawk City---we'll see!). 

World of Greyhawk campaign prep - a DM's fun is never done!
World of Greyhawk campaign prep -
a DM's fun is never done!

 

Since the PCs are still relatively lower-level, and the path between the two settlements is along well-trod roads, the journey from Greyhawk City to Hardby will likely be conducted by the PCs afoot, unless they decide to hire a local ship or a Rhenne barge to speed their trip.  

In any event, travel afoot, mounted, or via riverine transport will require several days, which will entail some random encounters.  One of the aspects about the design and detailing of Greyhawk that I love is its use of setting-specific regional encounter charts, which include local patrols details too.  However, Hardby lacks an existing table for such roaming monsters.... 

That didn't stop me from creating a table, of course, but I did check and recheck to make sure I hadn't missed its entry, sure that it should be there (it wasn't).  I built the list of possible encounters using a mixture drawn from other nearby encounter tables' entries, including the Abbor-Alz, Cairn Hills, the City of Greyhawk, and the Wild Coast.  

Here's the final result:

 

Hardby Wilderness Encounters Table 

d100 Roll   Hardby Encounter
 01-04   Demi-Humans
 05-06   Dwarves (1d6: 1-4 hill, 5-6 mountain)
 07   Elves, Sylvan
 08
  Gnomes
 09-10   Halflings (1d6: 1-4 Hairfeet, 5-6 Stout)
 11   Hill Giants (raiding)
 12-15   Humanoids (raiding)
 16-18   Men, Amazon Patrol - Light
 19-20
  Men, Amazon Patrol - Medium
 21   Men, Amazon Patrol - Heavy
 22-25   Men, Bandits
 26-27   Men, Brigands
 28-29   Men, Buccaneers (on or near water)
 30-32
  Men, Characters
 33-45   Men, Merchants
 46-47   Men, Pilgrims
 48-52   Men, Pirates (on or near water)
 53   Men, Raiders (slavers or otherwise)
 54-59
  Men, Rhenne (on or near water, or Attloi inland)
 60-62
  Men, Tribesmen (hill- or marshmen + 20-80)
 63-64   Ogres (Merrows if on or near water)
 65-66   Trolls (Scrags if on or near water)
 67-100   Use Standard Encounter Tables

 

20% of riverine encounters will be with Rhenne, with the remaining 80% using the standard tables.  

I still need to detail Hardby's Amazon Patrols (and the Amazon Marines that ward the Selintan River and Wooly Bay coastal waters), but that'll come together quickly I'm sure.

Allan.

05 May 2018

These are a few of my favorite things...

We've been having some fun discussion on G+ about favorite old-school and new old-school/OSR titles, and I in it pulled out part of my list of favorite RPG books:  adventures, supplements, rules sets, campaigns I'd most like to run, etc.  I didn't put all of that into the G+ thread (it wasn't all relevant), but I've been evolving (and reformatting...) the list over time, and thought it would be worth sharing here.

So without further ado!:

My favorite RPG adventure/module ever is Masks of Nyarlathotep for Call of Cthulhu.

The longer answer:

My favorite D&D adventures of all time (roughly in order):
  1.  G3 Hall of the Fire Giant King by Gary Gygax (D&D; TSR)
  2. Maure Castle (Paizo)/WG5 Mordenkainen's Fantastic Adventure by Rob Kuntz (AD&D; TSR)
  3. T1 Village of Hommlet by Gary Gygax (AD&D; TSR)
  4. A1 Slave Pits of the Undercity by David Cook (AD&D; TSR)
  5. Maze of Zayene #4 Eight Kings by Rob Kuntz (AD&D from Creations Unlimited, or d20 from Different Worlds)
  6. WG4 Forgotten Temple of Tharizdun by Gary Gygax (AD&D; TSR)
  7. Dark Druids by Rob Kuntz (1e/Guy Fullerton's Chaotic Henchmen)
  8. D3 Vault of the Drow by Gary Gygax (AD&D; TSR)
  9. Starstone by Paul Vernon (OD&D; Northern Sages)
  10. S4 Lost Caverns of Tsojcanth by Gary Gygax (AD&D; TSR)
  11. Caverns of Thracia by Jennell Jaquays (D&D; Judges Guild)
  12. Return of the Eight by Roger E. Moore (AD&D 2nd edition; TSR)
  13. Tomb of Abysthor by Clark Peterson and Bill Webb (d20; Necromancer Games)
  14. "Treasure of the Dragon Queen" by Rutgers University Gamers (D&D convention tourney c. 1983; Rutgers University Gamers; details on my site @ http://www.greyhawkonline.com/grodog/gh_tourneys_dragon_queen.html)
Honorable Mentions for D&D adventures (in no particular order):
  • Maze of Zayene #1 Prisoners of the Maze by Rob Kuntz (AD&D from Creations Unlimited, or d20 from Necromancer Games)
  • D1 Descent into the Depths of the Earth by Gary Gygax (D&D; TSR)
  • The Lost Abbey of Calthonwey by Bob Charette (AD&D; Phoenix Games)
  • Castle Zagyg: Dark Chateau by Rob Kuntz (d20; Troll Lord Games)
  • Beastmaker Mountain by Bill Fawcett (AD&D; Mayfair Games)
  • R1 To the Aid of Falx by Frank Mentzer (AD&D; TSR)
  • Crucible of Freya by Clark Peterson and Bill Webb (d20; Necromancer Games)
  • CH12 Seren Ironhand by Tom Moldvay (AD&D; Challenges), as well as the two other modules in the Morandir series CH-1 The Morandir Company and CH-3 The Mountain King)
  • B1 In Search of the Unknown by Mike Carr (D&D; TSR)
  • B4 The Lost City by Tom Moldvay (D&D; TSR)
  • X2 Castle Amber by Tom Moldvay (D&D; TSR)
  • X4 Master of the Desert Nomads by David Cook (D&D; TSR)
  • X5 Temple of Death by David Cook (D&D; TSR)
  • N1 Against the Cult of the Reptile God by Douglas Niles (AD&D; TSR)
  • WG6 Isle of the Ape by Gary Gygax (AD&D; TSR)
  • N5 Under Illefarn by Steve Perrin (AD&D; TSR)
  • Three Days to Kill by John Tynes (d20; Atlas Games)
  • Demons & Devils by Bill Webb and Clark Peterson (d20; Necromancer Games)
  • The Abduction of Good King Despot by Will and Schar Niebling (AD&D; New Infinities Productions)
  • The Original Bottle City by Rob Kuntz (AD&D from Black Blade Publishing in 2014, OD&D from Pied Piper Publishing in 2007)


My favorite adventures of all time, for any system, are, in alphabetic order:
  • Angmar: Land of the Witch King (MERP; ICE)
  • Broken Covenant of Calebais (Ars Magica; Lion Rampant)
  • Caverns of Thracia (D&D; Judges Guild)
  • The Court of Ardor (MERP; ICE)
  • "Deep Sh*t" (Blue Planet convention tourney; Biohazard Games)
  • The Enemy Within campaign (Warhammer FRP; Games Workshop):  
    • The Enemy Within (1986) by Jim Bambra, Phil Gallagher, and Graeme Davis
    • Shadows Over Bögenhafen (1987) by Davis, Bambra, and Gallagher
    • Death on the Reik (1987) by Gallagher, Bambra, and Davis
    • Power Behind the Throne (1988) by Carl Sargent
    • Something Rotten in Kislev (1989) by Ken Rolston with Graeme Davis
    • Empire in Flames (1989) by Sargent
  • G3 Hall of the Fire Giant King (D&D; TSR)
  • "Grace Under Pressure" (Call of Cthulhu; Pagan Publishing)
  • Griffin Mountain (Runequest; Chaosium)
  • "In Media Res" (Call of Cthulhu; Pagan Publishing)
  • Masks of Nyarlathotep (Call of Cthulhu; Chaosium)
  • Shadows of Yog-Sothoth (Call of Cthulhu; Chaosium)
  • T1 Village of Hommlet (AD&D; TSR)
  • Tomb of Abysthor (d20; Necromancer Games)
  • "Treasure of the Dragon Queen" (D&D convention tourney c. 1983; Rutgers University Gamers; details on my site @ http://www.greyhawkonline.com/grodog/gh_tourneys_dragon_queen.html)
  • Walker in the Wastes (Call of Cthulhu; Pagan Publishing)
  • WG5 Mordenkainen's Fantastic Adventure (AD&D; TSR) and the "Maure Castle" series (d20 in Dungeon; Paizo)
  • Yellow Clearance Black Box Blues (Paranoia; West End Games)

My favorite supplements of all time are, in alphabetical order:
  • Big Rubble (Runequest; Chaosium)
  • Chessboards: The Planes of Possibility (generic D&D; WotC)
  • Cities 2nd edition (generic D&D; Midkemia Press)
  • Delta Green (Call of Cthulhu; Pagan Publishing)
  • Different Worlds Magazine (1979-1986; Chaosium)
  • Dragon Magazine Archive (D&D; WotC)
  • Dungeon Magazine 1986 to present (TSR, WotC, Paizo)
  • Faeries (Ars Magica; Lion Rampant)
  • GURPS: Illuminati (GURPS; Steve Jackson Games)
  • GURPS: Russia (GURPS; Steve Jackson Games)
  • Order of Hermes (Ars Magica; Lion Rampant)
  • The Primal Order (generic D&D; WotC)
  • Thieves World box set (multiple systems; Chaosium)
  • World of Greyhawk box set (AD&D; TSR)


My favorite city-based supplements and adventures of all time are (in no particular order):
My favorite RPGs/core rule books of all time are:
  • Amber Diceless (Phage Press)
  • Ars Magica, 5th edition (Atlas Games)
  • Blue Planet, 1st edition (Biohazard Games)
  • Call of Cthulhu 5th edition (Chaosium)
  • Dune: Chronicles of the Imperium (Last Unicorn/WotC)
  • Dungeon Masters Guide, third edition revised printing (AD&D 1e; TSR)
  • Eclipse Phase (Posthuman Studios)
  • Fading Suns, 2nd edition (Holistic Design)
  • Kult, 1st edition (Metropolis Ltd.)
  • Paranoia, 2nd edition (West End Games)
  • Star Wars, 2nd edition Revised and Expanded (West End Games)
  • Vampire: The Masquerade, 1st edition (White Wolf)


I'll follow-up this post with favorites from Dungeon Magazine and other zines, and campaigns I'd like to run or play in next, and perhaps get a few more of my historical reviews republished to my web site RPG reviews section, too.  We'll see....

Allan.