Showing posts with label erik mona. Show all posts
Showing posts with label erik mona. Show all posts

11 May 2025

grodog's Top 10 Favorite Greyhawk Adventures

On tonight's Gabbin #353 "The Top Published Greyhawk Adventures!" show, Jay Scott, Anna Meyer, and Mike Bridges feature Erik Mona, Carlos Lising, and Joe Bloch as guests (with others to be announced during the show) to discuss their favorite Greyhawk modules of all time.*  



My favorites rankings have slowly evolved over time (two different links there), as I've revisited various classics and my assessments of them:  D3 and L1 rose through such reconsiderations, while G3, WG4, and S4 lost some ground when considered as adventures first and sine qua non, rather than for their introductions of seminal new monsters or magic items, etc.

For my top favorite Greyhawk modules lists below, I've limited myself to adventures set in Greyhawk (whether explicitly or with the serial numbers filed off), rather than those that can (or perhaps should) be adapted to Greyhawk:

grodog's 10 Favorite Gryehawk adventures, ranked, with some quick notes about what appeals to me about each:

  1. D3 Vault of the Drow by Gary Gygax:  D3 has dethroned G3 as my favorite adventure of all time; it is the quintessential AD&D scenario---a high-level sandbox of doom that will snuff out your PCs if they're not as capable diplomatically as they are in combat; combining the best of dungeon play alongside factions and city play, D3 is the ultimate test of a DM and a play group!

  2. WG5 Mordenkainen's Fantastic Adventure by Rob Kuntz:  WG5 continually remains a favorite, but it is difficult for me to choose between these three levels vs. others in Rob's Maure Castle (in my head, I group the three levels here with the three from Dungeon alongside "Warlock's Walk"), but for the moment it remains at the top among his designs, in my eye:  it's hard to beat the Kuntzian expansiveness of The Lost City of the Elders, the octych stars before the Unopenable Doors, the imaginative Eli Tomorast and his unique familiar Rel, Kerzit and his stewardship of The Tome of the Black Heart, and the fabulous set-pieces throughout the first level

  3. MoZ4 The Eight Kings by Rob Kuntz:  like WG5 it's hard for me to rank MoZ4 vs. others in the series, but this one edges the others out since it presents a 32nd-level archmage's magical lab demi-plane, invaded and taken over by Xaene after Zydilec (its original proprietor) fell victim to one of his own experiments; it also offers a wonderful conclusion to the series, and the opportunity for the PCs to restore the good-and-just Ivid V to the throne of the Great Kingdom (as opposed to his evil clone, controlled by Xaene)

  4. T1 The Village of Hommlet by Gary Gygax:  the quintessential challenge for expert players---new 1st level PCs thrown into a powderkeg of local politics and regional-spanning machinations that involve gods and demon princes!; the fact that Lareth is beloved by Lolth (or Zuggtmoy, or whoever you decide to replace his patron with) also demonstrates the importance of actively-engaged deities in the setting (St. Cuthbert and the Old Faith druids and bards, among others), something I have certainly taken to heart in our current campaign

  5. L1 The Secret of Bone Hill by Lenard Lakofka:  another wonderful introductory sandbox, this one uniquely providing local wilderness exploration accessible to lower-level PCs (2nd to 4th), alongside fun dungeon exploration, and the introduction of local politics later exploited and developed further in L2 The Assassin's Knot

  6. G3 Hall of the Fire Giant King by Gary Gygax:  While I've slipped my ranking of this adventure as I've reconsidered it over time (for many many years it was my #1 module), that's only because I've grown to appreciate the other scenarios above even more-deeply; I still love the drow, the interplay of the factions throughout the adventure (in particular when you consider any previously-surviving giant thanes from G1 and G2 making their last-stands here after fleeing the PCs earlier in the series!), the temple to the Elder Elemental Gods, the wall of tentacles and tentacle rods, and the subtly-suggestive interplays among the evil forces (Queen Frupy's occasional magical control of her husband, the suggestion of an affair between Eclavdra and the king, the illithid spying upon everyone, etc.)

  7. A1 Slave Pits of the Undercity by David Cook:  perhaps my only pick still on the list influenced in part by nostalgia (A1 was the first module I ever bought for myself, using monies saved up from paper routes and/or lining Little League baseball fields), I still find this scenario quite compelling---the introduction of the Slave Lords and their foul depredations throughout the communities of the Sea of Gernant, our first introduction to the ruined-but-still-living city of Highport, my first exposure to tribal shamans and witchdoctors in play, and the vision offered for how to flesh out a four-hour convention tournament (with scoring details, and now-iconic pregen PCs) into a campaign scenario; A1 inspired me to design other buildings in Highport, and to build out its sewer system that the dungeon level would naturally connect to, as well

  8. "Chambers of Antiquities" by Rob Kuntz and Paizo in Dungeon Magazine #124 (July 2005):  my favorite of the three levels published in Dungeon, and only eclipsing #112's "The Statuary" because I still dislike the ideas of the Id Core and its minions (I haven't reimagined these concepts in my head yet for deployment at the table) enough that they outweigh my love of The Statuary's map (one of my favorite designs by Kuntz); that said, the set-piece encounters of "Chambers of Antiquities" are brilliant, and I love the concept of the Maure family maintaining vault of "stuff to dangerous for us to mess with yet," and the hints at the wider world of the setting (the Dragonmasters of Lynn, Arodnap/Pandora, and the many artifacts and relics Kuntz introduces).  

  9. "COR1-03 River of Blood" by Erik Mona, an introductory and core Living Greyhawk scenario from the campaign's launch in 2000:  Mona's brilliant introductory scenario stands right up there with T1, L1, and T1 as an excellent introductory campaign starter; it leverages xvarts (an under-used goblinoid monster unique to Greyhawk), and as the first in his "Absolute Power" series of planned LG scenarios ties into the Maures, the octyches from Maure Castle, S2 White Plume Mountain, and the ancient powers of the Suloise archmages; Mona followed-up on this adventure in "COR2-01: As He Lay Dying" and I hope that he returns to the series in the future, as it's an excellent premise

  10. Return of the Eight by Roger Moore:  Despite it's railroady introduction---which, in truth, is not much worse than others in classic modules; the advantage of such starting premises is that they can a) be easily jettisoned, and b) take up little space in the module's text---I love this module for its creation of Greyhawk lore (oerthblood and the Fortress of Unknown Depths itself), its exploration of a high-level wizard's demesne (only Kuntz's MoZ4 surpasses it as such!), and a continuation and homage to Iggwilv's ongoing machinations in the setting, building from S4, WG6, and later scenarios (like "The Ravage of Ghorkai" from the d20 freebie download for Slayers Guide to Dragons, and perhaps most-notably in Carlos Lising's use of the character in his C11 and G2 modules)

10 Honorable Mentions (in alphabetical order by title, rather than ranked):

  • "Fiend's Embrace" by Stephen S. Greer in Dungeon Magazine #121 (April 2005)
  • G1 Steading of the Hill Giant Chief by Gary Gygax
  • G2 The Witch Queen's Lament by Carlos A. S. Lising 
  • LGCC-1 The Original Bottle City by Rob Kuntz
  • "Kingdom of the Ghouls" by Wolfgang Baur in Dungeon Magazine #70 (September/October 1998)
  • "Quest for the Golden Orb" tournament from Origins in 1984 by Elaine Walquist
  • S4 Lost Caverns of Tsojcanth by Gary Gygax
  • "The Whispering Cairn" by Erik Mona in Dungeon Magazine #124 (July 2005)
  • WG4 The Forgotten Temple of Tharizdun by Gary Gygax 
  • WGR6 City of Skulls by Carl Sargent

I'm sure the discussion tonight will be well-worthwhile, so check it out live on Twitch or as a rerun on YouTube!  (I'll update these links once it's posted).  

The discussion piggybacks on "The 30 Greatest D&D Adventures of All Time" listing published in Dungeon Magazine #116 (compiled by Mona, James Jacobs, and the Dungeon Design Panel and published in November 2004).

For reference, here is that list, but note that a) it's not Greyhawk-specific, and b) it cheats by grouping multiple modules in a series as a single line item, which doesn't force hard choices like G1 vs. G3, for example ;)

  1. GDQ1-7 Queen of Spiders 
  2. I6 Ravenloft 
  3. S1 Tomb of Horrors 
  4. T1-4 The Temple of Elemental Evil 
  5. S3 Expedition to the Barrier Peaks 
  6. I3-5 The Desert of Desolation 
  7. B2 The Keep on the Borderlands 
  8. Return to the Temple of Elemental Evil 
  9. S2 White Plume Mountain 
  10. Return to the Tomb of Horrors 
  11. The Gates of Firestorm Peak 
  12. The Forge of Fury 
  13. I1 Dwellers of the Forbidden City 
  14. Dead Gods 
  15. X2 Castle Amber 
  16. X1 The Isle of Dread 
  17. The Ruins of Undermountain 
  18. C1 The Hidden Shrine of Tamoachan 
  19. N1 Against the Cult of the Reptile God 
  20. A1-4 Scourge of the Slave Lords 
  21. Dark Tower 
  22. S4 The Lost Caverns of Tsojcanth 
  23. WG4 The Forgotten Temple of Tharizdun 
  24. City of the Spider Queen 
  25. DL1 Dragons of Despair 
  26. WGR6 City of Skulls 
  27. U1 The Sinister Secret of Saltmarsh 
  28. B4 The Lost City 
  29. L2 The Assassin's Knot 
  30. C2 The Ghost Tower of Inverness
...with some analysis by Glyfair in 2004 ENWorld discussion:
  • OD&D: 0 
  • 1st Edition: 18 
  • Basic D&D: 4 
  • 2nd Edition: 5 
  • 3rd Edition: 3
  • Non-TSR/Wotc products: 1 

Allan.

15 October 2022

grodog's Virtual Greyhawk Con 3 Report!

Hola folks---

As usual, I had a wonderful time at Virtual Greyhawk Con again this year, the convention's third annual installment of Flan-flinging fun!  

I ran three games, played in two, and participated in the closing panel again, which made for a very fun, but also very full weekend (30 Sept to 2 Oct 2022).

Friday Night Only, Alas

I had registered to play in Jay Hafner's 5e version of the Dragon Magazine classic adventure "Citadel by the Sea" (designed by Sid Fisher, from issue #78):

 

"Citadel by the Sea"---
artwork by Roger Raupp

My thought had been that it would be cool to kick the tires on 5e for the first time in a scenario I knew pretty well, with a DM I kn0w from the days of Greytalk.  Unfortunately work conspired to keep me away from Jay's table on Friday morning, but my empty spot filled up quickly, so he still ran with a full table (which I'm thankful for!).  Perhaps next year, Jay!

Friday night, I DM'd Carlos Lising's adventure, G2 The Witch Queen's Lament, and it was quite fun.  It's always a pleasure to get to play a high-level villain, and Iggwilv is certainly one of my favorites! :D

We ran through Carlos' adventure tourney-style, and while the players were not able to complete the mission, they did plumb the depths of the vile wizard's lair that Iggwilv set them upon:

 

Your PCs are forcibly recruited by the Witch Queen of Perrenland and geased to perform a mission on her behalf. Will you succeed and find mercy as Iggwilv restores your freedom, or will you fail in your quest and and suffer eternal consequences beyond mere death? Set in the World of Greyhawk and its planes, AD&D 1e/OSRIC pregen PCs of levels 6-9 are provided.

==

Such is the notoriety of the dread Witch-Queen that mothers speak of her wicked deeds to frighten their unruly children into obedience. These legends are hardly tall tales. Indeed, the Witch-Queen is very real – the staggering bloodshed spilled as she led a demonic army to conquer a mighty nation a testimony to her existence. And yet, for all her power and vile deeds, the Witch-Queen grows pensive in her fell manor in Sarendathos, faced with a mystery whose subject has cut all too close to her dark heart. Can your PCs find a solution to that which vexes her...before the world again trembles beneath her wrath?

Written by Carlos Lising of casl Entertainment, this adventure module was the official tournament adventure for GrogCon 2021, and is written for the OSRIC™ rules (ADVANCED DUNGEONS & DRAGONS 1st edition compliant).

Bring your graph paper, dice, and a healthy dose of paranoid courage! Game will be hosted in Webex, via Theatre of the Mind.


G2 The Witch Queen's Lament---
cover art by Daniel Govar


I changed-up the introduction and structure of the adventure a bit, but otherwise ran it using Carlos' baseline.  Carlos set the scenario in the tundra badlands north of the Burneal Forest and south of the Land of Black Ice.  Definitely makes we me want to revisit the region in the future, and to explore a bit more with Baba Yaga, Iggwilv, and the rest of the extended family.  Carlos ended up sitting in during session, which was a treat too.  

The players had fun, I had fun, and I bet you would too if you ran it!

 

Saturday

On Saturday morning and early afternoon, I played in Michael Mossbarger's "The Brokenstone Alliance" and that evening I DM'd WG5 Mordenkainen's Fantastic Adventure by Rob Kuntz. 

Michael "The Brokenstone Alliance" had an interesting premise, and was set in Ratik---an area of Greyhawk I've not explored much as a DM or as a player (although we did recently attend a trial there in Bill Silvey's Monday night Greyhawk campaign)---which is what drew me to his adventure:


What do an emissary from an ancient dwarven clan, an earthquake, and a dwarf who died of no apparent wounds have to do with each other? Lots if you’re trying to protect the northern borders of Nyrond. Travel to the Flinty Hills and The Rakers to solve this mystery with characters level 7-9. (Thanks to Wm. H. Dvorak and his Bone March Companion for the ideas that form the basis of this adventure). This will use mostly OSRIC rules with additional homebrew rules and "Lord Gosumba" character classes. Will be using my Discord channel set up / invites will be sent the week before.


I played Abratic Black, a Magic-User 9 with a wand of lightning and wand of illumination, a scroll of 3 spells (friends, haste, dimension door), a potion of water breathing, and a nice assortment of spells.  The PCs were on a mission for King Lyndwerd of Nyrond (and had previously served him in other scenarios) to act as ambassadorial explorers in the Nyrond's name.  

Michael ran his game online using Owlbear.Rodeo, which is not a platform I'd used previously.  It was pretty cool, but, alas, I didn't capture any screenshots from Michael's prepared materials, which were definitely good-looking! 

We were able to complete the mission, although we did run a bit long over time (perhaps 20 minutes or so?). 

WG5 Mordenkainen's Fantastic Adventure is one of my favorite D&D adventures of all time, and is one of Rob Kuntz's finest designs.

 

WG5 by Rob Kuntz---
cover art by Jeff Easley

 

For this adventure, I added two more player characters to the mix of pregens originally published in the module:  Otis (Ranger 9) and Lord Robilar (Fighter 12) joined Mordenkainen (Magic-User 12), Bigby (Magic-User 10), Yrag (Fighter 9), and Riggby (Cleric 9)

The PCs explored the first level of the dungeons (we didn't make it into any of the Maure Castle levels, alas), encountering various and sundry dungeon features and inhabitants throughout.  They did manage to meet and defeat the Terrible Iron Golem through some savvy play (although Bigby was turned to stone!), which is not a feat I've seen replicated most times I've run the adventure. 

 

Sunday

In the morning, Josh Popp ran an unpublished adventure designed by Lenard Lakofka---"The Ravages of the Mind":

 

Lenard Lakofka's final adventure. Journey into Ratik's Timberway to root out a growing malignancy. An AD&D adventure for characters level 3-5, pregens provided. Content Warning: kidnapping.

Lenard Lakofka's unpublished
"Ravages of the Mind"---
non-final cover art by Syedafarrwa (Farva)

 

I played Oben, a Cleric 5 of Phaulkon, as we explored the remains of a Temple to Llerg still manned by its high priest after it was ransacked by orcs 30 years back.  The high priest had been slowly growing more strange over the years, and kidnapped a local woman and her little girl who looked like his wife and daughter slain when the temple was sacked.  Things went from bad to worse as we explored deeper into the environs and temple!

Josh also DM'd using Owlbear.Rodeo, and I did remember to capture some highlights during the adventure:

 

Marner region of Ratik--
Cartography by Anna Meyer

and

Temple of Llerg Wilderness Environs

and

 

Temple Compound


We explored about half of the temple compound, slew of bunch of orcs, but were not able to find and rescue the missing townsfolk from Layakeel before the session ended.   We also never discovered the dungeon level, either, but had a great time playing through the adventure!

After Josh's scenario, I had an hour to eat lunch before running Erik Mona's "River of Blood"---one of the earliest Living Greyhawk scenarios published BITD:

 

The Millstream runs red with the blood of the abducted children of Greyhawk's lower class, triggering memories of a crisis thought averted long ago.

Create your own 1st level AD&D PC to play in this classic Living Greyhawk scenario designed by Erik Mona.

 

Eric's adventure was in part inspired by the NPC description of Sir Bluto Sans Pite from Lawrence Schick's S2 White Plume Mountain:  


S2 White Plume Mountain---
by Lawrence Schick

 

The background information is a bit more extensive in the adventure, and paints a chilling picture of the hellish nightmare that the PCs stumble into:

 

The River of Blood

26 years ago a noble of the city was implicated in a series of crimes so horrendous that news of the foul event spread as far as Ratik*, confirming provincial wisdom that the city of Greyhawk was good for two things alone:  corruption and death.

The scandal began with teh dispppearance of eight children, scions of nobles and wealthy merchants....

The criminal behind the abductions made himself known in a hideously violent act of confession. Merchants travelling east on High Street from the High Market to the Duke's Gate noticed it first.  The waters of the Millstream, the thin creek that runs throughout nearly the entire city, ran red with blood.

 

(*And there it is again!  Apparently it was a Ratik-themed convention for me!).

"River of Blood" was the first of two Living Greyhawk scenarios that Erik published in his "Absolute Power" series (the second was "As He Lay Dying"), but the rest of the adventures remain locked behind Erik's eyes (for the moment---he did state later that he was itching to DM some Greyhawk again, so if we're lucky perhaps he might consider working on the series some more as part of his new campaign!). 

The six PCs were brand-new first level AD&D characters, with a good mix of martial classes (three human fighters, one dwarf fighter, one human thief, and one human cleric of Heironeous), but not an MU among them!   They were able to rescue the missing child (although they didn't solve the larger mystery of her disappearance and capture) and save the day, which is as good an outcome as any level 1 character could hope for!

 

The convention concluded with the Greyhawk "Ask the Experts" Panel, hosted by Jay Scott, with Joe Bloch, Eric Boyd, Anna Meyer, Erik "Iquander" Mona, Denis Tetreault, and me as the panel guests: 

 


 

The recording is available on YouTube, as are all of the streamed games from the convention:

 

"A room full of liches, other than Anna"
quipped some wag in the chat ;)



We had a great chat that ranged through a number of fun topics, including:

  • Castle Greyhawk and the City of Greyhawk
  • Stoink
  • Elminster being mentioned in passing in Ivid the Undying
  • L6 and other unpublished Lenard Lakofka materials
  • Favorite non-TSR scenarios to use in Greyhawk
  • How to change-up the Greyhawk Wars
  • Favorite Dragon Magazine ad products
  • and more!

It was a fun discussion, and a great way to round out the convention weekend!

Allan.

20 August 2022

Greyhawk Happenings in the News

New Settings from WotC Announced

They include both Spelljammer and Dragonlance, but no Greyhawk---none of which are big surprises, really.

Perhaps I'll have more to say on this front later, but for now, that's sufficient.  


Virtual Greyhawk Con #3 - 30 Sept to 2 Oct 2022

It's that time of year again, and Jay Scott has organized another Virtual Greyhawk Con!  Event registration began today at Noon CDT, and event submission closes on 26 September; see https://tabletop.events/conventions/virtual-greyhawk-con-2022 for details.

My events this year will be:
  1.  Carlos Lising's _G2 The Witch Queen's Lament_ on Fri Sep 30 at 8:00 pm (4 hours) at https://tabletop.events/conventions/virtual-greyhawk-con-2022/schedule/62

  2. Rob Kuntz's _Maure Castle and Mordenkainen's Fantastic Adventure_ on Sat Oct 1 at 7:00 pm (5 hours) at https://tabletop.events/conventions/virtual-greyhawk-con-2022/schedule/63

  3. Erik Mona's _COR1-03 River of Blood_ on Sun Oct 2 at 2:00 pm (4 hours) at https://tabletop.events/conventions/virtual-greyhawk-con-2022/schedule/64

All are set in the World of Greyhawk (of course!) and will be run using AD&D 1st edition rules (of course!).  
 
In addition to my events (all of which still have seats open as of this posting), numerous other Greyhawk fans are running events spanning OD&D to 5e, all set in Oerth.  I'm playing in three other events, and will take part in the closing Greyhawk panel discussion too:

  1. "Citadel by the Sea" from Dragon Magazine, and run by Jay Hafner in 5e; I've never played with Jay before, but am looking forward to testing out this classic adventure in my first 5e game (PC levels 1-3)

  2. "The Broken Stone Alliance" a 1e scenario for PC levels 7-9, DM'd by Michael Mossbarger.  Also my first time playing with Michael.

  3. "The Ravages of the Mind" by Lenard Lakofka, his final adventure:  journey into Ratik's Timberway to root out a growing malignancy. AD&D PC levels 3-5, DM'd by Joss Popp.  This'll be my first time playing with Josh DM'ing, although we've previously played in online games together.

Registration to play is just $5 and events are free:  https://tabletop.events/conventions/virtual-greyhawk-con-2022

 

Oerth Journal

Oerth Journal #36 (Spring 2022 issue) released in May at https://greyhawkonline.com/download/16145/ 

It's themes is around the "Festivals of Greyhawk" and the table of contents is:

  • Father Tabor's Guide to Richfest - by Thomas Kell
  • Richfest in Chathold - by Sam "DMSam" Dillon 
  • Beers of Greyhawk - by James A. S. Muldowney III, M.D.
  • Erkill's Skullsplitter - by Mark Allen 
  • Saltmarsh Festival of Spirts - by Nathan Doyle
  • The Desportium of Magick - by Kristoph Nolen 
  • Never the Heroes, pt2 - by Mark Allen 
  • Fistful of Baubles, pt3 - by David Leonard 
  • The Sheltering Ancestors - by Les Reno 
  • Accursed Fishhooks - by Zach Houghton 
  • Alvynn Bannocksburn—gnomish merchant - by Paul Jurdeczka 
  • Seaton - by Case Brown
  • The Best festival of allGARYCON XI !!!! 

Issue #37 focuses on on "Magick of the Flanaess" and should be releasing soon.  Kristoph has shared a few previews from it in the Oerth Journal discord channel of Greyhawk Online:   https://discord.gg/DaajjgWU (I think that the OJ channel is for patrons only, so you can check-in at the main GHO channel if you're curious).  I believe that my article about a new and enigmatic magical tome may be in that issue; we'll see.

 

Mapping Happenings in the Flanaess

  • This spring (March 2022), Denis Tetreault updated his City of Greyhawk map!   See http://melkot.com/locations/cogh/cogh.html

  • Anna Meyer (and sometimes Allysa Fayden too!) are running a new livestream mapping channel in Twitch; see https://www.twitch.tv/anna_b_meyer
  • Stoink: A Wasp's Nest news:  Long-time Greyhawk fan Ed Courtroul passed away nearly two years ago now, on 15 November 2020, and is still missed.  Through the kind graces of our mutual friend Mike Badolato (Badmike to those in the know, who co-founded the North Texas RPG Con), I am now in possession of some of Ed's original Greyhawk campaign materials, including his research materials about the long-lost-and-partially-recovered Stoink manuscript. 

    Ed's materials shed a little further light on the map and the three and a half pages of manuscript notes that match the map as potential key headings.  These seem to be all that remains of the original manuscript, so far as I can tell, at this point. 

    I'll spend some time detailing this in a long-overdue second entry in my "From the Vaults" post series (if you can still call a follow-up to a nearly-three-year old post a series ;) ).  
 

More to Come, including Campaign Updates

Some of my AD&D 1e Greyhawk campaigns continue to live on, even through COVID:

  1. The virtual Castle Greyhawk campaign that began in 2020 with the cancellation of GaryCon is mostly-thriving.  The PCs (levels 1-3) have been on a mission into the Astral Plane for the high priests of Celestian, and should be returning from Anthony Huso's Zjelwyin Fall soon....

  2. The solo aquatic campaign that I'm running for Henry also continues, and his PCs are about to enter the city of Irongate in Greyhawk.  I've been cooking up some new "special" options for aquatic random encounters, and while rolling up the hoards of two different dragon turtles, made a perhaps-campaign-changing die roll....

    Henry is also running a solo campaign for me, set in his version of the south-eastern end of Ahlissa in the South Province, between the Rieuwood and the Greyflood.  We'll likely return to play there soon, too.

  3. The third, in-person campaign set in the northern bight of the Gnarley Forest near Safeton, and exploring the DMG monastery dungeons, unfortunately succumbed to COVID, and has not returned to the land of the living.

 

And that's all for now!

Allan.