Warrior
Berserker
- Blood Lust Duration: 12s → 10s
- Blood Lust Heal: 40% → 50%
- Blood Lust Duration Upgrade: 25% → 50%
- Blood Lust Heal Upgrade: 25% → 15%
Low level berserkers have been struggling to make good use of their bloodlust due to being forced to survive 12 seconds with lower health and healing. These changes will condense the power of bloodlust for level 0 berserkers, allowing lower level berserkers to make better use of bloodlust. Level 9 bloodlust remains unchanged.
Mage
Pyromancer
- Fireball Damage: 279-377 → 279-361
- Fireball Crit Multiplier: 135% → 150%
- Inferno Base Crit Multiplier: 40% → 35%
- Energy Per Hit: 5 → 7
Level 0 crit multiplier is coming back, DPS on fireball remains the same (with and without inferno). The maximum crit on fireball also remains the same. 7 energy per hit is back.
Cryomancer
- Frostbolt Damage: 224-335 → 244-315
Narrowing the range of damage. Direct hits are now always stronger than indirect hits.
Warrior
All Specializations
- Seismic Wave Upgrade Crit Chance: 5% → 10%
- Seismic Wave Upgrade Crit Multiplier: 50% → 25%
Reducing the massive crits from level 90 warriors.
Berserker
- Blood Lust Duration: 12s → 10s
- Blood Lust Heal: 40% → 50%
- Blood Lust Duration Upgrade: 25% → 50%
- Blood Lust Heal Upgrade: 25% → 15%
Low level berserkers have been struggling to make good use of their bloodlust due to being forced to survive 12 seconds with lower health and healing. These changes will condense the power of bloodlust for level 0 berserkers, allowing lower level berserkers to make better use of bloodlust. Level 9 bloodlust remains unchanged.
Paladin
All Specializations
- Holy Radiance Crit Multiplier: 175% → 150%
Holy Radiance retains its powerful base sustain. This change paves the way for a small revert to Avenger crits and a meaningful base heal for Protector.
Avenger
- Avenger Strike Crit Multiplier: 125% → 150%
- Avenger Strike Upgrade Crit Multiplier: 25% → 10%
Level 0 Avenger strike crits are now more impactful, and its average DPS is also higher. Level 90 avenger gains 10% more crit multiplier compared to now.
Protector
- Holy Radiance Base Healing: 459 - 621 → 582 - 760
- Holy Radiance Upgrades: +10% Healing removed
- Hammer of Light Energy cost: 0 → 15
For a level 0 protector, Holy Radiance was barely better than a consecrated strike. This change brings Holy Radiance on par with other paladin specializations. To keep Protector in check, a small energy cost returns to Hammer of Light.
Shaman
Thunderlord
- Capacitor Totem Upgrade: Crit Multiplier: 35% → 25%
- Capacitor Totem Upgrade: Cooldown: 25% → 33%
Level 9 capacitor totem cooldown was 8 seconds longer than two lightning rods. Efficient Lightning Rod usage resulted in inefficient capacitor totems. Efficient capacitor totem usage forced delayed lightning rods. This change removes the odd cooldowns, while keeping the upgrade in check with lower crit multipliers.