New Class: The Shaman
The Shaman has been included in this patch! Sorry but you can't actually play him just yet! He will launch at
Wednesday 4pm EST
At the top of the website homepage, you'll see a countdown time - and the Shaman in game will also show you his countdown timer.
Why is the Shaman still locked for 3 days?
We want to be ultra certain the the Shaman is balanced on release, we need some time (3 days) for the admins to be able to test him in a live environment and make sure for the best possible launch, this means you will be seeing Zumulus and other admins playing the shaman ingame to make sure he is balanced for the release to the players.
To play the shaman, you must be level 35 in at least one other class to unlock him.
This is to prevent warlords from becoming "Shamanlords" on the shaman release day.
Here is a gif for how the Shaman Chain Lightning Skill Works!
Check out this video that shows how @NoxyD reacted the first time he ever tried the chain lightning spell! We happened to be recording audio while making the above gif, "heeheheehehe"
We hope you are looking forward to the Shaman launch! Onto the rest of the patch (which is all live now!)
New Features
Hotkey Mode (New Optional Control Method!)
This new control method allows you to activate skills immediately by pressing the number like most modern MMO and RPG games, rather than having to select the skill and then activate it by right-clicking.
For serious Warlords players, this will for sure be the best way to fight in the came, saving previous time during combat!
You can either enable this in the shop, or via the command
/hotkeymode ingame.
Note that this control scheme is disabled by default.
Play Streaks
Completing 3 games in a row without leaving or being afk now rewards 2 extra broken parts (repeatable!) , this system should encourage players to stay for the entire game - and we'll see more exciting comebacks and fairer matches!
Salvage All
Common and rare weapons now have a special button that allows you to salvage of of these with just one click. This feature is for our VIPs and above only!
Lobby Improvements
The Lobby got some improvements too! The class selector is updated to include the shaman, there is a new wing in the Hall of Weapons showing off the latest 5 new legendary weapons and the entrance path to the hall of weapons got a new look!
Completely Rewritten Projectile System
The entire projectile system in the game (fireballs and so on) has been rewritten from the ground up to have much better collision detection, and spell effect appearance.
Gameplay Changes
- The chance of finding a Legendary from repairing a broken weapon has been increased.
- Healing power up no longer removed if you damage someone (still removed if you take damage!)
- No longer can punch horses when a specatator!
- Cursor Tooltips at the end of the game for Top Damage / Healing
- Power up respawns now are random on Domination
- Fixed a bug where sometimes players spawned at the enemy spawn.
- Time Warp now dismounts players as intended
Class Changes
All Specializations
Consecrate's base damage has been increased by approximately 50%.
Consecrate's duration has been reduced by 1 second, causing it to deal all of its damage faster.
Consecrate's cooldown has been reduced by 2 seconds.
Avenger & Crusader
The class upgrades for Consecrate now increase its damage by up to 20% rather than lowering its cooldown.
Crusader
The specialization's passive damage reduction has been reduced to 10%.
All Specializations
The class upgrade for Time Warp has been reduced from 15% to 10% extra healing when fully upgraded.
Cryomancer & Aquamancer
Freezing Breath and Water Breath should now hit players more reliably when using them against players at close range.
Pyromancer
Energy gained per second (EPS) has been increased from 10 to 13.
Cryomancer
Ice Barrier's duration has been reduced from 8 seconds to 6 seconds.
Freezing Breath's slow has been reduced from 40% to 30%.
Energy gained per hit (EPH) has been reduced from 10 to 7.
Berserker
Blood Lust’s base effect has been reduced from 50% to 40% damage-to-health conversion.
The class upgrade for Blood Lust has been reduced from 50% increased duration to 25% increased duration.
Defender
Last Stand's duration on teammates has been increased from 6 to 8 seconds.
Last Stand's base effectiveness on teammates has been increased from 15% damage reduction to 25% damage reduction.
The specialization's base health has been increased from 5000 to 5500.
Achievements
Warlords Achievements have been included in this patch, but just like the Shaman they require some testing on a "live" environment to ensure they are working perfectly for you guys. The achievements will be enabled on Wednesday 4pm EST along with the Shaman class.
Enjoy the patch guys! Watch out for those admins playing as Shamans ;-), save up your coins for the release!
See you again on Wednesday for the Shaman release newspost!