Edit: The rating system is currently being worked on, a news post will follow when all features have been added in, be aware changes can happen rapidly.
Hello Everyone!
Some of you may have seen me around the past couple of weeks but for most of you this will be your first time hearing of me.
I am HadokenWarrior and I've joined the Hypixel Admin team to take on leadership of our Player Behavior and Justice programs. This post will largely discuss player behavior initiatives, but first lets introduce another new admin and show some previews for upcoming website features!
New Admin, PxlPanda & Website Preview
@PxlPanda has joined the team! He hails from Germany he will be focusing on developing our website (though he has a ton of developing experience inside minecraft too!) Rather than bore you all with text, why don’t we show you some images instead?
Firstly, you’ll be able to associate your Minecraft account to your forum profile, this will give you not only some Network EXP among other things… it will also mean that your Rank (VIP/MVP/Helper Etc), Guild, Minecraft Avatar and Minecraft name will show up beside your posts.
You can click and view a full stats page for that member after their account is linked
You can even view a page showing achievement progress.
We won’t provide a timeline of when the new website features will be, but it is near enough completion that we wanted to show you guys so you can share in our excitement! Bear in mind this is still work in progress, so the final result may differ greatly.
New Rating System - Coming Tomorrow
Tomorrow the website will be down for several hours during the early hours of the morning as we roll out the first of our new Player Behavior Initiatives. There will be a full post detailing all the changes, but I wanted to give you a short overview
The like system is being replaced with a rating system that will allow you to rate a post...
- For positive reasons such as “Useful”, “Hype Train” or “Creative”,
- Show your thoughts without having to respond with “Dislike, Agree, Disagree”
- Apply negative tags with examples such as “Old, Abusive, Flaming”. Posts which receive a certain amount of negative tags will even be “soft hidden” like so
The ability to give negative ratings is
only available to members with over 250 ‘likes’(this number may change) and users who receive warnings may not give out negative ratings. Note that “Dislike” and “Disagree” are not negative ratings, but are instead neutral. It’s ok to disagree with an idea after all!
Don’t worry about your current likes! They will all be transferred into the new system and are integrated seamlessly.
Warning Overhaul - Coming Tomorrow
The warning system is being changed to be used more heavily before a forum ban. Warnings will also come with effects as well. Users who have active warnings will be prevented from creating new private conversations, unable to give ratings, unable to post on forum profiles among other things
Some more specifics on the Warning Overhaul and the New Ratings System will come with tomorrows news post when they are rolled out. Over the next few weeks we’ll be keeping a close eye on how this will affect the forums. We aim to allow our community a way to show what content they like, but also what isn’t acceptable through methods other than reporting.
Major changes to these two systems are one part of a much wider plan to empower our community, you can read more below for more details.
Gameban Notifications - Live Now
The Dev team has introduced a small and simple change. Many hackers are removed from game each day, but you rarely see this happen. Now when a user is removed from your game by a staff member, you’ll see this.
New Admin, HadokenWarrior & Player Behavior and Justice - Envisioned Changes
To explain a little more about me... my main duty is an overhaul and administrate to our current Justice system, Handle ban appeals, as well as assist in other areas.
What is player behavior and justice? This is an extremely wide question with many facets, however it boils down to one simple question.
How can we empower what is best within our community, while shielding our players from negative behaviours?
Lets look at some key objectives for 2015, note nothing has changed yet, and this will be a gradual process.
All rules and systems currently still stand as they are.
- Increased leniency towards smaller offenses, and a slightly more relaxed swear filter. Swearing in general is not widely seen as bad behavior, however the moment it’s directed at someone or a group that changes.
- For us to expect our community to be more mature, we must allow them to behave more maturely, however many terms deemed racist or otherwise hurtful will still be taken extremely seriously.
- Rewarding Positive Behavior with tangible benefits
- Identify why bad behavior is happening, and deal with root causes or prevent it from going too far
- We know that everyone has a bad day, the context outside of the game matters as much, if not sometimes more than the context ingame. We need to ensure that when one of our users is having his or her bad day, that we prevent the situation from spiraling out of control and affecting other users in a way that causes them to have a bad day too. An otherwise well behaved user might lose his cool, and our recourse for example might be as simple as a ban that lasts only a few hours that doesn’t even appear on your record.
- Enable well behaved players, who only have relatively few mutes and bans on their record over a long space of time(everyone can have a bad day!) to redeem themselves and have them wiped from their record.
- To be much stricter with Permabans, but also hand them out less frequently. If you are perma-banned under the new systems, there’s a very high chance you’ll never be unbanned.
- We consider every permaban a failure to integrate the recipient into the community.
- Ensuring our players see our justice system in action, without compromising the privacy of the case.
- Its important that when you contribute to the community, that you see the result of your input, even if its as simple as “the case was reviewed”, however we have grander visions than that

- Involve the community more on decision making on what is - and what is not acceptable behaviour.
- This is secretly the most exciting point, our intent is to roll out tools and systems that will really involve our playerbase in shaping their own future when it comes to behavioral issues.
The common theme of all of this is that it is Player-Focused.
Our new approach separates player Behaviour into three areas. Public, Private and Cheating. Let’s show a small part of the approach for each of these areas quickly.
Public - We will be moderating the chat less strictly, but providing new tools for players such as /abuse if things start to get out of hand, and then react on that. We want the community to have the power to be able to stick up their hand and say “Hey you are going too far” while allowing playful banter and ribbing among friends. We know it can be frustrating to not be able to contact a helper or mod in time. So this /abuse system will start moving more towards its own webpage, where our staff can see the full context of the report and make decisions even in cases where they weren't around.
Private - We have no desire to get involved in things like guild chat, party chat or private messages. However we will provide commands such as a /ignore command which will be your first go-to in dealing with this. Our goal is to be only involved in these matters when it is an extreme case, and to let players, guildmasters and so on administrate their own areas.
Cheating - These systems will stay mostly as they are, with some refinements required and some additional tools for our Mods to help administer this.
As we progress in the next few months towards slowly changing our aspirations to our 2015 focus, we’ll be looking for feedback, previewing new features and most of all putting faith in you guys to step up and show yourselves to be the community that we already know you are. We want to put the focus more in your hands directly, and we’ll look to you for direction in whether things are too strict or too relaxed.
Remember, that this will take time, and while lately we’ve been avoiding (SoonTM) posts, it’s important that you all know where we are going before we start the journey.
There is one final new admin not mentioned in this post... but he will be revealed another day

.
I’m looking forward to working together with you guys on achieving these goals and making the Hypixel Community better than before, hope you are looking forward to the upcoming changes.