The long-awaited Mega Walls update has arrived!
Highlights
- Balance Changes
- Skill Reworks
- Enderchest
- Bug Fixes
- Nether Themed Map
New Map!
Hades is a new Mega Walls map with some new features, most notably Obsidian is unbreakable!
We’ll be keeping an eye on player feedback for this particularly challenging map.
Serpents has been retired to the Map Vault. It may make a reappearance in the future but for now, farewell
Custom Health Potions
We have changed how Health Potions (Health Pots) work!
Most classes keep their standard Health Pots (8 ♥), however some classes have a unique Health Pot
Herobrine - 2 Health Pots, each healing 6 ♥
Zombie - 10 ♥
Pigman - 10 ♥
You can view the healing power of your Health Pots through the description in the shop or the potion name in game.
Tornado rework
Apart from that, Shaman’s tornado has been entirely reworked.
Previous issues with the tornado not dealing damage to enemies have been fixed.
It also now removes all blocks in its way (travelling 5 blocks, 6 blocks height).
It does not remove protected blocks or bedrock, but it will still deal damage if used there!
Additionally it now consists entirely of particles, so hit detection issues will not happen anymore!
Enderman Teleport rework
The teleport skill from Enderman has been reworked!
You’re now able to teleport upwards and downwards within your upgraded range (up to 25 blocks). Use this to your advantage when engaging Skybasers!
Speed issues
There have been a few issues lately concerning speed buffs. From now on, you will always keep the highest speed amplifier (e.g. Speed 3 > Speed 2) when you receive speed buffs from different sources.
In the case both amplifiers are equal, the first buff received will stay.
Enderchest
The long awaited Enderchest has now been added! You can purchase it for each individual class, with a price of 10,000 coins for regular classes and 15,000 coins for hero classes.
Every time you spawn you will receive a placeable Enderchest in your inventory. Once placed, everyone else who purchased the Enderchest perk can use it. It works just like any other Enderchest you encounter in vanilla Minecraft! Teammates are not able to destroy it, but beware - enemies can! Every time you respawn your previously placed Enderchest will disappear.
It cannot be destroyed by Class Abilities (for example Tornado), and when you final kill an opponent - he drops his entire enderchest contents!
General Chest Changes
Apart from the Enderchest we also changed general chests. We removed some items (Stone Sword, Wooden Axe, Torches, Redstone Torches and raw beef) and increased the chance for other items. You will now find less chests after the walls have fallen. Chests in Deathmatch have been completely removed.
Class balances and Class fixes
- Zombie
- Kit 8 now gives an Iron Chestplate (Prot 2), 3 Steak, an Iron Sword, a Health Potion (10 ♥) and 2 Speed Potions.
- Kit 9 now gives a Health Potion which heals 10 ♥.
- Herobrine
- Now receives 20 EPH.
- Kit 8 and 9 now give 2 Health Potions (6 ♥).
- Its alternate skill effect cannot damage / knockback people anymore.
- Pigman
- Now receives 10 EPH.
- Valor now gives Regeneration 1 to the Pigman, as well as Regeneration 1 and Resistance 1 to all nearby teammates.
- Gathering Talent is buffed from 10-69% to 30-100%.
- You cannot find Chestplates in chests anymore.
- Health Potion on kit 8 and 9 now heals 10 ♥ instead of 8.
- Bubble now deals 1-3hp per second.
- Dreadlord
- Now receives 12 EPH.
- The radius of the explosion from the skulls was significantly nerfed from 10 to 3 blocks.
- Strength from Soul Eater lasts one second less than the Regeneration (6s of Regen and 5s of Strength at level 9).
- Now receives Energy from bow hits.
- Creeper
- Willpower now has a cooldown of 15 seconds instead of 25.
- Detonate range buffed from -50 to 5, damage over range buffed also.
- Enderman
- Now receives 20 EPH.
- Now is able to teleport vertically (up to 25 blocks).
- Enderchest skill issues have been fixed (Potion duplicating, Diamonds disappear, worn armor moves to the inventory).
- Now loses respawn buffs (Strength 2 and Resistance 3) on using the Teleport.
- Skeleton
- Kit 8 and 9 now receives an Iron Axe (Unbreaking 1, Efficiency 1).
- Agile now gives Regeneration 1 instead of Regeneration 2.
- Shaman
- Gathering Talent now drops Coal (aka Coal Ingots) instead of Coal Ores.
- Heroism now has a 17% chance to activate instead of 13%.
- Kit 7 now receives only 1 Health Potion (8 ♥) instead of 2. Kit 8 and 9 keep 2 Health Potions (8 ♥).
- Tornado rework
- More reliable now, fixed the bug when it sometimes did not deal damage
- Even works in protect areas
- Made out of particles, so no hitbox blocking, no “invincibility” in Tornadoes anymore
- Moves 1 block per second and removes every block in the way (6 blocks height) except bedrock and protected blocks
- Arcanist
- Beam width is doubled, so it is much easier to hit now.
- Golem
- Iron Punch changed to deal 4-8hp damage(not affected by armor).
- Iron Heart now gives Absorption 2 (+4 ♥) for 2-12 seconds on kill.
- Blaze
- Now receives 5 EPS.
- Fire Arrow now applies Slowness 2 to the enemy instead of 1.
- Fire Arrow now has a 10-30% chance to activate.
- Gathering Talent now works in Deathmatch (15 seconds cooldown).
- Fireballs now deal up to 4.6 damage instead of 4.4.
- Time between Fireballs for the ability has been decreased by 50%.
- Spawned Blazes (Call of the Blazes) now shoot a fireball every 3 seconds, dealing 4hp damage (armor affected). Additionally the aim is improved now.
- Spider
- Now receives 7 EPS.
- Now gets Absorption 1 (+2 ♥) after using the Leap.
- Leap now applies Slowness for 4 seconds instead of 3.
- Range of the Leap is increased by 1 block.
- Drop shock now deals 300% of the taken fall damage to enemies instead of 200%.
- Drop Shock damage is now true.
- Drop Shock now also works if both players stay on slabs.
- Maximum dealt damage is now capped from 13-21 (depending on the upgrades) instead of 14-23.
- Now get Iron ingots from Dirt, Gravel, Sand, Grass Blocks and Mycelium.
- We know some of our players struggle with OCD issues, so we actually put a lot of effort into an important, game-affecting change: We corrected the spelling mistake in the shop, describing Spider’s Gathering Talent. Mycellium has been changed to Mycelium, allowing affected players to properly play again, without being too distracted by the misspelling.
General changes
- Jimmy was improved (giving coins on kill, dropping inventory on death, cannot be teamkilled, do not take damage in preparation phase, provides energy on hit, etc.).
- Castle Protection on Dragonkeep (Blue Team) is fixed.
- "Withers are no longer enraged" does not show anymore at 40:00 if all withers are already dead.
- You can now use your compass while standing on a pressure plate.
- Draws do not spam the chat anymore and give a reward summary. You cannot kill people after the draw message anymore.
- Endermen cannot teleport anymore before the walls fall.
- You cannot use your teleport / wrath on a player that is dead. Creeper’s Detonate does not apply damage to dead players anymore.
- Issues with overwritten speed effects have been reduced to a minimum. (Read the introduction for more information.)
- Skeleton’s Salvaging arrow duplicating bug is fixed.
- The Wither skulls from your own Wither now do not knock you back anymore.
- Health potions now show you how many ♥ (hearts) they will heal, ingame and in the shop!
- You can now travel 6 blocks higher than the build limit, fixing issues with being hit in the travel limit and not being able to fight properly. This also prevents false no knockback accusations. We hope this change enhances your lives and well-being.
- The order of kit items when spawning is now more consistent.
- Strength buff on respawning now lasts for 7 seconds instead of 10.
- Coins for Wither rushing have been increased to 1 coin per 1 damage.
- Range for defensive kills has been doubled to 30 blocks.
- Enderchest has been added to the shop for 10,000 coins (regular classes) and 15,000 coins (hero classes).
- /kill cooldown has been decreased from 5 minutes to 1 minute.
- Players get hunger effect in deathmatch if they are lower than 32 blocks or higher than 59 blocks.