Party Games 2 and more!

New Arcade Game: Party Games 2
We just released the Party Games 2 on the server, please report bugs here.
Dragon Wars and Mob Hunt are 95% ready!
Blitz UHC, Day:One and the Coins Exchange are still in development.
The public release is getting very close, sorry it took longer than expected, there's a lot going on.

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Mega Walls Changes and Balances
Golem was recently released and most recently balanced out.
Herobrine and Dreadlord received some fixes.
Currently working on Blaze, Cow, Pigman, Spider and balances to current classes.

Blitz Survival Games - Balance #2
The balance phase 2 has been rolled out, as previous discussed in this topic here, we made changes based on suggestions and testing. Please be aware that there could be BUGS with kits, so please report them here.
Rogue still need changes but we are waiting to change up the deathmatch system to accommodate the changes.

About the EULA
As some of you know, Mojang recently released a post about servers concerning how we make money to cover the costs of servers. They changed the EULA so that we can't sell some specific things with a server. Those changes might hurt the server community and might need to make sacrifices. Those rules have been written by people who do not understand how we operate our servers at the scale we are at. The top servers are the most affected by those changes, when in fact those changes were meant to be targeted at smaller servers abusing the Minecraft community for money.

The top biggest servers have been working together and to understand our stance you can read Sterling's letter here. One concerning issue that we have is that, in the past, we were told that our server was 100% fine and even invited to Minecon where we had a panel and talked about how to monetize your server to survive. Because we were led to think we were accepted, we built our lives around it; hired friends, left school and paid for the best hosting we could. If we were told that we couldn't do it, we would have adapted, but after 16 months of having this server, I would have appreciated a chat before doing those changes.

As I have mentioned in other topics, I do agree that our server has some "Pay to Win" aspects, just like League of Legend, where you pay to save time or play a different class that is not more powerful than others but rather offers a different gameplay. In fact, I was planning to make some classes/kits/perks changes to allow some non-vip to use them already.

The good news is we knew that day was coming, we were well prepared for it. I truly believe within my creativity to find ways for us to pay our bills, however, like the letter says, I feel like I will spend more time making cosmetics than actually making games... you know, cool stuff. Instead of making the next Mega Game, I might spend more time making cosmetics in hope for us to keep all our developers.

But you know what is depressing ? Herobrine adventure maps, The Walls, my server, giving them maps for Realms... everything original and doing my best to push the limit of Minecraft and they released this EULA without even talking to us. I feel a bit... used. I know their intention wasn't to hurt our work, but by attacking those servers pushing the limits, they are hurting the whole server community and targeting us to set an example, because we are bigger. Did I ask to get in the top 3 servers in the world ? No, in 16 months I didn't put a single ad other than my own accounts like YouTube, Facebook, Twitter and PMC. I did not get involved in paying YouTubers to advertise or did vote websites. I didn't push to get there, the community wanted me to get there.

Anyway, if you buy something before August 1st 2014, you will not be affected at all, in fact... your account might even gain value over time, because you will keep your ranks, coins multiplier and everything that goes with it.
However the bad news is that, we might need to rely on other monetization methods to keep paying our developers/servers and other expenses, therefore we might need to relocate our servers, downsize our paid staff and slow down our production if people are not generous enough.

It is not allowed to make topics about the EULA.

Thank you, I hope you enjoy the updates.
Continue reading...

Crackdown on Hackers 12/06/2014

You said you wanted us to crack down on hackers and we delivered.

We tried automated bans, but that doesn't work (trust me).
People lag and there are false positives.
A machine can never be as good as a human for making split-second decisions.

So what's the solution?

CYBORG STAFF!

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Our staff are now plugged into every single minigame server on the entire network, without even having to spectate, and are aware of hacks before you even have time to report them.

You should still report hackers, as there is a chance that they might slip under the radar in a busy period, but overall this means only good things for the quality of play available to you all on the server.

I've been working hard on enhancing our detection tools to pick up the slightest hints of hacks.
This has three effects:
  1. A lot more false positives are generated.
  2. A lot less people get away with hacks that would otherwise be undetectable.
  3. Staff can effectively spectate every single game at once using this page.
The key element here are our highly trained (and now surgically modified) staff members, who are working harder than ever to make sure that your gameplay experience is unhindered by hackers.

So what does this cyborg staff super interface look like? It's pretty simple actually!

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Check is the ID that we assign to the particular kind of hack that we detect, level is an abitrary number, essentially "how hard are they hacking/lagging?", higher is obviously, worse.

Counter is just the number of times that player has been reported in the last "snapshot" of information.

You can view it for yourself here: http://violations.hypixel.net/

Edit by Noxy: Remember folks, even if someone appears on here, its not a 100% guarantee they hack. They will be checked out however, but innocent until proven guilty!

TL;DR

CYBORG STAFF
HACKERS BEWARE
RESISTANCE IS FUTILE

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AgentK's TODO List - Needs your vote!

Okay guys! For those of you who don’t know me, I’m AgentK. I’m the lead network developer, and I handle things like friends, parties, guilds, and tournaments. As some of you may know, I’m only 17, so I am….or rather I was in high school. This meant I was only online in the evenings and during a few classes that allowed technology.

As of two days ago, I’ve graduated, meaning that it’s time for me to get to work on a whole slew of updates to the network. I’d like to hear what YOU guys want me to work on first, so reply to the poll on this thread with what you want me working on, and I’ll use that as the basis for my TODO list.

Options:
Blitz Tournament Preparations - We’re preparing to do a Blitz Tournament! Not sure when yet, but some code changes have to be made to prepare for it.

Arena Tournament Preparations - We’re preparing to do an Arena Tournament! Again, not sure when yet, but we need to plan out logistics and make some code changes to prepare for it.

Friends System Rewrite - Rewrite the user-interface for friends, add timed ./friend accept, etc (no friends will be removed or anything, just changing commands)

Party System Additions - Dunno, make some suggestions?

Guild Phase II (and then eventually III) - Guild Tags, Guild Parties, and more advanced Guild statistics.

Interactive Pregame Lobbies - While you’re waiting for players to join, try to parkour or something else interactive instead of sitting around waiting.

More Lobby Parkours (and features?) - Add the parkour system that we have in the Main Lobby to all the other lobbies? Add a leaderboard?

Anti-Hack revamp - Add in reporting commands as well as more advanced monitoring of possible hackers.

Weekly Leaderboard Revamp/Trophy System - Give all games weekly leaderboards and give players trophies for being on the leaderboard at the end of the week

More Quest-related things - Add super-secret one-time quests? Add more quests?

Disguises and Gadgets for Vanity Shop (releasing later this week) - Currently contains the new Pet Shop, focus on adding Disguises and Gadgets?

Sign System Rewrite - Add a queue system for all games? New sign format?
Continue reading...

Mega Walls Update and 6/1/14 Changelog

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This is Captain Keeper speaking, please fasten your seat belts as we prepare for takeoff. We’ll be launching this announcement covering the latest Mega Walls update and the (massive) changelog for 6/1/14. We’ll be flying at a cruising altitude of awesome with an expecting landing time of never. If you need help, please hit the button above your seat to ring one of those brand-spanking new Jr. Helpers and get it all worked out. Let's go to it, yee-haw!

Mega Walls just got two amazing new maps, Frozen and Kingdom, however only one is prime for building a snowman as it turns out. Additionally, the brand new Golem class was introduced. Golem requires network level 4 and has these knockout abilities:
  • Active Ability: Iron Punch - Creates a hexagon causing damage to enemies.
  • Passive Ability I: Iron Heart - Upon killing a player you get absorption hearts for 5 seconds.
  • Passive Ability II: Iron Constitution - When hit by an arrow you get Damage and Knockback Resistance for 2-5 seconds.
  • Gather Ability: Momentum - Grants Speed I when you break a block.
We've also introduced a spot for the Blaze kit, along with two new mystery slots. Make sure to stay tuned to what those could turn out to be in the near future, there's no way anything could go wrong with a Blaze class! Now onto the changelog for 6/1/14 which I think is our largest one yet...
  • Arcade
    • Additions
      • Uh, everything? Not a big deal or anything but we just launched 5 new minigames (and one of them is somehow made of minigames) with tons more close behind.
      • Added a /blood command in lobbies.
      • Added a blood toggle option inside the Shop.
      • Added Throw Out.
      • Added Bounty Hunters.
  • General
    • Additions
      • To help with stalking your friends, we’ve introduced a brand new Spectator system. Right click to compass to browse players to spectate or filter by team.
        • Old school kind of guy? Just left click to cycle like the good old days!
      • Added a “Return to Lobby” item, just right click to return to the lobby.
        • Right click again to cancel the teleport!
      • Made tons of progress on our real-time cheat monitoring system.
        • Staff can hunt down hackers before you even know they’re hacking!
        • Keep in mind, the system doesn’t dish out punishments on its own.
      • Parkour courses are now timed, compete with your friends to see who can get the best record or just time to one-up yourself!
        • Just step onto the plates identified by the holograms to start!
        • Coming soon to all parkour courses in all lobbies! (only in the main lobby for now until we have fully tested the feature.)
      • Everyone can now spectate regardless of rank.
    • Changes
      • /who is now consistent network-wide. You’re welcome.
        • Except for Arena and Arcade, they’re special.
    • Fixes
      • Fixed users being able to rename items using anvils in lobbies.
      • Fixed friends list showing “unknown realm” for some lobbies.
  • Mega Walls
    • Additions
      • Added the Golem class.
        • Requires network level 4.
        • Active Ability: Iron Punch - Creates a hexagon causing damage to enemies.
        • Passive Ability I: Iron Heart - Upon killing a player you get absorption hearts for 5 seconds.
        • Passive Ability II: Iron Constitution - When hit by an arrow you get Damage and Knockback Resistance for 2-5 seconds.
        • Gather Ability: Momentum - Grants Speed I when you break a block.
      • Added a /team command like Walls and Paintball.
      • Added a /blood command in lobbies.
      • Added a blood toggle option inside the Shop.
      • /lobby mw is now a valid command for Mega Walls.
    • Changes
      • Shaman class changes.
        • Wolves deal 50% less damage.
        • Wolves have a 2 second spawn cooldown.
        • Vortex radius was reduced by 35% (from 5.0 to 3.25 blocks radius.)
      • Skeleton class changes.
        • Bow gets Unbreaking I and II enchantment on kit level 8 and 9.
        • Chain Helmet (Projectile Protection I) on kit level 7 and 8.
        • Diamond Helmet (Projectile Protection II) on kit level 9.
        • Damage of explosive arrow does the same damage on all affected targets (2 - 6.5 damage.)
        • Upon hitting a player with an arrow you have a 10-90% chance to get your arrow and one saturation point back.
        • Duration of Agile was slightly reduced, but Speed is now level II and also grants Regeneration I.
      • Revamped the start and end game messages to match Arcade’s.
      • Wither bar shows IP address pre and post game.
    • Fixes
      • Fixed Enderman dupe glitch.
  • Blitz
    • Additions (Coming Soon)
      • Added a /blood command in lobbies.
      • Added a blood toggle option inside the Shop.
      • /who now shows dead and alive players.
    • Changes (Coming Soon)
      • You don’t loose hunger as quickly.
      • Several kits were updated in the latest rebalance, check it out!
  • VampireZ
    • Additions
      • Added an item to volunteer as vampire when the game is waiting to start.
    • Changes
      • Vampires are no longer invisible.
        • This is so you can see usernames when reporting.
      • Removed message about the /vampire command.
  • Quakecraft
    • Fixes
      • Fixed issues with default items being equipped in the Shop.
  • Paintball
    • Additions
      • Added team selection items like in Mega Walls.
    • Changes
      • Removed message about the /team command.
  • TNT Games
    • Additions
      • The last 2 deaths in Bow Spleef now give 3x coins.
  • Walls
    • Additions
      • Added team selection items like in Mega Walls.
      • Added a /blood command in lobbies.
      • Added a blood toggle option inside the Shop.
  • Arena
    • Fixes
      • Fixed the Broodmother skill messages saying it requires level 9 instead of 10.
      • Fixed the Broodmother being able to kill spectators (oops!)
Besides slapping you in the face with tons of new Arcade games, older games like Paintball and TNT Wizards are going to be updated shortly to take advantage of new Minecraft features such as holograms, boss bars and other fancy effects as well as some new maps to breathe some life back into them, along with some new shops for the games that haven’t received them yet already.

Now, go play. Or don’t, but it is a double coins weekend. ;)
Continue reading...

The Arcade Games VIP Beta Release Date

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We are ready to start the VIP BETA of The Arcade Games!

We are going to start this testing phase with 3 minigames;
  • Creeper Attack
  • Party Games 1
  • Ender Spleef
In the next few days we are going to release;
  • Bounty Hunters
  • Mob Hunt
  • Party Games 2
  • Throw Out
  • Sky Wars
  • Mini Walls
  • AND MORE, MORE, MORE, MORE!
The VIP beta will last a few days and then we are going to let non-vip test it out when we feel confident about the games stability. I don't think we will need a lot of testing since we are not having shops/upgrades for the games, they are pure fun games and not much progression so you can just play with friends and have a blast, perfect for the summer!

Quests and achievements will also be added to The Arcade Games in the next few weeks.
This update is meant to have fun and we are going to also update all older games to reflect the new message/feature system to make everything more user-friendly and give you guys a better server.
#ArcadeHype
-Hypixel
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Vote for your favorite Arcade Lobby!

Help me out - pick the best Arcade Lobby!

A:
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by HPBT and Zumulus

B:
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by KiwiCreations

C:

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by deershark, SpazzyShaq72 and pipzerz


You guys have a few hours to pick a winner!
If our in-house build team HPBT/Zumulus wins, we are going to let the 2nd place to replace one of our old lobbies for another gamemode and give them the winning prizes.
Continue reading...
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