Devlogs Page 40
This patch adds three end-game upgrades to the upgrades list! Note: each of these has a synthetic element requirement, and the synthetic elements are not availa...
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Added Sunsoft 5B (S5B / FME7) sound chip support...
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A modern reimagining of the classic FTPlug concept — bring tracker-style chiptune workflow directly into your DAW.
It has been 17 days since the release of v1.0. In that time, the Forge has evolved from a single-mode prototype into a multi-variant engine. Following our rule...
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Fixed bug where in Level 1, Dimension 1, enemies ended their path early (they're supposed to reach the baseshard)...
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¡Hola, Chillerines! Soy Quidec , editor en jefe de Chillerito . Mando este mensaje solo para avisar que a lo largo de la existencia de las temporadas hemos hec...
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Just finished hole 9, and it's a complete game now. But I've encountered a few annoying bugs with the 2 player mode. It's possible to take a turn twice if you q...
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¡Hola, Chillerines! Soy Quidec , editor en jefe de Chillerito . Mando este mensaje solo para avisar que a lo largo de la existencia de las temporadas hemos hec...
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This update focuses on train movement UI. Changelog: Added train direction-rotation indicator...
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Hello! I've completely changed the UI from what was majority default to something I think is a bit more fitting. I will probably end up making small adjustments...
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Hey everyone, I just pushed a new update to both the main game and demo , and this one is heavily shaped by recent player feedback. ✨ New: Stage Border System...
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Hello, everyone! This is a smaller update that fixes some minor bugs and adds a UI for Xbox Controllers! If you have already downloaded a previous version of th...
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Hi everyone! Well it's finally here. Or almost:) The new demo version to Palins Fate! I'm taking this week just to make some more small fixes and then this comi...
It's been one day but I realized I messed up the lighting in the first chapter. It shouldn't be a huge deal, but it definitely looked strange. I just pushed an...
Hello, playful explorers. Recently I was on my way to pick my son from daycare...and I found myself drowning in tears. The vision I had was that: I was thinking...
4 files — v1.2.1, v1.1.4
Update We have kicked things into gear! A functional gameloop has clawed it's way into the arena. Claw Machine The claw machine has a new (or old) coat of paint...
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The game has received a solid round of updates focused on improving clarity, presentation, and overall consistency. Updates include: AI audio has been reworked...
Devlog — Progress Update We’ve refined, polished, and optimized the majority of the scripts, resulting in significantly smoother overall performance. System...
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Great news! You can now play the game directly in your browser . No downloads, no setup — just click and jump right in. This new Web Build (HTML5) is based on...
Hey everyone! This update is all about giving you more control over how your pixel art looks and feels — with a major dithering system overhaul, a new perform...
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Finally! You can now travel between planets! This is a prototype: Only singleplayer for now Only earth and moon for now No spaceship yet! Added a new weapon - R...
4 files — 0.5.17
Devlog #5 – Preparing for Final Presentation As we approach our final presentation, our team is shifting focus toward polishing the game and preparing for our...
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The major component of what makes up the stealth mechanics is the security camera. I needed it to do three things. 1. Pan from side to side with a light to indi...
A small but important update: You can now try Run4ever directly on itch.io — no account, no external link required. 🚀 What changed ▶️ Play the demo ins...
Hey everyone! Coming back with another major update for Stampede. No shortage of tweaks and improvements this time around. Here's an overview of what's new Cust...
What's New v1.3.2 CONST pseudo-mnemonic — declare named constants with a dedicated CONST block (name + value + HEX/DEC format). Constants are added to the lab...
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I've been meaning to do this for a while but I've uploaded press kits for people who are needing to use graphical assets for their articles, videos, etc because...
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I’ll admit, this one wasn’t planned. I made a build from a wrong git branch and included snakes with some bug fixes. I hope you don’t mind. And to be fair...
Minor fixes: The algorithm used to generate random numbers for puzzle generation had the potential to lose bits of state due to floating point error. This is li...
From Prototype to Production Hello again fellow astronauts! After improving our first prototype last week, we took the next step by moving development into our...
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Olá pessoal! Tem alguns dias que não tenho conseguido fazer atualizações no jogo. Estou com o mapa da fase do boss já desenhado, porém não consegui passa...
Change log - Mar 23 - Enemy Variety + Better Graphics Enemies now are getting more improved passives and actually working abilities. Most those enemies unlock a...
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======== Added ======== Gameplay Unit reserve fill briefly turns red when a unit is lost Unit reserve bar now shakes when a unit is lost Added SFX when a unit d...
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## 🛠️ Hotfix v1.6.1 We’ve released a quick update to fix an issue with the rank system. ### 🔧 Fixed * **Rank Progression**: Corrected a bug where play...
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1. 새롭게 다듬어진 비주얼 및 복고풍 미학 맞춤형 CRT 스캔라인 오버레이 와 동적 그리드 배경을 통합하여 80년대 클래식...
Separated global struct data for a cleaner structure. Adjusted save/load functions to account for new array entries...
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Greetings! Another week has passed and we've made further strides in the development of Labyrinth! We're sailing along production for now, without encountering...
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Hey all! It's a big devlog. Some big changes today. Still looking for a pixel artist but managed to create some new endings for the special endings tab. Also so...
2 files — 0.1.276
STABLE RELEASE v1.3 The definitive UI Testing Tool for Ren'Py is here! We are proud to announce the official release of SafeZone v1.3 . This update marks a mile...
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/edit-I contributed to the project by building out the level layout, building and implementing the damage and health system for the player character, and I also...
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Introduction was up and welcome to our 5th devlog! The 2nd production week is finished and we are cooking! This week, we finally started adding the finishing to...
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The Core of Every Farming Game As I’ve been developing the Unity 2D Farming Framework (and my own game, Lazy Farm ), I realized that a solid time system is th...
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Hey all, marcel0ll here! I am still focused on polish! Novaboard is already a functional pixel art editor, but there are some corners that are still not great...
The IWTT! Bookmark is now bundled with Winter 2025. It's a quick reference to giving the Night Move the bite it needs at the table. One card, fits with your gam...
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Introduction: Greetings!! During this weeks sprint, the team focused on developing things from scratch again as we are finally in our first week of production!...
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Hello There, We at Flatypus Games have released an updated and more complete version of our game PlatyParry. This is still not the final version of the game as...
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DevLog Week 5 - Production Begins! We're officially making things! We're incredibly happy to inform you that this week we officially got the go-ahead to start o...
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