Devlogs Page 41
I experimented with using a wheelpad to replace the D-PAD. The player moves their thumb around a circle and the game directs the spider in the same direction as...
v1.7.1 Mar. 24, 2026 This update is an enhancement release. It includes improvements to the TextBox and DocumentViewer modules, adds a new Engine module, introd...
Welcome back Itchers! This was the second week in production and we were able to make a lot of progress! Gameplay The team spent a lot of time refining and impl...
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We just packaged the latest version of Runneth, for your playing pleasure. Before we get too wrapped up in changes, we want to hear what YOU think! It would hel...
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Final Release? Probably... Desmond Mode Axe arch adjusted Boss HP adjusted Excess Heart Max item removed [that cause max heart to overflow back to 100] Equip ic...
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Fixed errors on the S1 discs...
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Printable organizational aid
I found self study 3 pretty interesting (and a bit frustrating). I knew of terrain tools, but I’ve never had the chance to play with them myself. They seemed...
-Application code cleanup. -Custom animated sprite did not show on preview canvas. FIXED. -After loading a wave file in the Scheduler, wave path did not scale c...
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Hello there! This is just a quick patch with some balance changes and some bug fixes for issues that were present on demo launch BALANCE CHANGES - Death Angel...
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Added nighttime, ambient background sound, dialogue, and finished the first level. Some traps in the map are present, but do anything at the moment. Objects glo...
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# 0.0.5 - Added chat bubble popups above NPC boats when captains send radio messages - Fix boat position arrow overlapping pot marker during tutorial map marker...
2 files — 0.0.5
This is my first time using light setting sin unity! By following this tutorial. I was able to make the monkey in a glowing room, using settings that load and p...
Привет ! Это моя первая игра (а если точнее — первая часть). Я создал ее на Twine. Первая час...
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Nacht the Fool, a scholar that seems to find all the info in the world except the one she wants. A master of the elements, her playstyle revolves around using b...
Introduction Good day everyone, We finally made it to the production phase! This week our whole team worked together on what will become the final product. In t...
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Editor Keyboard navigation for projects, queries, and documents with arrow keys and Enter to open Click workday count on wall to toggle between workdays and wee...
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fixed download button not doing anything on Android in order to save the qr code on the Android installed app you will have to take a screenshot then crop that...
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Fixed crashes when pressing esc on main menu. Fixed a bug where pausing the game would not pause the in game timer...
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Original Sin is a game I've been working on slowly here and there. Motivation is the real killer for progress, so it comes in fits and starts when it hits me. B...
This will be a recap of all recent updates and what is soon to be added/finished New Features: There are two new upgrades in the shop: the weight and the wooden...
The original version of Bubble Buddies was missing this message on the home screen. Understandably, some players were confused and thought the game had crashed...
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Today I studied unity's lighting and shader systems. I started by following this tutorial by Brackeys . It taught me how to bake lighting and set up my scene fo...
This is the first Monday update and it now has: better shooting mechanics faster shooting more accurate scope NEW MASCOT!!! controller support and behind the sc...
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Hey Raiders! This surprise Monday update brings with it tons of polish, quality of life, tweaks and fixes. This might get pretty wordy so you could go straight...
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"Some real competition!" It is time for things to get interesting! Skeleton warriors have been added; sword-wielding aggressors of marrow will now sprint for yo...
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I've been working on a new car cockpit to replace the placeholder one. One thing I've been hoping to do is put content on an in-car screen a little like CarPlay...
Production Hey everyone, welcome to the second week of the first production sprint! another very productive week for our team again. Here's what we got done thi...
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¡Hola, Chillerines! Soy Quidec , editor en jefe de Chillerito . Mando este mensaje solo para avisar que a lo largo de la existencia de las temporadas hemos hec...
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Jeremiah 23/03/26 This week, I went through all the necessary steps to make our player character model, from making a quick sculpt, to making it game-ready and...
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0808-2018-a is a part of school projects to explore the role of GenAI in the story creation process. As someone who has now worked both with and without GenAI a...
¡Hola, Chillerines! Soy Quidec , editor en jefe de Chillerito . Mando este mensaje solo para avisar que a lo largo de la existencia de las temporadas hemos hec...
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This patch adds three end-game upgrades to the upgrades list! Note: each of these has a synthetic element requirement, and the synthetic elements are not availa...
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Added Sunsoft 5B (S5B / FME7) sound chip support...
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A modern reimagining of the classic FTPlug concept — bring tracker-style chiptune workflow directly into your DAW.
It has been 17 days since the release of v1.0. In that time, the Forge has evolved from a single-mode prototype into a multi-variant engine. Following our rule...
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Fixed bug where in Level 1, Dimension 1, enemies ended their path early (they're supposed to reach the baseshard)...
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¡Hola, Chillerines! Soy Quidec , editor en jefe de Chillerito . Mando este mensaje solo para avisar que a lo largo de la existencia de las temporadas hemos hec...
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Just finished hole 9, and it's a complete game now. But I've encountered a few annoying bugs with the 2 player mode. It's possible to take a turn twice if you q...
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¡Hola, Chillerines! Soy Quidec , editor en jefe de Chillerito . Mando este mensaje solo para avisar que a lo largo de la existencia de las temporadas hemos hec...
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This update focuses on train movement UI. Changelog: Added train direction-rotation indicator...
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Hello! I've completely changed the UI from what was majority default to something I think is a bit more fitting. I will probably end up making small adjustments...
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Hey everyone, I just pushed a new update to both the main game and demo , and this one is heavily shaped by recent player feedback. ✨ New: Stage Border System...
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Hello, everyone! This is a smaller update that fixes some minor bugs and adds a UI for Xbox Controllers! If you have already downloaded a previous version of th...
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Hi everyone! Well it's finally here. Or almost:) The new demo version to Palins Fate! I'm taking this week just to make some more small fixes and then this comi...
It's been one day but I realized I messed up the lighting in the first chapter. It shouldn't be a huge deal, but it definitely looked strange. I just pushed an...
Hello, playful explorers. Recently I was on my way to pick my son from daycare...and I found myself drowning in tears. The vision I had was that: I was thinking...
4 files — v1.2.1, v1.1.4
Update We have kicked things into gear! A functional gameloop has clawed it's way into the arena. Claw Machine The claw machine has a new (or old) coat of paint...
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The game has received a solid round of updates focused on improving clarity, presentation, and overall consistency. Updates include: AI audio has been reworked...
Devlog — Progress Update We’ve refined, polished, and optimized the majority of the scripts, resulting in significantly smoother overall performance. System...
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