Devlogs Page 60
Update Log for 1.0 To start i added: - Actual looping: the player can now loop in infinite duels. - Diversity on the stages: You can now have either a resting a...
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New feature in v0.11.1 ✨ You can now check your artwork in pure grayscale. This helps you: see the composition clearly check readability evaluate value balanc...
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Updated all the graphics so they are all created by myself rather than a mixture of AI and other resources...
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TAG OF MULTI FEAR HAS BEEN Realeased. VERSION 1...
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Tower to God is a minimalist pixel platformer set in a dark fantasy world. This is my first solo project, and I managed to get it to a first playable version wi...
Casey Opens Flight School 🦜✈️ After squawking at poorly labeled cockpit instruments and unlabeled route cards for long enough, Casey has officially opene...
3 files — v0.2.39.6
🩹 Bugfix / Improvements 🌍 Global Compatibility Universal Language Support : Improved stability for users worldwide, fixing potential crashes on systems wi...
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Hey everyone, we're back again with a small quality of life update! With some tweaks, bug fixes, and some item changes. Here is what it consists of: - Squishy b...
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Fix the download button on the palette so it is now downloadable. Enjoy!...
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I'm very excited to announce a whole new vehicle to Farm Hand - the harvester! I want to keep the realism of the game as high as possible without making things...
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An earlier version was reverted. Removing AI-generated art assets and using the most basic geometric shapes generated by code...
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What’s changed v1.1.2.0: Added animal pack system: third-party mods can add breeds, override animal properties, or provide custom balance Added Hof Bergmann...
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Reflecting on Godot Wild Jam #91 & New Update! Participating in Godot Wild Jam #91 has been an incredible experience. I was honestly blown away by the quality o...
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Hi everyone. Thank you for supporting the game. This a quick update to say that I've also released a new collection of short stories, poetry, and other writing...
New files include the following: Full content warnings in the book itself Affirmation on non-usage of AI (Human made!) A quick final edit of some minor things t...
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I’ve always wanted to create my own games. I’ve dreamed of creating something similar to “Ori and the Blind Forest”, “Shovel Knight”, or many other...
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Added random encounters system with hepling npcs. Something like random radiant quests system Fixed village inventory slot. A lot. It was pretty bad...
After finding the time to go on a heavy writing spree, I've finished the vast majority of the writing for v0.040. With that done, almost all the originally plan...
A new feature landed in ATC: pushback helper ghost plane. Requested by some of you, and here it is! Please note that at the time of writing these features are n...
Hi everyone! After weeks of using the tool for my own projects and fine-tuning the workflow, I’m excited to release Version 2.0 . This update moves away from...
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I’d figure i’d reupload this since I didn’t want this to go to waste. There is nothing changed btw...
Version 1.1.3 Removed the custom mouse cursor due to scaling issues across different monitor resolutions. Combined shaders to help reduce the chance of stutteri...
A section for accessing hidden Android settings has been added. It will provide access to the following settings: General settings System For developers VPN set...
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Alpha 1.1.6 What’s new ? Improved the graphics system to rely less on the buss and have a more independent gpu. (gpu now uses vram to have his own version of...
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I have to be dreaming. Surely, this is a dream. Before I get into the details of this new update, I have to give a profound thank you to everyone who has shown...
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I'm here again designing creatures for the game. Body horror is the theme this time, the best theme is. I started actually integrating these into the game alrea...
I got a report that opening the door to the goblins' treasuries doesn't alert them, and sure enough I hadn't implemented a specific type of trigger called an op...
Hello guys! I am very happy to see people playing and enjoying my game , its really a dream for me. Thanks to some gameplays i found out about various flaws in...
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This is a tool to search, read, translate and save favorite spells of DND 3.5 (almost all sources). There is a small tool below for buffs/debuffs calculation to...
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Form here : ...All I wanted to do was invert the colour scheme to make it light on dark, which is more common (and more appropriate in most cases) for roguelike...
This page is home to Firestone Valley's all-in-one mega bundle, aiming at providing all the needs for a typical fantasy game. The assets will be designed with r...
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After lots of hard work ABSOLUTE END 1.1.0 is finally out! This version of the game includes: A new song - Strings File sizes decreased by 41MB Lots of bugs and...
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Roles: Jessie - Main coder / Background artist / wrote documentation Joaquin - Writer Mei - Illustrator Background/Items Adele - Illustrator Menu/Death screen a...
Introduction Pick A Watermelon is a 2D rhythm game in which players must select a ripe watermelon by tapping on melons in time following the shopkeeper’s clap...
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v1.3.1 - Corrected several spelling/grammar mistakes. - Added at least double the Toxie Joke responses...
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Release Notes (Ver. 2.35) Hello, I’m Shizuka. In this update, I’ve fixed several issues that were present in version 2.34. I’m also currently working on a...
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Made some fixes...
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A real v-pet that learns and live with you (still beta)
The fontpack now includes numbers and mathematical symbols. To better support rpgs, pnps and ttrpgs...
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Atlas Decoded started as a question I couldn't quite answer with Flags & Fangs . I kept adding features, I noticed some ideas didn't fit - they needed a differe...
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The logics and the buttons are all working Now it is time for the animations and everything else...
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Version 1.2.370: Features Improved virtual joystick controls: You can now thrust on the outer edges of the joystick. With this feature enabled, a thrust button...
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Version 1.2 is now available at the itch.io link. Please download and simply copyand paste your existing Save.lsd files over to the new folder! Thank you! PLEAS...
Devlog – Version 0.755 This update focused heavily on stability and fixing some core issues. A major bug was identified and resolved where the judge system wa...
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Update 1 (04/04/2026): -Fixed some bugs -Game intro the first time you enter...
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Wild Woods Cheat Menu 2026 Field Notes & Context After the April 4 2026 update I tested 9–13 different Cheat Menu builds collected from private survival-adven...
Patch notes: Added a "How to Play" button in the menu. This provides a description and images explaining how to play the game. The fish list has been slightly u...
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Update 1.2.0 is finally out! Changelog: Added English localization Added beautiful panoramic backgrounds in the menu for each level Added 3D effects to walls Fi...
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