Devlogs Page 63
Tutorial menu new image also quit button for the new win build I hope all 2 people who read this enjoy the update...
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Version 1.1 Change Log [Bug fixes]: - Player hud no longer disappears after pausing the game. [Changes]: - Player spawn point moved close to quest giver - Help...
Well I somehow patched the issue where base44 analytics would show me visit duration and stuff, I somehow did it and the reason why I know is because once I add...
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Hello everyone! I’ve been working on the character sprites. At the start of the game, you’ll be able to choose between a male or female character, both with...
Short story about house released! Короткая история о доме вышла!...
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Additions: Achievements Currently 20 in the game, but will be expanded on significantly in the future. Some future content may be locked behind doing these! Cha...
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This week, I shifted gears a bit with AME Engine, because I wanted to offer more value to those following the project. AME Engine is already built with intuitiv...
As hinted in last post, we need more coins to avoid "grinding" (i hate that). The collectable coin on the floor is the first such "collectable": Aside from coin...
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The game looks kind of nice now! At least the map. I'm working on art for the first time and it's been incredibly time consuming and quite fun. The map is huge...
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Peace be with you, Your Eminences. On this most holy Sunday, a day of renewal and reflection, it is only fitting to unveil a new chapter in our journey. While t...
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New Improvements & Features Made Demo0-7 a bit easier for a smoother experience Added a new Chill Mode — play without any time pressure Introduced WASD suppor...
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I switched art style from 32-bit to 1-bit. Before: Now: Honestly, it's because I don't have the budget to hire pixel artists right now and to 1-bit makes it eas...
This is likely the final update. The restart flow has been fixed, and the camera has been updated. A bug in the multiplayer lobby has also been fixed. Added loo...
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Hey, it's been a while! After much on-and-off development, I've finally released the files to print the physical game. Here's what's new and changed since the p...
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What's New • Cash economy — earn cash from saves, likes, WOTW, streaks, milestones, zone mastery, and daily login. Spend cash in the shop on sealed cans, th...
I wasn't expecting anyone to actually play this haha so imagine my surprise when this turned out to be probably the most successful thing I ever posted to the i...
Changes Redesign Full Screen Player Optimize Sync Progress Overlay Fix Server Sync Overload with multiple line of change_log Automaticly connect Ko-fi with emai...
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Yesterday we released the demo version of the project and posted about it! Since then, several players have already played for 20-60 minutes and given us a lot...
[ENGLISH] Hello! It's actual devlog time. Do I know how to make a good devlog? No. I thought I would share some of the stuff I have already for B&F 2! Not the n...
Hello everyone! I am Özenç, a solo developer and the founder of Obsinest Studios . Today is a massive milestone for me because my very first indie title, Secr...
Preview no navegador: https://gd.games/instant-builds/541d44c2-0349-49a7-8e5e-8fcfc49c0914...
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New Bundle Release – Build Your Complete Farm World Today I released the Farm Essentials Pixel Bundle (16x16), a complete collection of farming assets designe...
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Original article from gamedev.net I’ve managed to land almost an hour long video call with a VC, and for a brief moment it seemed things are going great. Also...
What I wanted to show here was a new update of my game. I am implementing metasound in Unreal engine and that will have a positive impact of my game...
Huge amount of content added, all the upgrades and turrets are now fully functionable no more useless upgrades during runs! Meta upgrades have all been added in...
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fixed phone guy repeating bug and tips bug, also made the watermelon change directions slightly after completing a night...
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Hey! Long time no see! To make a long and complicated story short, I finally finished my major in Philosophy, and am now officially both "doctor" and unemployed...
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Devlog #3 — Automation & QoL update added dedicated crucibles (per-recipe crafting queues that auto repeat), resource overflow auto-sell with thresholds, and...
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Land Wars v1.1.0 is here! **Player Profiles:** - View your stats: games played, wins, win rate - Favorite map and match history with replay links - Click 👤 i...
Fixed swordscleaner in 1-4...
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Hello everyone! The first week since the change in my routine has passed. As expected, having fewer hours available has slowed things down, but it hasn’t stop...
A new version of gravity slime just flew in! New Content Two new levels Improvements Improved the lab map Destructibles now have big colliders to make them easi...
NEW GAME about WALRUS...
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"They thought he was just an ordinary walrus... they were dead wrong."
This design primarily references the art styles of the games FireWatch and ViewFinder. This is the room layout designed for this project. The next two images ar...
Well, here I am once again. Back at it with the Update #2 on my game. Project Bugbusting My Second Genre... RPG! After completing the milestones for the Beat Em...
This build focused on making the archive feel less static and more psychologically reactive. v0.8 pushes the game further toward a terminal-horror investigation...
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This is a new project made only with Hendrix plugins. It's called " Action! MZ " (for now) and it'll be available to be downloaded for free...
So, I originally said the next batch of levels would take about two weeks… but I decided to expand the scope a bit. Instead of just levels, I’m also working...
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Well, not a lot, but a few. A lot are coming. But, most importantly, a lot of systems were added or finished, so now I can add a lot more. Stay tuned!...
3 files — 0.3.1
Hello! It's been a minute, huh? Thank you so much for your patience this past year, I'm very excited to finally be able to announce that the FULL VERSION of Lov...
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Gameplay Added 16 new actions to the paid version Farm Carrots: Uses 10 -> 12 UI/UX Added game version to the main menu Bug Fixes Hand Over Necronomicon now rem...
2 files — 0.19.0
Bug Fixes & Improvements Fixed lz4 header issue causing connection errors for some players Fixed missing translation when converting Pokémon to Evolution Shard...
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just a sprinkle of optimization and bug fixes...
fnaf fan game inspired by girl's night
Crappy Fly now has a built‑in HTML5 version , so you can play it right in your browser without downloading anything. Sorry, I thought I'd already uploaded thi...
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Hey everyone! This is the first official developer log for Uprising 2DimentionFunkin , and I’m excited to finally share the very first playable prototype of t...
new content added demo skirmish map - Four Rivals (1v1v1v1) new features slowmotion mode + hot key (spacebar) new node types - crossroads and construction site...
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Latest build addresses some initial feedback and fixes some minor bugs while introducing some new and interesting ones. Units now have different coloured health...
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Roles: Maya - Character design (illustrator) and co-writer Al - Character design (illustrator) Brooke - Environmental design (illustrator) Sara -Project manager...
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