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Devlogs Page 79

Update 1.2
Gold Chest now gives diminishing returns each time you use it (6g → 5g → 4g... min 2g) Upgrade card now has a hard level cap (Lv 5) so you can't just spam-u...
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V0.6: Linux Build!
Hello :) A quick patch to make the game available on Linux, I use GLFW as an abstraction layer and use GitHub actions to build, I don't use Linux myself so I ha...
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Handy dandy playmat
After some playtesting, it was clear that the rules were good, but to simplify I made a rudimentary reminder sheet in paint dot exe. It works nicely and safegua...
3 files
ScoreForge Presents: The Pearl Court
Pearl Court is a grand residential ring encircling a pristine courtyard, housing Brightstone’s lower nobility—families rich enough to compete, but not secur...
Last moments update
A few fixes, some QoL and one new item...
3 files — 0.4.8
You are the Legion, destroyer of pigs
Version 1.20 + Mac support + rebindable keys
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Hello! Version 1.20 is out now! This is a larger update that adds both Mac OS support, key-rebinding as well as a few other QOL features and fixes! Additions -M...
3 files
Maze Hunter Ascii - Traduzido
Major Update
Este foi o último grande update desse jogo. O que mudou: O Traje Absorvente passou de resistência 10 para 6. Foi adicionada uma pontuação de bônus ao compl...
Devlog #1 - Architecting a Data-Driven Combat & Health System
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Welcome to the Health System Prototype ! When building combat mechanics for shooters and RPGs, it is incredibly easy to fall into the trap of hardcoding every i...
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Full devlog available here!
Game Design
You can check everything here: https://www.youtube.com/playlist?list=PLwBqOOJS9Rn0ZQn3XxeEnPB1r9QHFquXa...
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🚀 New Release: Sci-Fi Combat Music Pack
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Major Update
The new Sci-Fi Combat Music Pack is now available! This pack focuses on intense action and combat scenarios , with high-energy tracks designed for real gameplay...
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EPUB files have been added!
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Hello! EPUB files for the comic have been added on request. Now you can read A TAVERN BEFORE TEA on your favourite EPUB reader! Please note that as they are fix...
4 files
Bug
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There seems to be a bug where going down is impossible. I'm working on it...
ver 0.5.2.7.WelcomeToTheNHF Hotfix
Major Update
BUGFIXES Remains now properly enter item storage with their entire stock (so you no longer have to mash). Fixed a potential crash caused by depositing Remains i...
Release 1.2.5 - Horde Polish, Menu Facelift, and Quest Blueprints
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Horde mode got a proper coat of paint. Buildings now have south-facing wall quads so the barricades read as solid structures instead of floating rooftops. A bon...
6 files — 1.2.5
Speedmuncher character breakdown!
In this video I uploaded to youtube I talk about and explain the "Speedmuncher" character, his abilities, lore and everything else. More videos will release det...
Retro Commander: How to Use EMP and PSY Towers
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Tutorial
This is an intro to Retro Commanders's EMP & PSY Tower. It eplains how to counter stun caused by the towers. Retro Commander is an RTS game played in a post-apo...
Font fixed
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Added the fixed version of the title's font to the game and the cover image. That's all...
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Akuma no tsukai (FPS / Prototype) v1.3.0 released
Major Update
・The overall gameplay has changed significantly, shifting to a system similar to a roguelite. ・You can now choose from three starting weapons, and several n...
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Now live on more browser-first platforms
Marketing
AIGentor is now live across a few browser-first entry points, but the most useful next step is joining the official community if you want updates, feedback, and...
Major Update — Tutorial Map, PVP Mode & Full Rework
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Hey everyone! We've been working hard on a massive update, and here's what's new: New: Tutorial Map A dedicated tutorial location to help new players learn the...
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Partial Update / Updates parciais
ENG ---------------------------------------------------------------- Hello player! I would like to say that I have not given up on the game, but since Phase 1 i...
v1.21
Added Mouse Scroll Wheel weapon switching Tweaked phase 4 to be less CBT Made phase transition sound louder Fixed bug where non automatic weapons became automat...
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The Feat Dilemma
Game Design
Hey there Delvers in the Deep, TUM at its core is built vaguely from 3 LEGO bins: Savage Worlds, OSR philosophy, and D&D. As such, there are some places where t...
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I've been busy
Game Design
Hello guys as you know i've been gone for quite a long time now with no updates nor anything, and you're probably wondering where i've been. Basically I've been...
Softcovers Available + Verdant Ventures!
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Enigma is now available as a softcover booklet via Amazon KDP ! A hardcover deluxe edition is still in the works, but will contain the in-beta horror ruleset Te...
Update 7.1
Fixed Chronicles popping without completing anything (hopefully)...
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Release 1.3.0 - Click, Fight, Repeat
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Combat got a complete overhaul. Click an enemy, your character runs over and starts swinging. Kill it, and they'll turn on the next thing trying to eat you. Sam...
5 files — 1.3.0
Navigation Improvements and AI Scatter System
Navigation Guidance Improvements Based on recent playtest feedback, we added light beacons / vertical light beams across the map to help guide the player toward...
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Update 0.5.19 is out! New Piston Type and Steel Decor!
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Happy Easter everyone! On a side note... Cosmic Reach 0.5.19 is out! 0.5.19: Scroll wheel is enabled by default for recipe lists (when hovered over) Fixed Mac c...
4 files — 0.5.18
Painted Legend - Now and 10 Years Ago
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July 28, 2016 marked the release of the very first classic Painted Legend! That means this year it’s turning 10 years old! With that in mind, I’d like to ta...
Character & Pet Headshot Sprites
Game Design
Character & Pet Headshot Sprites...
Survive the zombie outbreak by commanding humans, soldiers, airstrikes and rescue teams in a tactical real-time game.
Bug-Fix and a new trailer!
Just released a bug-fix. There was an issue where if you left the newspaper articles you would be running at 2x speed. Easy patch! Also check out our new traile...
2 files
v1.9.0 — Hint System Added
dded a hint system to help when you're stuck. If you haven't made a move for 5 seconds, the game will quietly highlight a group of blocks that can be cleared...
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Labyrinth.os v1.4.1
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Some small fixes, mostly with the issue with the locked Treasure Cube image being missing from previous builds. I have also added a Controls.txt to explain game...
2 files
Day/night cycle and tree level finished
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After a lot of work and bug-fixing, I have a version that I can feel good about; nearly everything works exactly as intended. The main new features are a day/ni...
2 files
Relaxed license
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A few people approached me about using my textures for open source projects, so I've decided to start relaxing the license on my free texture packs to allow it...
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Labyrinth.os v1.03
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*Fixed a serious bug where loading a quicksave would delete outfits and break the extensions screen/damage calculation in battle if they were equipped prior. *F...
2 files
Crayon Font Update
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Did you know that crayons leave little fragments of wax all over the paper when you use them? And that those fragments wreak absolute havoc with automated tools...
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A HUGE ABSOLUTE END UPDATE is now public!
Major Update
Due to some issues wile using a NW.js APP format for ABSOLUTE END, the game is now going to be an electron APP which will take up way more space especially for...
3 files
Updated
Good morning worker, the WEB version has been updated to the same version as the rest. Refinement is still being worked on, along with more work for you to do!...
3 files
Dev Log — Current progress
1. Ok i finished, looks perfec- 2. Wait, what if I add this stuff 3. Return to step 1 I have been on this loop for some time so here's what i have: Test Video...
Update 46 - sequencer
Major Update
Added more detail and control to the X-Y grid, including new soloing options so it’s easier to play along live and still sound good. Also added a proper song...
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Update v1.2!!!
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Actualización v1.2 - Mejoras de Sistema y Mensajes ¡Hola de nuevo! Sigo puliendo la experiencia en la torre gracias a vuestro feedback . Acabo de subir la ver...
3 files
Top-Down RPG Sprite Pack - NPC Vol. 2 is now Released!
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Major Update
Version 1.0 is now available! It currently contains 144 sprites of Standard, Casual, and Office Worker theme! Demo version is also available! It contains 8 spri...
2 files
Playing with a grid
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1
Major Update
OK, this is a breakthrough. I recently had an epiphany to adapt JMMB to Space Knights (which essentially is the same leap that led from Hero Quest to Space Crus...
*clears nonexistent throat* Mute buttons.
When I uploaded this template to itch.io, I knew something felt a bit off here. Something was... missing. As it turns out... it was the god-damned, wretched, un...
14.04.2026 Devlog
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Major Update
Hi Everyone, This is third devlog in 2 weeks, which is unbelievable! I've been back and working on this project for over a month and I am so happy with the late...
Important announcement about the future of "Roses Of Love"
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Hello everyone! I will be brief and direct with this announcement. Over the past few months and years, the game has experienced a steady decline in sales and ov...
Package Update: Post Jam
Post-jam patch notes. This was supposed to come out on saturday, but Itch doesn't let you schedule things I guess. Made Gimmick Purrks only appear after you dea...
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Making the Invisible visible
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Game Design
A little update on what’s going on during the production of the turn-based combat exploration game Paul. Current status: I’ve blocked out around 50 stages a...
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