Devlogs Page 79
Gold Chest now gives diminishing returns each time you use it (6g → 5g → 4g... min 2g) Upgrade card now has a hard level cap (Lv 5) so you can't just spam-u...
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Hello :) A quick patch to make the game available on Linux, I use GLFW as an abstraction layer and use GitHub actions to build, I don't use Linux myself so I ha...
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After some playtesting, it was clear that the rules were good, but to simplify I made a rudimentary reminder sheet in paint dot exe. It works nicely and safegua...
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Pearl Court is a grand residential ring encircling a pristine courtyard, housing Brightstone’s lower nobility—families rich enough to compete, but not secur...
A few fixes, some QoL and one new item...
3 files — 0.4.8
You are the Legion, destroyer of pigs
Hello! Version 1.20 is out now! This is a larger update that adds both Mac OS support, key-rebinding as well as a few other QOL features and fixes! Additions -M...
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Este foi o último grande update desse jogo. O que mudou: O Traje Absorvente passou de resistência 10 para 6. Foi adicionada uma pontuação de bônus ao compl...
Welcome to the Health System Prototype ! When building combat mechanics for shooters and RPGs, it is incredibly easy to fall into the trap of hardcoding every i...
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You can check everything here: https://www.youtube.com/playlist?list=PLwBqOOJS9Rn0ZQn3XxeEnPB1r9QHFquXa...
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The new Sci-Fi Combat Music Pack is now available! This pack focuses on intense action and combat scenarios , with high-energy tracks designed for real gameplay...
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Hello! EPUB files for the comic have been added on request. Now you can read A TAVERN BEFORE TEA on your favourite EPUB reader! Please note that as they are fix...
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BUGFIXES Remains now properly enter item storage with their entire stock (so you no longer have to mash). Fixed a potential crash caused by depositing Remains i...
Horde mode got a proper coat of paint. Buildings now have south-facing wall quads so the barricades read as solid structures instead of floating rooftops. A bon...
6 files — 1.2.5
In this video I uploaded to youtube I talk about and explain the "Speedmuncher" character, his abilities, lore and everything else. More videos will release det...
This is an intro to Retro Commanders's EMP & PSY Tower. It eplains how to counter stun caused by the towers. Retro Commander is an RTS game played in a post-apo...
Added the fixed version of the title's font to the game and the cover image. That's all...
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・The overall gameplay has changed significantly, shifting to a system similar to a roguelite. ・You can now choose from three starting weapons, and several n...
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AIGentor is now live across a few browser-first entry points, but the most useful next step is joining the official community if you want updates, feedback, and...
Hey everyone! We've been working hard on a massive update, and here's what's new: New: Tutorial Map A dedicated tutorial location to help new players learn the...
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ENG ---------------------------------------------------------------- Hello player! I would like to say that I have not given up on the game, but since Phase 1 i...
Added Mouse Scroll Wheel weapon switching Tweaked phase 4 to be less CBT Made phase transition sound louder Fixed bug where non automatic weapons became automat...
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Hey there Delvers in the Deep, TUM at its core is built vaguely from 3 LEGO bins: Savage Worlds, OSR philosophy, and D&D. As such, there are some places where t...
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Hello guys as you know i've been gone for quite a long time now with no updates nor anything, and you're probably wondering where i've been. Basically I've been...
Enigma is now available as a softcover booklet via Amazon KDP ! A hardcover deluxe edition is still in the works, but will contain the in-beta horror ruleset Te...
Combat got a complete overhaul. Click an enemy, your character runs over and starts swinging. Kill it, and they'll turn on the next thing trying to eat you. Sam...
5 files — 1.3.0
Navigation Guidance Improvements Based on recent playtest feedback, we added light beacons / vertical light beams across the map to help guide the player toward...
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Happy Easter everyone! On a side note... Cosmic Reach 0.5.19 is out! 0.5.19: Scroll wheel is enabled by default for recipe lists (when hovered over) Fixed Mac c...
4 files — 0.5.18
July 28, 2016 marked the release of the very first classic Painted Legend! That means this year it’s turning 10 years old! With that in mind, I’d like to ta...
Character & Pet Headshot Sprites...
Survive the zombie outbreak by commanding humans, soldiers, airstrikes and rescue teams in a tactical real-time game.
Just released a bug-fix. There was an issue where if you left the newspaper articles you would be running at 2x speed. Easy patch! Also check out our new traile...
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dded a hint system to help when you're stuck. If you haven't made a move for 5 seconds, the game will quietly highlight a group of blocks that can be cleared...
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Some small fixes, mostly with the issue with the locked Treasure Cube image being missing from previous builds. I have also added a Controls.txt to explain game...
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After a lot of work and bug-fixing, I have a version that I can feel good about; nearly everything works exactly as intended. The main new features are a day/ni...
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A few people approached me about using my textures for open source projects, so I've decided to start relaxing the license on my free texture packs to allow it...
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*Fixed a serious bug where loading a quicksave would delete outfits and break the extensions screen/damage calculation in battle if they were equipped prior. *F...
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Did you know that crayons leave little fragments of wax all over the paper when you use them? And that those fragments wreak absolute havoc with automated tools...
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Due to some issues wile using a NW.js APP format for ABSOLUTE END, the game is now going to be an electron APP which will take up way more space especially for...
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1. Ok i finished, looks perfec- 2. Wait, what if I add this stuff 3. Return to step 1 I have been on this loop for some time so here's what i have: Test Video...
Added more detail and control to the X-Y grid, including new soloing options so it’s easier to play along live and still sound good. Also added a proper song...
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Actualización v1.2 - Mejoras de Sistema y Mensajes ¡Hola de nuevo! Sigo puliendo la experiencia en la torre gracias a vuestro feedback . Acabo de subir la ver...
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Version 1.0 is now available! It currently contains 144 sprites of Standard, Casual, and Office Worker theme! Demo version is also available! It contains 8 spri...
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OK, this is a breakthrough. I recently had an epiphany to adapt JMMB to Space Knights (which essentially is the same leap that led from Hero Quest to Space Crus...
When I uploaded this template to itch.io, I knew something felt a bit off here. Something was... missing. As it turns out... it was the god-damned, wretched, un...
Hi Everyone, This is third devlog in 2 weeks, which is unbelievable! I've been back and working on this project for over a month and I am so happy with the late...
Hello everyone! I will be brief and direct with this announcement. Over the past few months and years, the game has experienced a steady decline in sales and ov...
Post-jam patch notes. This was supposed to come out on saturday, but Itch doesn't let you schedule things I guess. Made Gimmick Purrks only appear after you dea...
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A little update on what’s going on during the production of the turn-based combat exploration game Paul. Current status: I’ve blocked out around 50 stages a...
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