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Devlogs Page 87

Launch Date
Mark your calendars: the full launch is April 24 on steam. Thank you for the support and playing...
MC Weekly Progress Report DevLog 8
Claim: This week I worked on some more concept art that I was STILL assigned on the “in progress” part of the KanBan. This is the 8th weekly Devlog for this...
PDF, EPUB and Markdown versions coming soon.
Soon you will be able to download offline PDF, EPUB and Markdown versions of SPLINTERED. Someday, I will create an original illustration and branding elements t...
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v0.1.0 Release!
Major Update
I got very bored, here's my half satire game New Puzzles, Same Old Birb STORY Find your way through a series of puzzles, featuring Flarpy Warpy as your prime en...
Visual updates
Hello friends! In this update I have brought some visual upgrades. Units outline Sorry that I haven't reacted on that feedback about not clear units earlier. It...
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Axis Jump - Devlog 01
Some updates from today!...
Platformer Game
Version Beta R9 Release Notes
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Hi all, today this plugin was updated to version Beta R9! This version adds the option to have weapon or armor restrictions on your colosseum fights. This means...
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WortParrot now in browser
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Hello, friends of birds and words! Big news: WordParrot has landed in the browser. You can now play it instantly online! If you’re on the go, the Android vers...
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UPDATE:
Game Design
+ Overhauled the narrative to poetry that I had written that made more sense to me to utilise. + Updated and added new animations - removed old storyline. Thank...
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UPDATE 1
Game Design
I changed the level design and gameplay mechanics to ones focused on combat and linear progression. People used to expect combat more than map exploration. With...
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New Official Sountrack!
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I've received the new main gameplay track from my composer, Samantha van der Sluis and I'm really excited to showcase the new gameplay with it so here's a rough...
A Step Back which is a Feature
I have decided to remove the "Alpha" label and go with beta now that some "non-classic" features are creeping in. Beta 1 is the first release that introduce a n...
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Marziyeh devlog
Game Design
My Role in this project: My main role was as an organizer and animator, but I also contributed to the overall level and puzzle design, and worked on parts of th...
Bike Collision died
There was a major bug with the bike where it went through the map, It deleted it's own collision, It SHOULD be fixed now. Enjoy - 100HoursLater / Lead Developer...
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JH Weekly Progress Report Devlog 8
Claim: This week I moved [Story event triggers] card into in progress section Use a game manager to hold events to be triggered as the player moves through the...
Limitless Survivors – Balance Update & Gameplay Improvements
📅 April 18, 2026 – 03:40 UTC What's Changed: Balance Changes: Increased overall crystal drop amounts Increased the stat gain from Attack upgrades Made Pres...
DevLog 8: Improvements, Improvements, Improvements
Tech Discussion
Not everything is perfect the first time around - and Gravity Labs is no exception. By reflecting each week on the progress made, areas of the game that need mo...
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Font Update
Howdy, I had not noticed the font I chose messed up some text. I removed the font and hopefully it all looks clear now. - Plunyx...
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Every change in 2026.1.1
Introducing Powerdown 2026.1.1, an update that fixes a major issue! Changelog: Fixed arrow-keys not working - Happy survival!...
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v0.4.1
Changelog v0.4.1 - Added a End Run button (Kills you) - Fixed boss explore cards not starting boss fights...
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Recap - Day 1
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Hello adventurers! Since our game got indexed on itch.io yesterday, we thought it might be fun to recap our first day of being live in numbers: Total Players...
All Things Come to an End
Hello Debuggers! This time, it isn't such great news as I have made the tough decision to end all production for this game . This is due to the complications of...
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Version 0.1.2-Beta
Ajout de nouvelles musique Ajout de sons different pour chaque personnage qui parle...
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Retro Fantasy RPG Music Starter Pack - How it came to be
Major Update
Retro Fantasy RPG Music Starter Pack - How it came to be This was a fun music pack to create. It was born as a collection of accidents. Accident I Since January...
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Application Updates v0.3.0
Major Update
Update 0.3.0-beta Hello everyone. Over the past 2 weeks, significant work has been done on the application. This update focuses on improved stability, a reworke...
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Versión 5.2!!!!! Más personalización!!!!
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Cositas: Ahora el jugador tiene un sprite diferente cuando salta y cae. Los enemigos pueden configurarse para usar 2 ó 4 sprites Los enemigos y plataformas com...
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4-17-2026: Devlog 0.7
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Hello All, This week, we've made some great progress across the several builds we've posted, and I'm really proud of what we've gotten working so far. This buil...
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A New Hope
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First release is out, and I’m genuinely happy with where this landed. It’s not perfect, but it’s real—and that matters more. You know how I am: I’d ra...
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Soothwardens Funding on 5/19
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Major Update
Big announcement on the Soothwardens front! After months of development, testing, and planning, we are ready to get this game funded and completed! Myself, alon...
Here Come The Bastards – 3 DAYS LEFT on Kickstarter!
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There are just 3 days left of the HERE COME THE BASTARDS kickstarter! This campaign is to fund the production of a lovely expansion book for SPACE GITS, chocker...
Road to Release: Day 4
Postmortem
Hello again, Cosmonauts! With the game coming out 24 hours from now we're going to take the chance to answer some of your questions that we've collected across...
Soothwardens Funding on 5/19
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Major Update
Big announcement on the Soothwardens front! After months of development, testing, and planning, we are ready to get this game funded and completed! Myself, alon...
GearHead Caramel v1.010 Beta: RoPP Fixes
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If I don't discover any new serious bugs during this playthrough of Raid on Pirate's Point, I will probably be pushing the unblocking branch to main and upgradi...
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LB weekly progress report 7
This week I moved the "Final Mood Board" Kanban card to the finished category. My team needed this because it took forever to finish it and I was cutting close...
Public release
Major Update
Hi, I hope you like the game! Let me know what you think, and your suggestions might just make it into the 3d release that's currently in dev...
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Atuel in Korean! | ¡Atuel en coreano!
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Major Update
English Atuel is now playable in Korean! Thanks to our amazing translator, Choi 'KyleHeren' Hyun Kyu , and the team behind Out of Index , Atuel is now available...
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Week 31 Progress Report
C.This week i moved the spider art card to the “Done” column, i also moved the principal art card to the “in Progress” column because that’s what i’...
🚚 MAJOR UPDATE: Ver 0.2.2 is NOW LIVE!
Major Update
🚚 MAJOR UPDATE: Ver 0.2.2 is NOW LIVE! New Stage, New Mechanics, More Chaos! Hi everyone! MASTASHIO here from POZZANGHERA 33 . I've been working hard to brin...
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Stable 64FPS with code block usage
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Code blocks were hitting frame rate when containing large amounts of code >600 lines or so Optimizations were put in place in the form of caching and dirty flag...
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Alpha Build 0.1.4 is live!
Game Design
Alpha Build 0.1.4 is live! Environment: Changed the VFX of walkable objects "cooldown reset areas" (roofs, platforms, bridges). Added more walkable objects "coo...
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v0.0.7.16
v0.0.7.16 floor 6 introduces water tiles basic water tiles require 2 movements in 1 direction to wade through, unless you have a certain type of item (to be int...
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0.4 - Age of Revolutions Added
Today we released version 0.4 of Cthulhu Forever, which adds Age of Revolutions Era to the Character Creation. I'm very excited to announce that support for cre...
0.67.0.0 The Crafting Update
Major Update
Addition of crafting mechanic and overhaul of UI, mining, and world generation...
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#3: Game Balance & Holdout
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Major Update
The Holdout Update: Systems, Balance, and a Better Game Thank you all so much for the support on the game! I honestly cannot believe how many of you played the...
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Update 3 Lock on camera and Idle camera
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Lock-on Target Camera automatically positions itself behind the player while keeping the selected target in view Actions: Set lock-on target (object picker), Cl...
Modern OSR: Swords and Sorceries and Dungeons and Wilds
Hello OSR enthusiasts. Play testing continues. I am running two campaigns with the rules. As always play testing really feeds into excellent changes that hone t...
0.2
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fixed bug that would crash the game upon starting it fixed bug that would change the gluton location upon reenter...
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Known Bugs Fixed!
Major Update
Latest version should fix the stuck in wall glitch GL on the new leaderboard!...
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All Aboard The Update Train
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Major Update
Greetings Fellow Mutant Train Drivers... Time to drive the hype train but if it gets stuck on the tracks just get out and shoot it you can drive back onto the t...
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