Devlogs Page 87
Mark your calendars: the full launch is April 24 on steam. Thank you for the support and playing...
Claim: This week I worked on some more concept art that I was STILL assigned on the “in progress” part of the KanBan. This is the 8th weekly Devlog for this...
Soon you will be able to download offline PDF, EPUB and Markdown versions of SPLINTERED. Someday, I will create an original illustration and branding elements t...
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I got very bored, here's my half satire game New Puzzles, Same Old Birb STORY Find your way through a series of puzzles, featuring Flarpy Warpy as your prime en...
Hello friends! In this update I have brought some visual upgrades. Units outline Sorry that I haven't reacted on that feedback about not clear units earlier. It...
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Hi all, today this plugin was updated to version Beta R9! This version adds the option to have weapon or armor restrictions on your colosseum fights. This means...
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Hello, friends of birds and words! Big news: WordParrot has landed in the browser. You can now play it instantly online! If you’re on the go, the Android vers...
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+ Overhauled the narrative to poetry that I had written that made more sense to me to utilise. + Updated and added new animations - removed old storyline. Thank...
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I changed the level design and gameplay mechanics to ones focused on combat and linear progression. People used to expect combat more than map exploration. With...
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I've received the new main gameplay track from my composer, Samantha van der Sluis and I'm really excited to showcase the new gameplay with it so here's a rough...
I have decided to remove the "Alpha" label and go with beta now that some "non-classic" features are creeping in. Beta 1 is the first release that introduce a n...
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My Role in this project: My main role was as an organizer and animator, but I also contributed to the overall level and puzzle design, and worked on parts of th...
There was a major bug with the bike where it went through the map, It deleted it's own collision, It SHOULD be fixed now. Enjoy - 100HoursLater / Lead Developer...
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Claim: This week I moved [Story event triggers] card into in progress section Use a game manager to hold events to be triggered as the player moves through the...
📅 April 18, 2026 – 03:40 UTC What's Changed: Balance Changes: Increased overall crystal drop amounts Increased the stat gain from Attack upgrades Made Pres...
Not everything is perfect the first time around - and Gravity Labs is no exception. By reflecting each week on the progress made, areas of the game that need mo...
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Howdy, I had not noticed the font I chose messed up some text. I removed the font and hopefully it all looks clear now. - Plunyx...
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Introducing Powerdown 2026.1.1, an update that fixes a major issue! Changelog: Fixed arrow-keys not working - Happy survival!...
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Changelog v0.4.1 - Added a End Run button (Kills you) - Fixed boss explore cards not starting boss fights...
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Hello adventurers! Since our game got indexed on itch.io yesterday, we thought it might be fun to recap our first day of being live in numbers: Total Players...
Hello Debuggers! This time, it isn't such great news as I have made the tough decision to end all production for this game . This is due to the complications of...
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Ajout de nouvelles musique Ajout de sons different pour chaque personnage qui parle...
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Retro Fantasy RPG Music Starter Pack - How it came to be This was a fun music pack to create. It was born as a collection of accidents. Accident I Since January...
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Update 0.3.0-beta Hello everyone. Over the past 2 weeks, significant work has been done on the application. This update focuses on improved stability, a reworke...
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Cositas: Ahora el jugador tiene un sprite diferente cuando salta y cae. Los enemigos pueden configurarse para usar 2 ó 4 sprites Los enemigos y plataformas com...
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Hello All, This week, we've made some great progress across the several builds we've posted, and I'm really proud of what we've gotten working so far. This buil...
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First release is out, and I’m genuinely happy with where this landed. It’s not perfect, but it’s real—and that matters more. You know how I am: I’d ra...
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Big announcement on the Soothwardens front! After months of development, testing, and planning, we are ready to get this game funded and completed! Myself, alon...
There are just 3 days left of the HERE COME THE BASTARDS kickstarter! This campaign is to fund the production of a lovely expansion book for SPACE GITS, chocker...
Hello again, Cosmonauts! With the game coming out 24 hours from now we're going to take the chance to answer some of your questions that we've collected across...
Big announcement on the Soothwardens front! After months of development, testing, and planning, we are ready to get this game funded and completed! Myself, alon...
If I don't discover any new serious bugs during this playthrough of Raid on Pirate's Point, I will probably be pushing the unblocking branch to main and upgradi...
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This week I moved the "Final Mood Board" Kanban card to the finished category. My team needed this because it took forever to finish it and I was cutting close...
Hi, I hope you like the game! Let me know what you think, and your suggestions might just make it into the 3d release that's currently in dev...
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English Atuel is now playable in Korean! Thanks to our amazing translator, Choi 'KyleHeren' Hyun Kyu , and the team behind Out of Index , Atuel is now available...
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C.This week i moved the spider art card to the “Done” column, i also moved the principal art card to the “in Progress” column because that’s what i’...
🚚 MAJOR UPDATE: Ver 0.2.2 is NOW LIVE! New Stage, New Mechanics, More Chaos! Hi everyone! MASTASHIO here from POZZANGHERA 33 . I've been working hard to brin...
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Code blocks were hitting frame rate when containing large amounts of code >600 lines or so Optimizations were put in place in the form of caching and dirty flag...
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Alpha Build 0.1.4 is live! Environment: Changed the VFX of walkable objects "cooldown reset areas" (roofs, platforms, bridges). Added more walkable objects "coo...
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v0.0.7.16 floor 6 introduces water tiles basic water tiles require 2 movements in 1 direction to wade through, unless you have a certain type of item (to be int...
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Today we released version 0.4 of Cthulhu Forever, which adds Age of Revolutions Era to the Character Creation. I'm very excited to announce that support for cre...
Addition of crafting mechanic and overhaul of UI, mining, and world generation...
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The Holdout Update: Systems, Balance, and a Better Game Thank you all so much for the support on the game! I honestly cannot believe how many of you played the...
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Lock-on Target Camera automatically positions itself behind the player while keeping the selected target in view Actions: Set lock-on target (object picker), Cl...
Hello OSR enthusiasts. Play testing continues. I am running two campaigns with the rules. As always play testing really feeds into excellent changes that hone t...
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fixed bug that would crash the game upon starting it fixed bug that would change the gluton location upon reenter...
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Latest version should fix the stuck in wall glitch GL on the new leaderboard!...
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Greetings Fellow Mutant Train Drivers... Time to drive the hype train but if it gets stuck on the tracks just get out and shoot it you can drive back onto the t...
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