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Devlogs Page 90

I've done it. Structure of the game is done
Major Update
I've done all the work to have a base game. I count this as version 2. I'm sure you can get pretty far now. I have not made it very far but I'm sure you guys ca...
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Torufu Temple Session 4 [SunBurnt Isle] April 19
for a detailed break down go here https://ghtpswordsnstones.wixsite.com/swordsnstones/coprinop-game-sessions **************** Greetings Adventurers! We re-join...
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Better warp V0.0.7
About: Travelling feels pretty tedious right now, especially over longer distances. This update is focused on cutting down that downtime and making movement fee...
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For Ludum Dare'59
2
15
Major Update
In my opinion, I haven't had such games yet) Discover all the endings in my game. Or just enjoy the game that I created alone in 48 hours. p.s. My game has very...
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New Torizon Telecom
Major Update
Hello everyone. !CyberApex here. Unveiling a new demo version of Torizon Telecom. The demo version that is currently released is an alpha version and is in deve...
The End of Production Sprint 1 - Fresh Fuel
Welcome back pyromaniacs! After a well deserved Easter break we're back to fuel you with more fiery content. Our first production sprint is coming to an end and...
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Version 1.2 Update
Major Update
Sorry this took so long! Ive been wanting to make this update perfect but would rather have something out there than nothing for a few more months. In the futur...
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Say hi to our new CEO: HAMZA MET-WALLY (PSAMANGAMES)
Major Update
JAY Inc. has said it's official and sad farewell and has left met-wally games. Met-wally games is now management by HAMZA METWALLY AKA PSMANGAMES . HASAN METWAL...
2 files
♈ Meet Aries: The Short Tempered Ram
1
Culture
Astrology, tarot, and MBTI are three frameworks I use in my storytelling process, alongside the Hero’s Journey and the Three-Act Structure. In this devlog, I...
The Long Silence - Session 9 - To Be Or Not To Be (eaten by a Crocodile)
Tutorial
The Long Silence - SESSION 9 - To Be Or Not To Be (eaten by a Crocodile) SITUATION RECAP : "The Void Walker" is on the City deck. Location: "The Sunken Ampithea...
Changelog v3.x
Story Update soon... Added More monster animations More fish animations (1) A visual pull scale to show how much fish you've caught Fish info Lights flicker now...
4/20/2026 Version 4.20 'Total Coincidence! (legalize all plants) ' Released!
Major Update
In either incredible timing or an amazing coincidence, VRMoveTime version 4.20 has been released! Here's the main new features: -New Customization Menu to alter...
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Dull — Update v0.2 | Bug Fixes & Polish
Dull — Update v0.2 | Bug Fixes & Polish First of all — thank you to everyone who has downloaded and played Dull. Seeing that first download was something I...
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💀 Anatomy Skeleton and Bones Pack for Unity 3D
Marketing
💰Price : $1.63 Good for Horror games 🖥️System Requirements🪄 📦 Package #1 [Unity5] Unity Version: Unity 5.2.4 or later (fully compatible with Unity...
Beta V5
BETA update -Level Streaming added for navigating between areas. -New intro location. -New hub world location -Functional keys + locked doors...
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Update to 1.10 - v3 compatible
1
I was fairly satisfied with this update after about a year of tinkering, but feel like now is the time, given that the update from v2 to v3 will make any versio...
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ADHD is a bitch and another direction.
Major Update
v6 was an unedited contradictory mess. AuDHD has been unkind lately. v4 is fine tho still. However, off v6, I am starting a new fork of this. A notes doc aimed...
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Total optimization! The Wilmore Forest is now lighter and faster 🌲🔦
Major Update
I drastically reduced the game's size through optimization; I didn't remove anything from the game at all. Enjoy a more optimized version of "The Wilmore Forest...
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🚪Doors Systems Pack for Unity 3D (Door, Gate, Portal)
Marketing
💰Price : $3.60 🖥️ System Requirements 📦 Package #1 [Unity5] Unity Version Compatibility: ✔️ Unity 5.2.4f1 ✔️ Unity 2015 – 2019 (Unity can u...
Devlog 6: End of first production sprint
End of Production Sprint 1! Hi everyone, and welcome back to our weekly devlog! After a short break due to the Easter holidays and a well-needed two-week vacati...
New Home is Itch.io!
Major Update
Well, I've outgrown GDGames...how's that for progress! Building a world is fun and hard at the same time but sharing with you will make it all worth it, especia...
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Uppdatering till version 0.2
Skällingar uppdateras idag till version 0.2 I princip enbart visuella förbättringar i denna uppdatering...
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New story!
Major Update
Nobody asked for this, but after a long time, we’ve finally released a new story. It’s called 'Balcony' . It's a very short story, originally written in Rus...
2 files
Signal run v0.20 - a playable version is out
Major Update
It's been almost 12 years since I have wrapped up my gamedev hobby. It ended with releasing an Android game and publishing a book on the topic. It was a fruitfu...
Rage Game Prototype with Physics Based Jumping Movement
1
Hi. I just released a prototype for a rage game. It features a movement system with automatic jumping, only allowing control of movement through in air tilting...
i made the release date for demo 2, demo 2 comes out may 1st
yeah i am having demo 2 coming out MAY 1ST!!!! :DDD...
its a cool platformer game
Infinite Reflections v1.01 update and changelog
Hello, all of you across the multiverse! The response to my little Draw Steel pet project has been amazing, and I'm so grateful to all of you who've left commen...
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schere, stein, papier!
Habe ein schere, stein, papier mini game integriert so das das glück entscheidet wer beginnt. ich werde noch weiter an den look arbeiten aber technisch erstmal...
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V0.3.2 - Explosions
Changes: - Pitch fire bombs actually explode now and can hit multiple targets, rather than a single combustable target. - Fixed left hand orientation for unsymm...
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Update 14
The Remembrance Spire The Spire is no longer just the most expensive expedition. It is a three-stage sequence with its own rules. Stage 1 costs 30 soldiers...
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beta-421261045
Tech Discussion
Added new models Added new experimental features Graphics update Multiplayer coming soon 4/21/26...
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Recent work in progress
3
No new version here but check out what is in development:...
April Tea
2
10
Hi everyone! This will be a rather lengthy post to catch you up on what we've been busy with in Dressmaker. There's a lot that's changed in the months since we...
RESUMING WORK ON MY SPOOKY MANSION
I am resumyng work on my TERRYING mansion its VERY VERY Haunted so BE WARNED!...
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V4 released with tons of changes!
Another batch of changes with more playtest feedback! Still a lot of things remaining to fix but hopefully I'm on a good path! - Fixed some elements not appeari...
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Neon Vector - V2.22 Earth's Day Event
Major Update
Neon Vector Dash v2.22: The Earth Day Update We’re celebrating our planet and the beautiful game of soccer/football with brand-new bosses, free rewards, and a...
Release version 1.1.5.7
Major Update
Hi, we're pleased to present our first general release of this ZX Spectrum Game. Feel free to download and play. Cheers!...
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Shark
Game Design
Made a shark, and a bloody leg...
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openworld raylib adventure game
Full Game Release: Version 0.3.96
6
2
Major Update
After months of work I'm finally happy to say that this is the full and definitive release for Aperture: Reconstructed! The game features all levels from the or...
2 files
Blender Vertex Color Mask - 00
Tutorial
Hello! I’m at the very beginning of what will hopefully become a big journey: making a game with my own studio. I’m starting almost from scratch, so in orde...
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Update 1
For this update it has mostly been fixing up some code and setting up for additions. In addition some new models will slowly leak into the game, soon replacing...
2 files
Production sprint 2
Production sprint 2: In production sprint 2 we have been focussing on refining the main mechanic and combining the art with the gameplay features. The spring go...
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Nuclear Energy 2.7 Online
Major Update
Nuclear Energy 2.7 sürümü çıktı! Bu sürüm de her zaman olduğu gibi bayâ çok önemli bir sürümdür ama bu sürüm hepsinden daha önemlidir çünkü...
3 files
Architecting the Apocalypse: Upgrading our Backend and Multilingual Support for Aethel
Tech Discussion
Welcome back to the front lines, Operatives! This past week has been intensely focused on the invisible gears that keep the world of Aethel turning. While our p...
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Speed Feedback
Added some feedback to high-speed movement. Screenshake, speedlines, and particle trails...
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Isometric Rendering Optimisations
6
11
Tech Discussion
The isometric scenes in Melkhior's Tower are rendered using a technique described in this article that I wrote many years ago: http://www.bitglint.co.uk/Iso/def...
version 0.1.1
Now there are trees, bushes, stones, mushrooms and grass. This would be the first major update even though its not that big. But it does add Foliage and it stil...
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Build size reduction
This update I reduced build size drastically and reduced loading times. It was mostly due to reduction of textures resolutions.Many non-essential objects were o...
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In10s Bugfix
Fixed an error where audio would play every time the player clicks rather than the intended way of the audio only playing the first time. Note that I did that t...
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launch day
Major Update
I've been working on this since the theme for the Gamedev.js Jam 2026 was revealed. Been wanting to make sokoban style game for a while and this was the kick in...
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