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Devlogs Page 15

Progress Day
Hi hi, it's weekly updates again. I think I may sacrificed my sleep schedule for the progress in this week. Happy birthday to me 🎂🎂 as well, haha. That's...
Complications
Hello, Engine Games Studio back and i'm here to expl why the project is taking so long . This time that the project has stopped for breaks, one complication app...
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Red: Flame & Fable Alpha Update
Red: Flame & Fable just got a new patch! Download the new version of the game now to experience the new wolf chase scene and more, Here are the patch notes: Adj...
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Rules
Game Design
Rules Roll dice to see who goes first if no player has played the game before. If players have played before , the player whom has played the game the most goes...
Update 0.2.4
Fixes: Fixed some map loading bug. Thanks LazyLazer for the report. Fixed pistons not being returned to the inventory when deleted via their head. Thanks qwer f...
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v1.2.1 Run History and DX12
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The two main changes in v1.2.1 is the addition of a Run History log and upgrading to Godot version 4.6.1. Run History This probably comes a bit too late for mos...
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Cracksword News!
Game Design
Ahoy! It’s been a while since the last Cracksword devblog update. The past few months have been pretty rough and emotionally intense, but I still managed to c...
Shop Upgrades Update and Prototype Release
Major Update
First of all, a huge thank you to everyone who playtested the game up to this point, and another huge thank you in advance to everyone playing the prototype! St...
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Devlog #4 – Movement Upgrades & First Art Pass
Improving Movement in Zero Gravity Hello again fellow astronauts! After releasing our first playable prototype last week, we spent a lot of time improving the c...
Free Content: New D&D Supplement
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Major Update
Check out Evolving Environments , a D&D 5e supplement to help GMs and DMs create dynamic battlemap hazards! Say goodbye to static and boring battlemaps...and sa...
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I'm on Patreon now
Hey there. I have officially moved to Patreon, where I will publish news and exclusive content of my indie games for my Patreon subscribers. The exclusive mater...
1.2.1 - Playtest Build C
2026-03-16 1.2.1 - Playtest Build C Survival Mode: When playing Co-Op and your teammate is defeated, killing an opponent will increase the reviving-combo meter...
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Hotfix
Fixed sorting layer bug. Fixed fish sometimes not moving. Fixed save and load when working with UI data...
Spanish Translation Available
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✦ Sendero Legendario Técnicamente, no mentiste. Le dijiste a tu familia que querías asistir a la Academia de Élite Fantasía. Era lo más sensato, consider...
NEW CHARACTER COMING SOON!
A new character is coming to Surf Riders! (The Valentine's and ODJ Icon Surfboard from the Scratch version will be available in V1.4)...
Neon Abyss Update
Game Design
I have done a make over on the look of the game and added new things like pristage changed fish names achevments weathers and even a fisher states the next upda...
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Jetsune: Vessel of Eternity Demo out now!
Major Update
I have finally decided to make this game public. I fixed a few things from GDC, and it's still really early in development, but it's there to play. Enjoy!...
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v5.3 Update: Froat, Auras, Dynamic Attack Movements & Particle Effects!
Hello everyone! I’m thrilled to announce the release of Kadajah_FrontViewX v5.3 . If v5.1 was about cleaning up the HUD and making targeting feel better, v...
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Update: More skins and UI/UX!
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Update: More skins and UI/UX changes! Added 11 new skins! 5 New Character Skins 3 New Wheels 3 New Motorcycles! UI/UX New fonts! That fit the game better Better...
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VANGUARD update: QOL fixes + UI improvements
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WOW hi everyone, it's been a minute!!! i've just updated Vanguard for some fixes to the UI and general quality of life stuff...probably not the most interesting...
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Tinta amarela
Game Design
Hoje tive uma conversa com o Malks sobre as facilidades dos jogos atuais. Ele está sendo meu Jogador Beta e alguns comentários tem feito em pensar em como eu...
Level Editor & More
Tech Discussion
The game is nearly complete. I’ve finished the demo and made major improvements to the overall gameplay. The only thing still missing is a good level editor t...
Officially Released! (v1.0.0)
Major Update
Version 1.0.0 is finally here! Please download our game, play it as much as you'd like, and PLEASE feel free to give us any and all feedback you can! We're look...
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on Playstore
Now in playstore yupi: https://play.google.com/store/apps/details?id=org.cig.blocktrons...
Hotfix 1.41 Chapter 7 Anthony Bug Fixed
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Small bug regarding crash when choosing to pursue revenge on Isaac in Anthony Chapter 7 and being saved by intuit, expoit, or observe reported and fixed. Thanks...
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Crafting/eating with stacked tool & QoL (v. 0.5.9)
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Crafting/Eating etc. is now possible while having a tool (like an Axe) as your first card on the Player. This is a QoL feature if you want to run around with a...
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ROOTS
Marketing
The game is already published Version : 1.0...
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An horror game, with an emotional end.
General update, music added!
Hi! This is a general update: -I have added music to the game, which I created in Bosca Celoil and Cubase. (I will be adding more music tracks) - added some clo...
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Exacons Ver 1.0.0 launch, more than a year later, finally
Marketing
Exacons has finally been released, a game that combines real-time action with RPG elements reminiscent of popular monster-catching games. You can acquire creatu...
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release 6.11
bug: goal didnt make main exit button appear on ball touching goal...
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Hotfix
Fixed the game-breaking bug on the 3rd in-game dialogue...
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A short experience about fire and a winter forest
Starting production
Game Design
Development: - dog movement - dog sprinting + stamina logic - lobby/joining logic Art: We have a better view of what are level in going to look like: We have ou...
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RE4 Aim Mod
(I saw this mod on another site. Its mod doesn't auto-shoot at the feet of enemies with shields, so I thought I'd improve the script.) With the number 9 key, to...
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The Demo Is Here!
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Major Update
The Demo Must Be Played After releasing the prototype last year here comes the all-improved demo! There's been a total art overhaul, an incremental skill tree...
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The Alamo. Sidescroller Version 1.0.0 Released!!!
Major Update
New updates and versions will be released very soon in the coming weeks...
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V11.3
Added Lottoshot, Cannon, and Grappleshot Tweaks to info menu Tweaks to shooter textures using Omniball...
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Added zone prices, walls, and other features
Hi, I just added improvements in the asset generation tool, I tested it with "Decor". You can now add your own assets and save them, then try them in game! Some...
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RUSH RUNNER 1.0.0 is out!
Major Update
Rush Runner – Release Devlog After spending a lot of time designing, testing, and experimenting, Rush Runner is finally ready to play. This project started as...
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Updated Rulebook
Minor updates to the rulebook; added number of players (one), estimated game time (sixty minutes), playing area (about seventy-five by fifty centimeters), and c...
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MixUp! Prototype Launch
Major Update
Proud to announce Mixup! a color mixing game with the insparation taken from plateup with a minimalistic desgin focused on the experience mixing colors. Experie...
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Art Updates for Let's Make Lace!
Hello game playing pals! Just a quick announcement to start off the week! There has been a minor update uploaded for Let's Make Lace! with some updated graphics...
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Little update 16.03
Hi there! Little update from me. I was recently experimenting with some tools improving overall work quality and convenience in coding and I've encountered some...
Bug fixes 2
📜 Dev Log — Week X | Guild of None Hey everyone! This week has been all about polish — fixing bugs reported by players, quality of life improvements, and...
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Added community copies for those interested
Have decided to add community copies to this new short story; for those interested in Blue Horizon...
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1.2.3 + NO-SKIN sur Console
Quelques petites infos… La version 1.2.3 de NO-SKIN est disponible en français ! Elle ne rajoute rien, pour de vrai cette fois. C'est un simple bugfix. Il es...
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Otomi Prototype v1.00
Major Update
v1.00: The Functional Foundation Focus: Establishing the "Hardboiled Ninja" core mechanics. Core Movement: Implemented basic WASD/D-Pad movement and gravity phy...
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Having Issues Running The App?
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Comment here if you're having trouble starting the app. I am going to build another release that targets both x86 and arm architectures. I think that may solve...
Tiny Rangers : Lost World Assets
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An New additional pack for Tiny Rangers series, New Lost World dungeon level. new enemies...
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Development Stream Archive
Postmortem
VOD Playlist Watch the entire development of Secrets of Blinck Island from day 1 to release! Also, watch me transition! Unfortunately, I am missing 6 months of...
Ice Dungeon Devlog Final
Major Update
After a much longer time than I should have taken, I have finally finished this game. There were lots of things I had to cut due to engine limitations, light le...
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