Devlogs Page 15
Hi hi, it's weekly updates again. I think I may sacrificed my sleep schedule for the progress in this week. Happy birthday to me 🎂🎂 as well, haha. That's...
Hello, Engine Games Studio back and i'm here to expl why the project is taking so long . This time that the project has stopped for breaks, one complication app...
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Red: Flame & Fable just got a new patch! Download the new version of the game now to experience the new wolf chase scene and more, Here are the patch notes: Adj...
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Rules Roll dice to see who goes first if no player has played the game before. If players have played before , the player whom has played the game the most goes...
Fixes: Fixed some map loading bug. Thanks LazyLazer for the report. Fixed pistons not being returned to the inventory when deleted via their head. Thanks qwer f...
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The two main changes in v1.2.1 is the addition of a Run History log and upgrading to Godot version 4.6.1. Run History This probably comes a bit too late for mos...
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Ahoy! It’s been a while since the last Cracksword devblog update. The past few months have been pretty rough and emotionally intense, but I still managed to c...
First of all, a huge thank you to everyone who playtested the game up to this point, and another huge thank you in advance to everyone playing the prototype! St...
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Improving Movement in Zero Gravity Hello again fellow astronauts! After releasing our first playable prototype last week, we spent a lot of time improving the c...
Check out Evolving Environments , a D&D 5e supplement to help GMs and DMs create dynamic battlemap hazards! Say goodbye to static and boring battlemaps...and sa...
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Hey there. I have officially moved to Patreon, where I will publish news and exclusive content of my indie games for my Patreon subscribers. The exclusive mater...
2026-03-16 1.2.1 - Playtest Build C Survival Mode: When playing Co-Op and your teammate is defeated, killing an opponent will increase the reviving-combo meter...
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Fixed sorting layer bug. Fixed fish sometimes not moving. Fixed save and load when working with UI data...
✦ Sendero Legendario Técnicamente, no mentiste. Le dijiste a tu familia que querÃas asistir a la Academia de Élite FantasÃa. Era lo más sensato, consider...
A new character is coming to Surf Riders! (The Valentine's and ODJ Icon Surfboard from the Scratch version will be available in V1.4)...
I have done a make over on the look of the game and added new things like pristage changed fish names achevments weathers and even a fisher states the next upda...
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I have finally decided to make this game public. I fixed a few things from GDC, and it's still really early in development, but it's there to play. Enjoy!...
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Hello everyone! I’m thrilled to announce the release of Kadajah_FrontViewX v5.3 . If v5.1 was about cleaning up the HUD and making targeting feel better, v...
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Update: More skins and UI/UX changes! Added 11 new skins! 5 New Character Skins 3 New Wheels 3 New Motorcycles! UI/UX New fonts! That fit the game better Better...
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WOW hi everyone, it's been a minute!!! i've just updated Vanguard for some fixes to the UI and general quality of life stuff...probably not the most interesting...
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Hoje tive uma conversa com o Malks sobre as facilidades dos jogos atuais. Ele está sendo meu Jogador Beta e alguns comentários tem feito em pensar em como eu...
The game is nearly complete. I’ve finished the demo and made major improvements to the overall gameplay. The only thing still missing is a good level editor t...
Version 1.0.0 is finally here! Please download our game, play it as much as you'd like, and PLEASE feel free to give us any and all feedback you can! We're look...
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Now in playstore yupi: https://play.google.com/store/apps/details?id=org.cig.blocktrons...
Small bug regarding crash when choosing to pursue revenge on Isaac in Anthony Chapter 7 and being saved by intuit, expoit, or observe reported and fixed. Thanks...
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Crafting/Eating etc. is now possible while having a tool (like an Axe) as your first card on the Player. This is a QoL feature if you want to run around with a...
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Hi! This is a general update: -I have added music to the game, which I created in Bosca Celoil and Cubase. (I will be adding more music tracks) - added some clo...
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Exacons has finally been released, a game that combines real-time action with RPG elements reminiscent of popular monster-catching games. You can acquire creatu...
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bug: goal didnt make main exit button appear on ball touching goal...
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Fixed the game-breaking bug on the 3rd in-game dialogue...
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A short experience about fire and a winter forest
Development: - dog movement - dog sprinting + stamina logic - lobby/joining logic Art: We have a better view of what are level in going to look like: We have ou...
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(I saw this mod on another site. Its mod doesn't auto-shoot at the feet of enemies with shields, so I thought I'd improve the script.) With the number 9 key, to...
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The Demo Must Be Played After releasing the prototype last year here comes the all-improved demo! There's been a total art overhaul, an incremental skill tree...
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New updates and versions will be released very soon in the coming weeks...
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Added Lottoshot, Cannon, and Grappleshot Tweaks to info menu Tweaks to shooter textures using Omniball...
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Hi, I just added improvements in the asset generation tool, I tested it with "Decor". You can now add your own assets and save them, then try them in game! Some...
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Rush Runner – Release Devlog After spending a lot of time designing, testing, and experimenting, Rush Runner is finally ready to play. This project started as...
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Minor updates to the rulebook; added number of players (one), estimated game time (sixty minutes), playing area (about seventy-five by fifty centimeters), and c...
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Proud to announce Mixup! a color mixing game with the insparation taken from plateup with a minimalistic desgin focused on the experience mixing colors. Experie...
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Hello game playing pals! Just a quick announcement to start off the week! There has been a minor update uploaded for Let's Make Lace! with some updated graphics...
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Hi there! Little update from me. I was recently experimenting with some tools improving overall work quality and convenience in coding and I've encountered some...
📜 Dev Log — Week X | Guild of None Hey everyone! This week has been all about polish — fixing bugs reported by players, quality of life improvements, and...
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Have decided to add community copies to this new short story; for those interested in Blue Horizon...
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Quelques petites infos… La version 1.2.3 de NO-SKIN est disponible en français ! Elle ne rajoute rien, pour de vrai cette fois. C'est un simple bugfix. Il es...
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v1.00: The Functional Foundation Focus: Establishing the "Hardboiled Ninja" core mechanics. Core Movement: Implemented basic WASD/D-Pad movement and gravity phy...
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Comment here if you're having trouble starting the app. I am going to build another release that targets both x86 and arm architectures. I think that may solve...
An New additional pack for Tiny Rangers series, New Lost World dungeon level. new enemies...
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VOD Playlist Watch the entire development of Secrets of Blinck Island from day 1 to release! Also, watch me transition! Unfortunately, I am missing 6 months of...
After a much longer time than I should have taken, I have finally finished this game. There were lots of things I had to cut due to engine limitations, light le...
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