Devlogs Page 22
Paper Orbit - V1.3.0 — BOMBS AWAY! We’ve moved beyond the basics of Version 1.2.2 and are deep into the "folding" phase of development. Version 1.3.0, inter...
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Hey guys! I know I haven't been on itch.io for a while, and I want to say I'm sorry for the inconvenience! This game WILL be updated, don't worry ;)...
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For those playtesters out there, much love to you, here's the google form link: feedback Update Should be extractable via 7zip, Winrar, and Windows' natural ext...
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V8.5.1アップデートです! 機能拡充! 路線・機材を自由に並び替えられるようになりました。 路線ごとの履歴グラフを...
I have now fixed the notarization of the macOS application...
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Hey everyone! We’ve been busy under the hood. This update focuses on giving you more control over how you play, where you play, and how your machines are mana...
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After four weeks of prototyping and playing around with our original idea, we have finally started on the production sprint. After the team put our heads togeth...
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Hello everyone! I’m currently finalizing the update! It’ll be out very soon. What’s in store for you? English localization! Physics for dropped and placed...
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Changelog Bug Fixes Fixed race condition between render thread and main thread on _anim_sprite_arr — added _sprite_lock Fixed ping-pong buffer broken by floor...
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This week marks the start of production for our game. So from this point on you can expect a lot more more visuals, models and colour in the coming updates. Mod...
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0.7
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DIISIS 0.7 2026-03-1 7 This release includes a sweep of new and exciting QoL features, as well as the seldom removal of a feature: Headers are gone now. General...
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Hello This is Alarin Irtanar also known as Jack San Vicente. This week I have been working on how to make the line of sight/fog of war visual system for our gam...
ENG: New additions: More splash screens featuring story elements New enemies 中文(中国) 新增内容: 更多包含剧情元素的启动画面 新的...
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Hi everyone! First of all, a huge thank you to the 2500+ people who played the web version of the game here on Itch.io. Seeing your 5-star ratings and reading h...
- A slightly better pathfinding, following the industry standard - Fixed a bug with the lumbermill being able to be placed anywhere - Pressing ESC doesn't close...
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Hey, real talk. Thanks, thanks for coming back each week. It means a lot, really. Alright now let's talk shop. Game Design Since we are in the production phase...
Click prevention has been added for: Boon screen Lucky Minute / Unlucky Minute Death screen Win screen other special and transition screens This change improves...
Changelog: >Ball now gravitates towards the Paddle >Gravity Tweaking >Gravity now is stronger depending on Points >Compressed Soundtrack for smaller file size >...
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Runners, You decrypted the files, and EotV Core is now available as a digital download ! The physical book will be available for sale on our website and via Ind...
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Runners, You decrypted the files, and EotV Core is now available as a digital download ! The physical book will be available for sale on our website and via Ind...
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Let's see what our great team has been up to this week... Tsimafei Trushkin (GGP) Hello, everyone. It's time to sum up the week. During this week, I created the...
Happy Saint Patrick’s Day everyone! I just wanted to pop in really quick and let everyone know I have joined the Celebrating SRDs Game Jam on Itch hosted by B...
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Tackle mechanics updated Faceoff mechanics updated AI defense updated...
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-Added side and top glass that keeps the ball contained -Decrease the mass of the ball, making it travel a bit further more easily (and makes it slightly bounci...
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Welcome to Junk City, Pilots! Today is our first day on itch - So please reach out, make a splash, we'd love to hear what you have to say. The General Idea - Ju...
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INFORMATIONS FOR THE HEIGHTMAP PERFORMANCE TEST: For the perfomance test of my heightmap system I use the heightmap (8K - 16-bit -exr-format) you can find under...
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Well its been a while, hasnt it. There is finally a new build available for everyone, this build is just the same as the online version but how its meant to be...
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I added 2 new modes to RibRab! Infinite: Took the subway surfers inspo to the the limits. Just made the game a basic runner where players can test their skill a...
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v0.1.1 — Sound Update Added a full sound system powered by the Web Audio API. All sounds are synthesized in real-time — no audio files, no extra loading. Th...
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Hello Heroes 👋 The Beta Version of Honorbound POW is now officially available! This update introduces major improvements, new systems, and additional dungeon...
Humans!!! 👽 We have a huge announcement this week: we have arrived in the Production star system!! The journey through Preproduction was long, but we are fin...
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Bugfixes #3...
PAC-SIDE is a fast-paced pacman-based horror game, where you meet your yellow friend! Something bad happened with him..
Hey everyone We have reached a milestone. We are now in the Production Phase. This means we are moving away from testing and building the version of the game. H...
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Features Sessions can now be saved and loaded Session will autosave every 5 minutes or when exiting to launcher GameSystems replaced by Actor Types Multiple Act...
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Day 10! Another instance where I'm cutting it close, but that's understandable because I restarted my job. Woo! The Wulver shares some DNA with the Howler from...
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Devlog Update Wordcraft is now live on Google Play Wordcraft: Warden Runes is now officially live in production, and to celebrate this milestone we are launchin...
🔥 THE MZ FORGE IS COMPLETE 🔥 RPG MAKER MZ SUPPORT HAS ARRIVED! YO! You asked for it, we hammered the code into shape. The ultimate volumetric GLSL shader...
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The demo on itch.io is now matching the version on Steam! Lots of new features and bugfixes...
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Added now icons to the pack...
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Inventory Icons for Food Items in Pixel Art
Hi everyone! Today I want to say thank you to everyone who managed to play on the first day. This is my first game project (before this I always worked as a ful...
Hello! EyeFly, here! Update Time This is just a tiny update to fix a UI layout issue. I forgot to change a 6 to a 7 so the splash screen transition selection wa...
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Hello!! I’ve been working on updating the demo for Ravenous Hand over the past few months, and I’m happy to announce that it is now available to play! Thank...
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Greetings! We've officially left prototyping and started production! We've taken what we've learned in Prototypîng and started applying it in a clean build. We...
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Update – Bug Fix (Second Boss & Depora Quest) Hi everyone! A small update has been released for The Cursed Sigil . I fixed a bug that occurred after defeating...
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Added Lottoshot, Cannon, and Grappleshot Tweaks to info menu Tweaks to shooter textures using Omniball...
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H ey Game Devs! ✨ Work has officially begun on Dungeon Essentials Part 2 for 16Squares — and we’re excited to share a sneak peek of what’s coming next!...
여러 방법을 써도 유니티 디버거가 자동 연결이 되지 않는다면 (디버깅 시작, 디버그하지 않고 시작) 유니티 > 에셋 > C#...
Now, the track Astorath has 3 layers (Full, Orchestral-Only, Metal-Only layers)...
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