Devlogs Page 23
Hello again! As said in last devlog, we started the production pahse of our game! This is very exciting, because after weeks of prototyping and gathering ideas...
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OVERVIEW For last week, I got some help with my QuickTime mechanic. While it was working in the proper way the code was a bit messy and could function better wi...
New Level, Enemies, Boss, Item augmentation and more! Item Augmentation Lineage 2 is my favorite MMO of all time =] Inspired by the item "Enchanting" system in...
heyllo, so new big update that add a few things, no big change but more quality life thigs that can be cool i guess so there a list New main menu 3 save slot to...
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I've now updated the layout to be A4, and improved the accessibility features for both the main PDF and plain text version for PDF/UA compliance, tested with NV...
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Rooster Chase 2 will now use nuitka instead of pyinstaller from now on to avoid getting flagged by antivirus It also makes it harder to decompile but whatever i...
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🌲 Patch 0.1.3 ✨ NEW Added a converter popup to convert wood into another one, useful in the early game Added an auto-swipe to prevent arm fatigue ( H key )...
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This is basically a joke project I'm using to learn more about Unity and Coding. I'm working on adding levels and more content, which will be built and posted a...
Update 3 ## 🐛 Bug Fixes - **Party portrait selection:** Portraits can now be selected by clicking anywhere on them (previously only the border worked). - **D...
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version 0.2- I added a easy print and play table...
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A time-loop journaling game about noticing the world around you.
This is a strategy game inspired from chess and go games You have an amount of money that you use to buy military stuff You position your units to attack the en...
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Experience the first chapter of the Rizz of Zak trilogy- now on your phone! The year is 2108, you are an agent of the MFBI (Modified Federal Bureau of Investiga...
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The Study is a one-page location for Under the Floorboards . It started as prep for my own table and went out to Patreon supporters a while back. I'm putting it...
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Recent changes: V086_C (17/3/26) Press R/J for RTS(rti if R on node) and JMP(jsr if J on node) Address labels auto rename New var type : strings as well as Text...
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Cyber Operator Girl is a fully modular cyberpunk-themed female character mod. Equipped with tactical armor, an operator headset, comm microphone, and sleek cybe...
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v07 is out and its another significant update: VERIDIAN CONTRAPTION — CHANGELOG ================================= v0.7 (2026-03-17) ----------------------- Of...
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Calling all monsters! This is a major update to the game! Descend into the depths of the Dungeon Wilds and help KB Crow find his lost friend Lola Dragon. Meet w...
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CONTENIDO NUEVO en esta nueva BETA 0.9.9 hubieron mejoras graficas, mejores Jumpscares y una mejor jugabilidad! ahora hay dos cámaras nuevas, las cuales retras...
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Updated XTRogue alpha version v0.0.2 - Tidied up data files (Incompatible with packs made for v0.0.1 of game) - Improved UI and fixed bugs of the xedit modding...
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v0.0.3 Added Camera Label at the top of the In Game UI Changed Fixed audio sliders not changing volume...
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I never made a game before, nor coded anything significant. I also didn't, initially, intend this to be much of a game at all since I had started making it with...
Bug Fixes/Patch Notes Added option to turn off flickering light effects to aid with photosensitivity. Convinced Grey to accept pets while he is sitting down or...
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I have restructered the way that saves work in the game so that it will be playable in browser. There are a few things of note that currently do not work correc...
Changes: - Replaced ai-generated Itch.io page background with hand-drawn one. - More consistently refer to the player knight as "you" or "Pelliverre (you)" Fixe...
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Editor New Features Multi-object support Added an object list in the left column Independent timeline management for each object Added Add Object / Delete Objec...
I've got some more work done to our environment - trialing lighting right now. This is supposed to be evening-night state (random gameplay snippets here in the...
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Current Progress We are working on the second level of the game. Game design (Write things here) Environment design (Write things here) Character design (Write...
For this week , a group mate and I designed an unlock escape game protopye. https://playingcards.io/qxjpvm https://docs.google.com/spreadsheets/d/1W7xGb4BnSciEO...
We just overhauled the entire experience for Digital Melancholy ! We want to make sure your games have the best atmospheric sound possible, so we've updated the...
Apologies for the delay on this one! I got deep into building the dialogue graph editor plugin, which ended up becoming a highlight of the release. It’s now l...
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Some people think the University is a place. It isn’t. It’s a machine that turns curiosity into leverage. And sometimes… into something worse. Charterhall...
Version 1.1. – 19/03/26 Fixed the faulty synergy map Added Greymane to the hero list Added "Major Synergies" blinking twice as fast Minor Code Improvements Mi...
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Today’s update brings the Godot Theme Maker into its most stable and powerful form yet. We focused on two main pillars: Total Node Coverage and Full Project P...
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This isn’t a reveal. Everything in this project has always been pushed to a public repository. This post records the software architecture of DIV, along with...
Game 1 - drifting game - grapple cars This game would be a simple racing game but with a twist(thanks jesse). You drive a sick looking drift car that has a grap...
🚀 NEW UPDATE: 57-Track Expansion + MIDI & Ren'Py Integration! Hey everyone! We just dropped a massive update for Coffee Break Beats . We’ve added tons of n...
Devlog – Beta Release Our Beta build is now complete, marking a major milestone in development. Compared to our Alpha, this version focuses heavily on polish...
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We’re happy to announce that FFS, Another Northern Duke?! has been updated. Here’s what’s new: -2 extra endings (with achievements) -epistolary epilogue e...
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1. Adjustments to the Third-Person Movement System The core objective of this phase was to enable players to control character movement in a more natural and st...
Hello everyone! Version 1.5 is now live! This update focuses on making the asset import process smoother and much more stable. I’ve heard your feedback regard...
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Hey everyone! Here's what's new in Physician Simulator: 4 New Languages The game now supports 10 languages . New additions: Czech (Čeština) — I lived in Cze...
NIGHT DRIP: The Big Evolution (v1.1) We read every single comment on Reddit and the forums. You guys were right—the game needed more "life" and more "danger"...
🍬 Candy Shop Update – New Level, Character, Weapons & Mechanics | Diet Survivor Devlog We’ve just released a big and very exciting update for Diet Surviv...
Hours after launch of Pawn Shop, i noticed an error with the ending. Im not gonna say what it is because of spoilers. The need to update the game gave me the op...
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Here's what to expect for the full release of the mod - More bonus characters Character profiles Achievements And LORE 👀 If you want to be updated with tease...
I figured out why the paths weren't making a nav mesh. Apparently they are considered dynamic. Merged them into a static mesh and it worked. Also gave all the b...
This week was all about bridging the gap between high-fidelity materials and actual gameplay logic. Now that the core assets are modeled, I focused on making th...
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