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Devlogs Page 23

Week 4: The bakery production begins!
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2
Game Design
Hello again! As said in last devlog, we started the production pahse of our game! This is very exciting, because after weeks of prototyping and gathering ideas...
2 files
Added items!
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Items have been added fully so . . . you can use those. Chuck bombs!...
Devlog #8 -Help with QuickTime
Game Design
OVERVIEW For last week, I got some help with my QuickTime mechanic. While it was working in the proper way the code was a bit messy and could function better wi...
lvl 8 new sector, enemies, boss. Item augmentation and more!
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New Level, Enemies, Boss, Item augmentation and more! Item Augmentation Lineage 2 is my favorite MMO of all time =] Inspired by the item "Enchanting" system in...
Update NAVI V1.2 to V1.3 (current BETA)
Major Update
heyllo, so new big update that add a few things, no big change but more quality life thigs that can be cool i guess so there a list New main menu 3 save slot to...
2 files
New A4 layout and updated accessibility features
Major Update
I've now updated the layout to be A4, and improved the accessibility features for both the main PDF and plain text version for PDF/UA compliance, tested with NV...
2 files
new game
Postmortem
its out...
1 file
Changes to executable
Rooster Chase 2 will now use nuitka instead of pyinstaller from now on to avoid getting flagged by antivirus It also makes it harder to decompile but whatever i...
1 file
Patch 0.1.3
🌲 Patch 0.1.3 ✨ NEW Added a converter popup to convert wood into another one, useful in the early game Added an auto-swipe to prevent arm fatigue ( H key )...
3 files — 0.1.3
Future
Game Design
This is basically a joke project I'm using to learn more about Unity and Coding. I'm working on adding levels and more content, which will be built and posted a...
New Features & bug fixes
Major Update
Update 3 ## 🐛 Bug Fixes - **Party portrait selection:** Portraits can now be selected by clicking anywhere on them (previously only the border worked). - **D...
1 file
Version 0.2
version 0.2- I added a easy print and play table...
1 file
A time-loop journaling game about noticing the world around you.
What is the objective ?
Postmortem
This is a strategy game inspired from chess and go games You have an amount of money that you use to buy military stuff You position your units to attack the en...
1 file
logan
Game Design
this is new logan...
Out Now- Rizz of Zak Chapter 1 MOBILE VERSION!
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Major Update
Experience the first chapter of the Rizz of Zak trilogy- now on your phone! The year is 2108, you are an agent of the MFBI (Modified Federal Bureau of Investiga...
1 file
The Study for Under the Floorbaords
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Major Update
The Study is a one-page location for Under the Floorboards . It started as prep for my own table and went out to Patreon supporters a while back. I'm putting it...
1 file
C64 Dev Machine - STRING variable type
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Recent changes: V086_C (17/3/26) Press R/J for RTS(rti if R on node) and JMP(jsr if J on node) Address labels auto rename New var type : strings as well as Text...
2 files
Head Collector VR New Mod: Cyber Operator Girl
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Cyber Operator Girl is a fully modular cyberpunk-themed female character mod. Equipped with tactical armor, an operator headset, comm microphone, and sleek cybe...
1 file
v07 Released
v07 is out and its another significant update: VERIDIAN CONTRAPTION — CHANGELOG ================================= v0.7 (2026-03-17) ----------------------- Of...
2 files
Over the Dungeon Wall is here!
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Major Update
Calling all monsters! This is a major update to the game! Descend into the depths of the Dungeon Wilds and help KB Crow find his lost friend Lola Dragon. Meet w...
1 file
NUEVA BETA 0.9.9!
CONTENIDO NUEVO en esta nueva BETA 0.9.9 hubieron mejoras graficas, mejores Jumpscares y una mejor jugabilidad! ahora hay dos cámaras nuevas, las cuales retras...
1 file
XTRogue Changelog v0.0.2
Updated XTRogue alpha version v0.0.2 - Tidied up data files (Incompatible with packs made for v0.0.1 of game) - Improved UI and fixed bugs of the xedit modding...
1 file
v0.0.3
v0.0.3 Added Camera Label at the top of the In Game UI Changed Fixed audio sliders not changing volume...
1 file
Slowly Making a Game
Postmortem
I never made a game before, nor coded anything significant. I also didn't, initially, intend this to be much of a game at all since I had started making it with...
Version 1.0.11 Update
Bug Fixes/Patch Notes Added option to turn off flickering light effects to aid with photosensitivity. Convinced Grey to accept pets while he is sitting down or...
2 files
Web Version Now Functional!
Tech Discussion
I have restructered the way that saves work in the game so that it will be playable in browser. There are a few things of note that currently do not work correc...
post-jam update #1
Changes: - Replaced ai-generated Itch.io page background with hand-drawn one. - More consistently refer to the player knight as "you" or "Pelliverre (you)" Fixe...
1 file
v1.2.0
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Major Update
Editor New Features Multi-object support Added an object list in the left column Independent timeline management for each object Added Add Object / Delete Objec...
Demo build 0.22
I've got some more work done to our environment - trialing lighting right now. This is supposed to be evening-night state (random gameplay snippets here in the...
1 file
Devlog 4-Beginning Stages 2
Current Progress We are working on the second level of the game. Game design (Write things here) Environment design (Write things here) Character design (Write...
Week 3
Game Design
For this week , a group mate and I designed an unlock escape game protopye. https://playingcards.io/qxjpvm https://docs.google.com/spreadsheets/d/1W7xGb4BnSciEO...
🚀 NEW: Digital Melancholy 2.0 - Cyberpunk & Lo-Fi Expansion!
Major Update
We just overhauled the entire experience for Digital Melancholy ! We want to make sure your games have the best atmospheric sound possible, so we've updated the...
Lots of changes - QOL, Plugins, etc
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Apologies for the delay on this one! I got deep into building the dialogue graph editor plugin, which ended up becoming a highlight of the release. It’s now l...
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Charterhall University arrives in ScoreForge
Some people think the University is a place. It isn’t. It’s a machine that turns curiosity into leverage. And sometimes… into something worse. Charterhall...
Version 1.1
Version 1.1. – 19/03/26 Fixed the faulty synergy map Added Greymane to the hero list Added "Major Synergies" blinking twice as fast Minor Code Improvements Mi...
1 file
🚀 Devlog: The "Universal & Persistent" Update
Today’s update brings the Godot Theme Maker into its most stable and powerful form yet. We focused on two main pillars: Total Node Coverage and Full Project P...
5 files
But The Branch Never Merged Back
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Game Design
This isn’t a reveal. Everything in this project has always been pushed to a public repository. This post records the software architecture of DIV, along with...
devlog IDK(change later bruh) - game ideas
Game 1 - drifting game - grapple cars This game would be a simple racing game but with a twist(thanks jesse). You drive a sick looking drift car that has a grap...
NEW UPDATE: 57-Track Expansion + MIDI & Ren'Py Integration!
Major Update
🚀 NEW UPDATE: 57-Track Expansion + MIDI & Ren'Py Integration! Hey everyone! We just dropped a massive update for Coffee Break Beats . We’ve added tons of n...
Weekly Devlog #5
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Major Update
Devlog – Beta Release Our Beta build is now complete, marking a major milestone in development. Compared to our Alpha, this version focuses heavily on polish...
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FFSAND?! update + FFSSLS?! (Roy’s game) DEMO release!
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Major Update
We’re happy to announce that FFS, Another Northern Duke?! has been updated. Here’s what’s new: -2 extra endings (with achievements) -epistolary epilogue e...
6 files
Devlog 3: Fan Yin
Postmortem
1. Adjustments to the Third-Person Movement System The core objective of this phase was to enable players to control character movement in a more natural and st...
🚀 v1.5 Update: The "No More Crashes" Update & ID Assistant
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Major Update
Hello everyone! Version 1.5 is now live! This update focuses on making the asset import process smoother and much more stable. I’ve heard your feedback regard...
6 files
Devlog #2: New Languages, Pixel Font & Mobile Fixes
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Hey everyone! Here's what's new in Physician Simulator: 4 New Languages The game now supports 10 languages . New additions: Czech (Čeština) — I lived in Cze...
MAJOR UPDATE: The Evolution of Night Drip (CG Art, Phone System, Map & More)
Major Update
NIGHT DRIP: The Big Evolution (v1.1) We read every single comment on Reddit and the forums. You guys were right—the game needed more "life" and more "danger"...
🍬 Candy Shop Update – New Level, Character, Weapons & Mechanics | Diet Survivor Devlog
Major Update
🍬 Candy Shop Update – New Level, Character, Weapons & Mechanics | Diet Survivor Devlog We’ve just released a big and very exciting update for Diet Surviv...
Small update hours after launch
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Hours after launch of Pawn Shop, i noticed an error with the ending. Im not gonna say what it is because of spoilers. The need to update the game gave me the op...
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What to expect
Here's what to expect for the full release of the mod - More bonus characters Character profiles Achievements And LORE 👀 If you want to be updated with tease...
And They Walk
I figured out why the paths weren't making a nav mesh. Apparently they are considered dynamic. Merged them into a static mesh and it worked. Also gave all the b...
DEVLOG 8
Postmortem
This week was all about bridging the gap between high-fidelity materials and actual gameplay logic. Now that the core assets are modeled, I focused on making th...
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