Devlogs Page 26
After a long wait Smelted health is back with a brand new expansion. Now users can create their own health bars with the provided materials. this helps better m...
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This update mostly consists of UI and quality-of-life updates. Paving the Road for the Future In this update, I added 9 new shapes that I will use to build futu...
A while back, I came across the concept of pamphlet adventures. I had already been exposed to one-page dungeons, but this format was a little more constrained...
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For this update, I want to unpack one of the most unusual features inside the Oracle: the Bodhisattva Probability . It’s a concept that sits at the intersecti...
Thank you so much for playing and for the feedback! Here's what changed: Fixes: - Fixed food spawner speed working in reverse - Fixed prestige counter displayin...
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We’re thrilled to announce that Ratline is now available on Steam. It’s been a long journey to get here, and we’re grateful to everyone who supported the...
Hey everyone! Sorry for the " slight" delay since the last devlog… but we’re still here! Quite a lot has happened since then, so here’s a quick chronologi...
A week where two things came into focus at once. The PvEP dungeon showed itself — and the community's reaction was immediate. At the same time, the case for t...
I updated MERGE777 with stronger feedback and more dramatic effects. Changes in this update: Much bigger jackpot presentation for 777 Stronger sound effects and...
Simple update. Just made timings good. Score is more forgiving You can now hit the notes both earlier and later notes properly know when they are hittable. No m...
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Remember the old level 55? It couldn't be solved. Gamedevjs jam is less than one month away and I wanted to fix this particular level from my last year entry. W...
Today's the big day! As a first-timer I can't say whether or not I'm going about this whole "discoverability" thing the right way yet, but for all those who are...
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Deep space is defined as much by what we can’t see as by what we can. These days, the focus shifted from the life-giving light of stars to the literal "edge o...
Good evening, my fellow Kindred, 2025 has passed, as well as February. As stated, we’ll publish one devlog quarterly, so since it’s March already, it’s ti...
1. Added cat swap feature (use E or right click to swap right and use Q or left click to swap left) 2.Made the green cat (placeholder sprite) have a grappling h...
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Missed last fornight but want to make sure I didn't miss this one. Still don't have a new build yet since progress has been very slowly picking back up. Almost...
Project Direction In our initial plans the game followed a 3-day structure, in which the player would slowly fall into a cycle of misinformation. As we've progr...
Hey everyone! It's a little bit late for February's Monthly Recap, but here we go :P This is a list of all the new content planned and added to Minifantasy last...
Fixed attract mode trailer playing when the VTuber Mode was live. Fixed QR codes being too low resolution and unreadable when graphics settings were set to 'Low...
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V2.0 is live! The pack has been rebuilt and the brush count increased from 246 to 605+ . This includes 39+ brand new designs, bringing the total to 285 unique p...
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Just added some extra features such as storms, wildfires, better shadows, and other small improvements. Trees should now grow and look nicer now!...
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ねぽらぼリズムフェス!!(Prototype / v0.1.0)を公開しました! ホロライブ5期生「ねぽらぼ」をモチーフにした二次創...
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Update: Added Non-Modded Demo Version A new update is now live! This version includes a clean, non-modded build of the CASE: Animatronics 2 prototype demo. This...
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Dear Creators, For a long time, there was silence in our studio. As many of you know, Leading Innovation Designer was brought to a complete standstill by the de...
So sorry for anyone who follows me and sees this! I usually never do devlogs! This is a very tiny update for HACHAMECHA MARCHEN. You may not know, but I am no l...
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My first sound pack is now available and there will be more coming soon, which makes me very happy! These are 60 sounds of footsteps on different surfaces . The...
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I designed this level… and my friend found solutions I never even considered...
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Changes: - Fixed outlines on some props that were semi-transparent instead of solid black...
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Pushing out a new fix introduced by the fix for the sprite snapping to the corner that causes changes in layers to not get picked up on snapshot...
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03/18/26 continued to set up Altar System further boosted rewards for Task Chest further planning out info sheet for rewards chests...
Devlog #1 – 6March 2026 Discussed the GDD with the team to decide on the game concept and core gameplay. We decided to create a resource management game set i...
Hello! I'm jumping in with an update midway through NaNoReNo! How is it the 18th already??? Unfortunately, I was struck down with a cold during the second week...
While working on my own pixel art, I realized I was spending way too much time placing dithering dots by hand. Aseprite has a few basic matrices, but I constant...
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While drawing my massive 605+ brush pack, I hit a hard limit: Aseprite’s native custom brushes literally spilled off the edge of my screen. I realized my huge...
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🎵 New Release: Fantasy Tavern Music Pack I just released a new music pack focused on cozy fantasy tavern environments. This pack includes 12 loopable tracks...
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V1.0 is live! The free pack has been completely rebuilt to match the quality standards of the premium collection. Every one of the 112+ patterns is now ready fo...
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You can join closed testing for the Android app through the Google Group https://groups.google.com/g/crowos-closed-testing/ testing sound effects...
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Additions: - Added running mechanic so the character won't be as slow (it consumes stamina); - Yellow candy now increases your max stamina by 50; Bug fixes: - G...
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Update initial quat, work around c3 getQuat bug (fixed in c3 on next beta)...
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Announcement: Rescheduling because I don’t have that much time and yadda yadda yadda… Hey guys! I want to simply announce there is a scheduling change, I’...
V 0.3.1 hotfix just some bug fixes I missed in the last update - fixed Sound when losing the fight - fixed discarding when hand is empty - fixed Slash Card trig...
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Hello dear players!! Thank you so much for playing over 10k times and waiting patiently! Vasily was very very happy to meet all of you! We now present the updat...
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Hi, I have been hard at work developing Phoenix USC and have made great progress including layered explosion effects, ambient lighting, improved radar/minimap w...
Hello! Welcome to Checked Out: A Murder Mystery. This is my very first attempt at creating a game (of any kind) and this is where I will be posting all of the p...
Welcome back to “F0lak makes a game by himself in 3 months”. Thanks for stopping by! Is this Chapter 4!? Damn. Check out the other 3. The link is around her...
Hey everyone! Just a quick heads-up: I'm currently aware of a bug and I'm actively working on a fix. I should have this resolved very soon. Thank you for your f...
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*Added a Grim Reaper boss at the end of Heavenly Expanse * Added a few equip-able weapons to the game that increase stats...
Despite initiating a hard reset halfway through the game jam with only seven days remaining, we successfully submitted Deeptower two hours before the deadline...
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Level 60 (Grape-II) has extremely high difficulty level. After receiving feedback, the decision was made to slightly reduce its difficulty level. It is still ha...
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