Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Devlogs Page 26

Customisable Health Bars
1
After a long wait Smelted health is back with a brand new expansion. Now users can create their own health bars with the provided materials. this helps better m...
1 file
Public Concept Version 8 - A Boring Update!
This update mostly consists of UI and quality-of-life updates. Paving the Road for the Future In this update, I added 9 new shapes that I will use to build futu...
An Experiment on an Experiment
A while back, I came across the concept of pamphlet adventures. I had already been exposed to one-page dungeons, but this format was a little more constrained...
2 files
Devlog 3 — The Mathematics Behind Bodhisattva Probability
For this update, I want to unpack one of the most unusual features inside the Oracle: the Bodhisattva Probability . It’s a concept that sits at the intersecti...
Bug Fix Update!
Thank you so much for playing and for the feedback! Here's what changed: Fixes: - Fixed food spawner speed working in reverse - Fixed prestige counter displayin...
1 file
Buy The Ratline
1
6
Major Update
We’re thrilled to announce that Ratline is now available on Steam. It’s been a long journey to get here, and we’re grateful to everyone who supported the...
Devlog - BIG NEWS
Major Update
Hey everyone! Sorry for the " slight" delay since the last devlog… but we’re still here! Quite a lot has happened since then, so here’s a quick chronologi...
🍋 Lumiterra Dev Log #126 · the dungeon opened, the agent followed
2
A week where two things came into focus at once. The PvEP dungeon showed itself — and the community's reaction was immediate. At the same time, the case for t...
Update: Bigger 777 effects and stronger game feel
I updated MERGE777 with stronger feedback and more dramatic effects. Changes in this update: Much bigger jackpot presentation for 777 Stronger sound effects and...
Good timing calculations
Simple update. Just made timings good. Score is more forgiving You can now hit the notes both earlier and later notes properly know when they are hittable. No m...
3 files
Improvements to physics, stability validation and puzzle generation overhaul
Remember the old level 55? It couldn't be solved. Gamedevjs jam is less than one month away and I wanted to fix this particular level from my last year entry. W...
Version 1.0 + What's next
1
1
Major Update
Today's the big day! As a first-timer I can't say whether or not I'm going about this whole "discoverability" thing the right way yet, but for all those who are...
2 files
🌌 Into the Singularity
Deep space is defined as much by what we can’t see as by what we can. These days, the focus shifted from the life-giving light of stars to the literal "edge o...
Relationships and Romance
2
Game Design
Good evening, my fellow Kindred, 2025 has passed, as well as February. As stated, we’ll publish one devlog quarterly, so since it’s March already, it’s ti...
Devlog 3
1
1. Added cat swap feature (use E or right click to swap right and use Q or left click to swap left) 2.Made the green cat (placeholder sprite) have a grappling h...
1 file
Slow progress
Missed last fornight but want to make sure I didn't miss this one. Still don't have a new build yet since progress has been very slowly picking back up. Almost...
Beta Devlog - Martin
Game Design
Project Direction In our initial plans the game followed a 3-day structure, in which the player would slowly fall into a cycle of misinformation. As we've progr...
February's 2026 Monthly Recap
1
Hey everyone! It's a little bit late for February's Monthly Recap, but here we go :P This is a list of all the new content planned and added to Minifantasy last...
Patch 1.0.2 (Full Version)
4
Fixed attract mode trailer playing when the VTuber Mode was live. Fixed QR codes being too low resolution and unreadable when graphics settings were set to 'Low...
1 file
V2.0 is Live: 605+ Pre-Sliced Brushes & A Huge Workflow Upgrade!
Major Update
V2.0 is live! The pack has been rebuilt and the brush count increased from 246 to 605+ . This includes 39+ brand new designs, bringing the total to 285 unique p...
1 file
Fire trucks, trees, and small improvements
Just added some extra features such as storms, wildfires, better shadows, and other small improvements. Trees should now grow and look nicer now!...
4 files
『ねぽらぼリズムフェス!!(Prototype / v0.1.0)』を公開しました!
Major Update
ねぽらぼリズムフェス!!(Prototype / v0.1.0)を公開しました! ホロライブ5期生「ねぽらぼ」をモチーフにした二次創...
1 file
Added non-modded version
1
Update: Added Non-Modded Demo Version A new update is now live! This version includes a clean, non-modded build of the CASE: Animatronics 2 prototype demo. This...
1 file
A Silence Broken: Our Studio’s Rebirth and the Recovery Sale
Culture
Dear Creators, For a long time, there was silence in our studio. As many of you know, Leading Innovation Designer was brought to a complete standstill by the de...
V4 PATCH: VERY VERY TINY UPDATE...
4
So sorry for anyone who follows me and sees this! I usually never do devlogs! This is a very tiny update for HACHAMECHA MARCHEN. You may not know, but I am no l...
1 file
REALISTIC Fantasy RPG SFX Footsteps
Major Update
My first sound pack is now available and there will be more coming soon, which makes me very happy! These are 60 sounds of footsteps on different surfaces . The...
1 file
I Designed This Level… And Thought It Had Only One Solution
I designed this level… and my friend found solutions I never even considered...
1 file
Minifantasy - Forgotten Plains 3.6 Update
1
Changes: - Fixed outlines on some props that were semi-transparent instead of solid black...
4 files
v3.6.1 - Bug Fix
Pushing out a new fix introduced by the fix for the sprite snapping to the corner that causes changes in layers to not get picked up on snapshot...
1 file — v3.6.1
Grimspin Changelog 03/18/26
03/18/26 continued to set up Altar System further boosted rewards for Task Chest further planning out info sheet for rewards chests...
Devlogs
Devlog #1 – 6March 2026 Discussed the GDD with the team to decide on the game concept and core gameplay. We decided to create a resource management game set i...
Halfway Through!
Hello! I'm jumping in with an update midway through NaNoReNo! How is it the 18th already??? Unfortunately, I was struck down with a cold during the second week...
V0.9.0 Released: Stop drawing dithering dots by hand!
Major Update
While working on my own pixel art, I realized I was spending way too much time placing dithering dots by hand. Aseprite has a few basic matrices, but I constant...
1 file
V0.9.0 Released: The ultimate library for your custom brushes!
Major Update
While drawing my massive 605+ brush pack, I hit a hard limit: Aseprite’s native custom brushes literally spilled off the edge of my screen. I realized my huge...
2 files
New Pack Released – Fantasy Tavern Music
1
Major Update
🎵 New Release: Fantasy Tavern Music Pack I just released a new music pack focused on cozy fantasy tavern environments. This pack includes 12 loopable tracks...
2 files
V1.0 is Released: The Free Pack is now a Pre-Sliced .Aseprite Library!
Major Update
V1.0 is live! The free pack has been completely rebuilt to match the quality standards of the premium collection. Every one of the 112+ patterns is now ready fo...
1 file
Fixes + closed testing for Android
You can join closed testing for the Android app through the Google Group https://groups.google.com/g/crowos-closed-testing/ testing sound effects...
1 file
Ghost-B-Gone 0.0.6 update (& an actual tutorial level coming)
Additions: - Added running mechanic so the character won't be as slow (it consumes stamina); - Yellow candy now increases your max stamina by 50; Bug fixes: - G...
1 file
Update initial quat, work around c3 bug
Update initial quat, work around c3 getQuat bug (fixed in c3 on next beta)...
1 file
Announcement: Rescheduling because I don’t have that much time and yadda yadda yadda…
Announcement: Rescheduling because I don’t have that much time and yadda yadda yadda… Hey guys! I want to simply announce there is a scheduling change, I’...
Hotfix 0.3.1
V 0.3.1 hotfix just some bug fixes I missed in the last update - fixed Sound when losing the fight - fixed discarding when hand is empty - fixed Slash Card trig...
2 files
Yandere Jam Update is Here!!
3
35
Major Update
Hello dear players!! Thank you so much for playing over 10k times and waiting patiently! Vasily was very very happy to meet all of you! We now present the updat...
3 files
Repel feature!
Hi, I have been hard at work developing Phoenix USC and have made great progress including layered explosion effects, ambient lighting, improved radar/minimap w...
Welcome to Checked Out: A Murder Mystery
Game Design
Hello! Welcome to Checked Out: A Murder Mystery. This is my very first attempt at creating a game (of any kind) and this is where I will be posting all of the p...
From Game Jam to Next Fest, Part 4
Game Design
Welcome back to “F0lak makes a game by himself in 3 months”. Thanks for stopping by! Is this Chapter 4!? Damn. Check out the other 3. The link is around her...
Quick Update: Working on a Fix!
Hey everyone! Just a quick heads-up: I'm currently aware of a bug and I'm actively working on a fix. I should have this resolved very soon. Thank you for your f...
2 files
V.24_Grim_Reapers
*Added a Grim Reaper boss at the end of Heavenly Expanse * Added a few equip-able weapons to the game that increase stats...
AfterJam's Update
Despite initiating a hard reset halfway through the game jam with only seven days remaining, we successfully submitted Deeptower two hours before the deadline...
2 files
Balance Level 60 (Grape-II)
Level 60 (Grape-II) has extremely high difficulty level. After receiving feedback, the decision was made to slightly reduce its difficulty level. It is still ha...
Enemies
1
Hi everyone! I know its been a while but I've added a ton of new gameplay to the first area, which is now called: "THE ESCAPE TUNNEL" It doesn't reveal much, bu...
Loading more posts...