Devlogs Page 33
Hello everyone! Today marks the most significant milestone in the journey of Logic Defense . After months of development and invaluable feedback from this amazi...
I am incredibly excited to announce that my very first complete game, Pixel Adventures , is finished and available to play! Going from a blank project to a full...
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Hi Folks, I've recieved some feedback today and it appears I have an error on one of the cards, the action on the Ming side of the card has the wrong icon, so I...
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As I receive feedback in the comments, I'm trying to push as many fixes as I can ASAP. Is this something you'd wishlist on Steam? Let me know!...
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for a few days the downloads were not available, I fixed it and they are now...
🎮 UI Overhaul The in-game interface has been significantly improved to provide a cleaner and more immersive experience. Redesigned character and inventory UI...
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I updated the software/app to make it more ergonomic and professional. I added full licenses if you ever need. I also corrected a few bugs...
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A rather annoying bug appeared that was exceptionally difficult to track down has been fixed. Fixed Armor Flashing when attack animation would finish. (This one...
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Se ha trabajado en lo siguiente: Se ha mejorado la forma en la que se muestra la info de la vida y del ki. ANTES AHORA Se ha mejorado el comportamiento de la CP...
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Update 0.9.6 FIX: Start Battle (hidden 2D layout) FIX: make follower invisible in vehicles FIX: no menu in vehicles (needed) FIX: followers wont disappear anymo...
Hello everyone. I haven't posted diaries for a long time. Although the work was going on. No longer so noticeable, maybe, to brag every day. Climb under the hoo...
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🎉 Update: Silent Login System Added! You can now jump into the game instantly with our new Silent Login system . No login steps required — just launch and...
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Demo is Released 🎉 I have finally released the demo for my visual novel Roses! I wanted to make a comedic dating sim like the ones I grew up playing and all...
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Dear Oneironauts, We've added the Front Page as screenshots, so you get a visual grasp of what you can download for free: this is NOT a "technical rules manual"...
There was a small bug in the demo that made it impossible to restart the level. It now resets automcatically once the level has been completed. So you can play...
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Added maximize button for mobile...
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Endless runner where you are a chicken escaping a farm
What to expect in Pok Demon: High-Stakes Decision Making: Every card drawn can mean the difference between life and death. You must carefully choose when to pla...
Trollzard the Werid - the episode 1 demo has recieved its first general update. What is changed? level 2-7 have been modified - some traps are removed and the l...
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The first month has been a really exciting time for this project, I got a lot of the basic systems working like: Customer spawning Customer prefered recipes Day...
This week I was able to move "making main menu", "improving inventory ui", and "making different objects" to the done column and I added "item stacking" to the...
Very tiny bug fix today. Not sure I'll ever get around to another big content update to be perfectly honest, but I know some of you still check in most days, an...
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Hello every one! I'm creating this post to showcase a new system, and talk about some more upcoming changes! PvZAleph's next updat e will be the game's 1.0 rele...
Added -Made the final time display for the main ending and the Reincarnation ending when you have the timer on -Added a proper way to get the "RESET" secret wor...
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The skill trees always had unused potential. You’d earn 21 Skill Points across a prestige run, but the old trees only had room for 14 — leaving 7 SP just si...
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v1.11 brings some small rules updates and clarifications, and one more substation change. The big one is in how attack rolls are made. It was a bit too punishin...
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This one started as a research conversation. I was looking into the Canadian WW2 soldier Léo Major — known as "The One-Eyed Ghost" — who single-handedly li...
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This update focused on making battles feel clearer, punchier, and more rewarding, while also improving how tag builds come together during a run. Critical hits...
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Boss added for every zone! More items added! (Icons will come later) More equipment added! Mobile compatible , now running in portrait mode! (It suits the game...
A rework of the whole system is here! Additions - Added Pre-Defined World Generation Structures (shortened to PDWGS) - Added a 10-tile long hallway at the exit...
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Nous sommes ravis de vous présenter le Volume II des Aventures dans les Terres Extérieures , un recueil de quatre scénarios palpitants pour les amateurs de j...
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Hi guys ! Just a small post to update on what I've been working on so far ! First and foremost, yes , I am still working on the project. I currently am studying...
- minor changes...
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Old-school boomer shooter made with EFPSE
Added a complete new pack of explosions (10)...
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Visual Effects Pixel-Art Assets
Hey welcome back! I'm here with an update for Charlotte! Lets get into what's new! What's new?: More areas More buttons for areas A second character Buttons tha...
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Hey everyone! 👋 StarDefense is officially live! I wanted to share a bit about how this came together. What is StarDefense? A 3D tower defense game inspired b...
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I have now added the ability to pause the game, which means you can now go to the main menu at anytime allowing you to quit at anytime instead of having to lose...
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こんにちは!フォロアーの皆さん! 私がプロトタイプとして開発した "Tower of Asteria" をリリースしました。 ぜひ手に取...
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Just shipped something I've been wrestling with for months. The Inspection puts you in a crumbling tenement with a clipboard and impossible choices. You're ther...
Rooster Chase 2 is now open source! Code is linked in the description if you want to look at it...
Update 1.1 is the biggest update to The Pale Piper since launch, introducing a brand-new endgame challenge, a mysterious new NPC, the first wave of additional l...
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ImagiChess is a creative sandbox where you can build your own armies, design custom pieces, create unusual boards, and test strange ideas in actual matches. You...
As always I'm happy to hear feedback and suggestions or ideas over at discord or just come say hi! Spring starts and it starts with a spring sale and spring cle...
In this devlog I'm going to talk about progress clocks and my work towards implementing them in a hands-free environment. Progress Clocks A Progress Clock is a...
figure it's time to announce to the world that this is happening! i've totally overhauled my vscode-based data editing tool Depot to be a standalone data editor...
Carnotaurus Day 1 Nerf & New Dinosaur: Compy (Compsognathus). To compensate for the nerf, the Compy is now here! They gain strength in numbers...
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Ive been working on doing my own shading in teh game so that we dont have to rely on the crappy godot 3+ shadow system since the bias and all of that is usually...
Discovered the analytics button. yhanks to like the five people who put me on a list (not the no flight kind) before the zine was even completed. It's genuinely...
Currently, everyone's AI is pretty cheap and it makes the game hard. So I'm planning to convert them to have MUGEN's default AI, while also simplifying the move...
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