Devlogs Page 37
Version 2.0 is a major upgrade that turns Dynamic NPC Routines into a true world simulation system. NPCs are no longer confined to a single map. They can now mo...
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An experimental WebGL version of the demo is now available to play on itch.io . It needs some refinement and polishing but give it a shot and let me know what y...
Build 0.1.2 is now available. This update introduces the first version of the equipment system. You can now equip weapons, armor, shields, and innerwear from th...
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A new demo with a solar system built with all the latest procedural features is live over at: https://parallel-cascades.itch.io/procedural-solar-system...
What's New v1.2.7 Label picker — operand fields on branch and jump instructions ( BNE , JMP , JSR , etc.) now show a custom dropdown listing all labels define...
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Added save slots, allowing you to have up to three different games saved. Handy if you are trying different things. You must first define which slot you want to...
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The light of the Aegis is stronger than ever! After a week of intense development and balancing, the first major evolution of Aegis & Abyss is finally here. I'v...
I will update the game's engine to Unreal engine 5.0.3 at possibly june 2026 Best regards Vaultline Studios™ and Szelep™...
Hello, strangers! Today, I released the first update for my game! It's kinda small, but at least it's something! CHANGELOG Exchanged some sprites, such as the H...
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Making the world's worst obstacle course(?) Aside from the idea development we worked on in 4.1, study this week was creating a simple game within our self-stud...
What's New: Domination Mode The biggest update yet — a brand new game mode that changes how you play Clashroids. Instead of racing a timer for points, two tea...
One more game for the GMTK game jam
An in-game wiki and a new notification system. 📖 In-Game Codex The biggest addition this patch is an in-game wiki. Discover units, mechanics, and lore entrie...
1 file — 0.2
So uh, Jaheno is on life-support and is on the edge of being cancelled. Mostly the reason for this not only the lack of motivation (ENTIRE MONTH) is that I’ve...
Unused File Scanner is now available for RPG Maker MZ. This plugin scans your project to identify unused assets across your files, making it easy to clean up an...
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New Idle Animation! I added some subtle movement to the mad professors lab coat in the giant cutscene/intro sprite. As usual, everything in the pack remains fre...
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Sorry for the wait! The performance issue should all be fixed now and I'm doing a quick update to balance the game and fix AI movement issues...
Delivery and Haggling System is now available for RPG Maker MZ. This plugin introduces interactive negotiation and delivery-based gameplay, allowing players to...
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Hello Everyone! After almost 1.5 year of late night and weekend development, what started as jam project has finally arrived as a full Steam release! It's been...
The new version of the game (1.1) is here! Added volume visualizer bar when recording Fixed audio not stopping when stopping the cutscene...
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Hi folks! Patreon's current policy limits access to Adult/18+ content to paying subscribers. In order to comply with it, we've moved the hosting of our adult co...
Howdy! Today I come with a prototype of crucial mechanic and one brand new track affiliated with this mechanic. I've recently built myself a python tool to visu...
A new update of the Parade March LCP. Includes two new NPC classes: Minuteman (Support): Provides new opportunities of attack by planting their flag, which can...
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PowerCorp 2026 Development Roadmap...
A hard sci-fi survival sim where each decision costs power.
Lots of stuff going on this week. Possibly too much. On the content side, two main ambitions. This week's experiment was to invert the usual dungeon structure a...
Focus capabilities. Agent can now use focus tools to embed a message into the auto-prompt. This keeps it on-track Browser freeze after button click bug fix. Con...
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🚀 Update: Referrals, Demo Mode & Social Features A new Run4ever update is now live, focused on improving discoverability, sharing, and on boarding for new pl...
Good morning! It's been another busy week, but I managed to make some time to work. My primary focus was on the events that occur after defeating a major boss...
Melee Slash er Update #3 Current Version: 0.8. Hello again. This update focuses on further refining the combat, audio some bug fixes and some code optimisation...
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2602.1.4.0 You can now skip routine occurrences Enhanced heatmap calendar logic Added habits to the heatmap calendar Easter event: 3 new exclusive items...
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-== EN ==- I am presenting Version 1.0.2, which introduces a host of improvements, fixes, and changes. The list is as follows: 1. New original music created by...
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UPDATE LOG Welcome to version [1.1.0]! We’re happy to share what’s new in this version: Story Mode added.- 25 Story Mode levels added. Number of starting al...
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This update introduces the track: "Astro Defense" to my Space Arcade Music Pack Seamlessly loopable Includes stems for customization Tempo: 130 BPM Track Previe...
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bbq graveyard and squeeze no longer pushing your mouse unless you destroy her grill and stuffs...
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A bit over three months has passed since the Phobos Down release, so it's a good time for a look back. The plan I set out to make a perfect twin-stick shooter f...
The Journey Begins Today! Alenia Studios is thrilled to release our essential fantasy music kit for indie developers. 🎹 Handcrafted Soul Every note in these...
added prefab of canvas music system so you wont have to re add to every scene and edit it, and fixed the layout,free profile and added images...
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The limit of turns has been increased to 20 because some users complained that 10 was not enough The itch.io cover has been added as a background image to provi...
i have uploaded beta v1 to the main itch.io page and on git hub! thank you I'm most active on GitHub but will check this site often. Happy building...
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Warning: you must delete the old version and use this one in the future. Live updates will work — the old version is broken for live updates. Version 7.0 Most...
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-Custom level loading -Editor (now in same thing) -Main Menu (we already had 1.0 so this is 1.1 now despite being a major update haha)...
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Fallin’ Block Risin Balloon is a falling-block puzzle game where you connect blocks horizontally to clear them and guide a balloon upward. It’s inspired by...
-- General -- - Fixed Pause Menu locking the game -- Enemies -- - Enemies now have bullet tracers -- Player -- - Quickswitch now switches to weapon 2 without ne...
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Hi everyone! V0.1 highlighted some issues with food accumulation. It wasn't a bug, but rather a side effect of cities constantly trying to out-produce their con...
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Check out the newest level, the junkyard! Fight against enemies in a wasteland with stronger enemies and a new boss! Added: The Junkyard (second level) Pestilen...
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Been watching how people are actually playing, and one thing is clear: You’re not here to play it safe. So I pushed the crime system further. What’s New Exp...
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This one is a polish pass on the Void Scroll system introduced in v0.63, plus a few small UX improvements that have been bugging me. Short release, high quality...
1 file — 0.64.0
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