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Devlogs Page 38

Infinite Train Company - Sneak peek of the shop in the game
Game Design
What do you think? Devlog: I Redesigned the Shop for My Idle Train Game...
Now CC0 license
3
Major Update
Heya Another one bites the dust, this asset pack of bows and arrows is also CC0 license aka public domain, go wild and hope you enjoy using it as you wish to an...
1 file
Devlog 4🔨
Another devlog is here since... long ago Well, the last devlog was posted in december, but the work didn't stop! I just haven't posted since😆 Here's what cha...
Pin-up Lexi and 13 other Waifu v1.05a
1.05a Bug fix for Kleio apply decal. Thanks KR for reporting...
1 file
Media-309 Game Project
Culture
https://playingcards.io/8yhkak https://docs.google.com/spreadsheets/d/1GKkfLCENKOsx9R3IhtI7UdzPvT3O0RS6/edit?us Our goal was to design a room escape board game...
Week 4
Using the scene from last week, I downloaded the assets from MyLO and imported them into the project. I the player health script was using TMPro so I went and m...
Senator's Letter #1 UPDATE 22.03.26
As of March 22, 2026, I would like to report that I am currently in real-time production of Legends of Evangelada . I have reached the stage that I described in...
New files uploaded! Nice little update!
Clean up of mechanics and some added tools for increased replay potential and a bit more support towards a genre agnostic toolbox...
2 files
raidsim v.0.7.1
This update focuses on cleaning up a few issues that slipped into v.0.7.0 , mainly around M12S P2: Idyllic Dream and WebGL . Nothing huge, but these fixes shoul...
3 files
Ver 2.6 is OUT!!!
After working for a while. I forgot about making a file to compress into a .zip file. And now Version 2.6 of Incredibox Sprunki 3LSOWJD Infection is out!...
1 file
Twilight Update - v1.1.0
Major Update
It's been a while since the last update, but this one brings a new dungeon , a new character + starting background , a couple of new Sigils , and more. New Dung...
1 file
JY Weekly Progress Report Devlog 6
1. Claim This week I worked on the lore doc again... but I was required to by assignment so yeah. Thought about some things in more detail, with help from the W...
Chess Visualizer version 0.66, color theme generator and performance improvements
Performance improvements Calculating arrows is now about 10 times faster and stutter less Theme generator Added shapes to themes for easier visibility of the ch...
1 file — 0.66
ARSENAL OF THE DAMNED
Arsenal of the Damned is going to be a built in expansion to CORSAIR Gruntworks. This update is a finishing pass as well as a content update. Almost everything...
海底神殿の秘宝 更新報告5
http://www.ebios.club/article/520267340.html 海底神殿の秘宝 更新報告5 海底神殿の秘宝 海底神殿の秘宝 更新報告5です。 更新...
1 file
Lore Update
Added some secrets to the game try to find them if lucky...
1 file
Update 1.99.83
Fixed Bug with Vex Tanks not seeing Lusk Troops. Fixed bug with Vex Air not seeing enemy's correctly. Adjusted Performance test Map. Added 12 New Tree Models (...
1 file
Light Cars & 4x4 Racing Assets
2
An Asset Pack that will allow you to create two arcade games, one ispireted from light cycles mode from Tron game and other from Bigfoot Nes game...
1 file
StellarDrive now has a Steam page!
5
Major Update
I’ve spent the last year or so polishing the game and improving its gameplay, thanks to all of your awesome feedback and suggestions. I hope you like the new...
Devlog #20:Build Output Test / 出力テスト
今週やったこと / What I worked on 実行ファイルの出力について試しました。 Tested building executable files. 開発メモ / Developer No...
Update Notice #9
Hello. Thank you for using War and Politics. Guiding you through the update #9. 【Update】 - Rebel System Added Rebels can now apear through the algorithm. Ca...
6 files
Version 1.2 added cleaned up core flow and clarified assists
- Fixed Spelling - Changed Speed to Instincts - Added Coordinating and Conflicting actions...
1 file
Design My Own Unlock!
Game Design
Before the tutorial, my partner and I first discussed the game theme. Since we only needed to design about 10 cards, the plot had to be concise and easy for pla...
Finally, some progress...
1
6
I've managed to iron out kinks that were driving me crazy. Here's a small video showing off the new areas, and also the new textbox I implemented, and new behav...
Fixed Linux Bug
Fixed a small issue with KnightLeft working on windows but not on Linux As K was to be k (lowercase), as Lunix is case-Sentive! No changes in windows...
1 file
Building a Better Workflow (GUI, Tools & Direction)
4
This week I focused heavily on improving the overall usability of AME Engine, especially its GUI and the way tools interact with each other. A big part of the w...
Ghost kingdom itch.io release
Major Update
Ghost kingdom demo is now available here on Itch! It is a large demo with just over 1 hour of gameplay. Please let me know what you think...
1 file
Void Eaters v0.1.4a
Void Eaters - v0.1.4a patch notes: Impoved UI for summoning and casting panels Spells are now slightly more powerful Fixed bug when some resources might not be...
1 file
Stress testing the potato
Game Design
Built a skyscraper testbed to see how far the GT 1030 can be pushed. Procedural high-rises — same extrusion pipeline that builds houses, just cranked up to...
RAVAGED BY STORMS released on itch.io!
2
Major Update
Dear sailors, we're happy to announce that Ravaged by Storms has now been fully published on itch.io! There's the full PDF, a poster map, VTT assets, an officia...
Extending cybernetic lifestyle (devlog)
Another sense "organ" has been added: the humble universal serial bus (USB) port. You can obtain it in the garden area past the server room maze, the antechambe...
V1.2.0 appeared, Save is Here :)
Major Update
Balloon Buster Demo – Version 1.2.0 Update We are pleased to announce that Version 1.2.0 of the Balloon Buster Demo is now complete. This update introduces se...
1 file
Turning the main menu into a propaganda poster
BarrelStorm’s main menu is slowly turning into a propaganda poster. I wanted the first screen to feel like it belongs to the world itself: loud, militarized...
GL Weekly progress check Week 28
Claim: This week i worked on having both the player and enemy able to take damage and die and i tried adding a dash to our character. Evidence: Video Reasoning...
v2.9 +40 New Reactions
2026-03-22 40 chemically accurate reactions added across 10 categories, all verified against real A-level chemistry: Reactivity Series (metal displacement) Fe +...
1 file
Final part now in proofreading and game testing phase.
The final part of the adventure - the Greenrock Spring Grounds are now finished and going through proofreading and game testing. In this part the heroes must en...
SMU Update 1.0.2
Major Update
Hi everyone ! - Animation for the setting button - Animation for the play button - Credits menu and changelog menu in settings - Improving the real game...
3 files
KA Weekly Progress Report Devlog 6
C: This week I worked on and finished the "main menu" card and moved it from to do to the in-progress column to the done column. I also moved "mouse' card to in...
Distance Based Reward Scaling and Performace Improvements - v0.2.15
1
2
- Money / gold reward from all events, pirate victories, and contracts now increases/ scales with your total distanced traveled up to 100k miles (This was how p...
1 file
Devlog - CT_DevModeManager v1.4.8 (Update)
CT_DevModeManager v1.48 Improved DevMode opening flow for better scene stability DevMode no longer tries to stay on menu-based scenes Opening DMM from menu-rela...
1 file
Update Incoming!
7
The next build adds character creation: origin, bearing, distinctive feature, soul type. Each layer shapes how the world reads Custos — and how Custos reads b...
WIP 22mars2026
1
2 main new possibilities : - Interact with people (discuss/deal) (20% done) - Space ship fighting (40% done) + General updates (fight against humans, cities/vil...
V0.5 release
1
Hi everyone, this would mark the first update for the game here. The progress was a bit slower than what I would like, but I had to pivot and refactor certain t...
3 files
Another level completed: Level 2
Another level completed: Level 2...
Embark on a journey through the cloudy kingdom delivering letters to their destinations.
NG Weekly Progress Report Devlog 5
Claim: I worked on the character design card that is currently in progress Evidence: I looked at some examples of top down characters and decided that this angl...
glassroots_n1,0 out now!
Major Update
n1,0 changes a lot of things! that's why it requires a version reset. see this as a v2, after v54.1 the n stands for '"new"', because this version will always b...
1 file
PONG DevLog
Major Update
I did these bonus activities, didn't realise they were bonus until I already did them lol. ensure that, when the ball is lost off the edge of the screen, it res...
Prototyp 2: Mini-mysterium — nu spelbar i webbläsaren!
Major Update
Jörn Mysterium har fått sin andra prototyp, och den här gången kan ni spela den direkt här på itch.io. Vad är det? Ett kort mini-mysterium (~5 minuter) s...
1 file
Mauzcraft 2.2
Mauzcraft 2.2 is now out!...
2 files
Text Alignment Bug Fix
2
Hello friends! Heres what I've done: Fixed a bug causing text alignment for buttons to not be respected. This bumps version up to v2.4.1...
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