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Game Devlogs Page 42

Release The Adventures of Rosiel 0.6
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Всем большой привет! Настал тот момент, которого мы все так долго ждали. Мы наконец гото...
V 1.3 I cant remember...
pretty sure this just cleans up a lot of the Game UI and more scaling tweaks. Also! added proper dog upgrades (ofc dog UI is still ruff...)...
2 files
v1.0.0 + Remixes
Marketing
Along with the release of v1.0.0, the serious-this-time-soundtrack + very unserious joke-remix album ' Great Flarp Birb 2 +Remixes ' releases! This time, feat...
Devlog #2 – First Playable Demo
Major Update
Hello again! We are Cochayuyo Studio, and we’re excited to share our progress on Joffrey’s Island . Since our last devlog, we’ve moved from early ideas an...
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Minor GUI Improvements and Fixes Update
Corrected an issue where the new registration button would not recognize an active internet connection. Improved, fixed, and updated several GUI elements for cl...
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Steam Announcement Trailer
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Excited to announce that we keep working on a demo version of the game! Here's the Announcement trailer for Steam version...
Substitute RadarChart’s text label with the icon label
Substitute RadarChart’s text label with the icon label, and add the legend of value in chart...
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Plans
Game Design
It has been a little while since looking at this project. When I first published it I was fairly satisfied because it met the minimal requirements to be conside...
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​Apr 20, 2026 Playtest
Game Design
I thought it’d be helpful to me to review the playtest session from last night, scene-by-scene, to review my own findings and detail a bit how I’ve tweaked...
1 file
Official Launch of ALLSKIII's First Demo
Major Update
Try the ALLSKIII demo, and help the sole developer continue improving this tool for competitive players...
1 file
QoL Updates v2
Added autosaving, autoloading if you continue, pausing feature, and other improvements...
Queen’s Quest is releasing on...
Major Update
My game Queen’s Quest is releasing on April 28, 2026 —that’s ONLY 5 DAYS AWAY! 👑⚔️ Starting right at launch, it will be available with an EPIC 20%...
DEVILEATER - PATCH 1
ATTENTION ALL EATERS: Devileater Demo PATCH 1 has arrived! Full changelog: WHAT'S NEW: + Added a settings menu that persists between sessions More details follo...
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Sticky Note changelog.
Okay, I have... too many sticky notes on my desk. I am gonna type them up here so I can throw them away. I had a kanban going across the tv underneath the top t...
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Double Hic is Now Available!
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Major Update
It's time! DORM TILL DAWN 2: DOUBLE HIC is now available from my store or here on itch. The DLC adds an extra mini-adventure in the midst of the original game w...
Idle Dungeon v0.3.0 - 4/23/2026 Update
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Major Update
Bigger update than I intended, so I've decided that this is 0.3.0. But first, I would like to thank @Adonis. They left the first review on this game and provide...
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v1.0.3 Released
Fixed incorrect level collision towards the end of Zone 01...
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Chao Desktop Pet v1.2 is out! What's new?
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🌟 Chao Desktop Pet v1.2 is out!🌟 Let's take a look at the new features! 3 new animations: Cry, Look Forward (to the screen) and Mocking!) Hero, Neutral an...
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Devlog 1
recently made the game public now try it! yeah uhh idk why im posting this enjoy a dihtime (pun intended)...
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Now You Can Play Mario World Dash in itch.io
Game Design
Since development of 2023, release and removed of 2024, we had officially bring back the game! How was Mario World Dash Created? In 2023 I was a developer into...
Please play my Game I spent a While on It
Marketing
I spent a while on my game and it is actually good. Download now I have a vid to show you almost everything:...
Forgotten Birb Remixes
Marketing
-2nd, and Final Addition to the joke-remix album ' flarp birb horror +Remixes ' releases! (adds the forgotten remixes Track 2 & Track 6 , and adds the two amb...
I did a thing... sort of.
This week in development, The player movement sprite sheets have been completed (for now at least) and I've begun implementing a basic player controller using U...
Axis Jump - Devlog 05
I just realized the core mechanic was exactly what I had in mind… but it’s honestly not fun at all. So I started simplifying the axis/aiming system. Now the...
Another update..
I've added a mew monster, he is spawnable from the forest. New map! It is named "The Hill," currently containing only one monster and is based off outside of th...
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Player movement is now more smooth
Major Update
Player movement is now more smooth and stable. Keep exploring, -Met-wally games...
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Devlog2- The continuation of an adventure!
What’s up everyone! We’re here to share some important progress on our project, Phosgem . First of all, we’re a group of three friends with the goal of cr...
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You Use AI? Yep. Here's why!
Game Design
So I know sometimes AI usage kind of turns people off. I'd like to use this post to explain myself. I am a writer. I write stories. I build worlds...but I can't...
sad news
Welp, unfortunately, due to the very nature of how persistent values work in renpy, i am unable to fix all the bugs in the game, because the bugs are like a hyd...
Less than 48 hrs left on Kickstarter‼️
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There's only 44 more hours to go to the end of our Kickstarter campaign and we're very close now! 79% funded (around the same time yesterday, we were only 71% f...
Deco Catastrophe 1.1.0 Update
Deco Catastrophe 1.1.0 Update :D - Added 19 new furniture - Mobile Version and controls - UI adjustments - Fixed completion timer error - Improved floor furnitu...
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DAY 4 RELEASE.
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Major Update
oh my goodness. back at it again with another update... thank you for 600 backers! there's 48 hours left in the campaign... (which, if you've not been keeping u...
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The tab strip nobody loved
Major Update
Two panels at once, no swap. The left side of the gameplay screen used to be a tab strip: Battle Log on one face, Ship Panel on the other, with an auto-swap tha...
2 files
Yeah boring update after 8 months lolz
Soooo this update is about bug fixes, don't got much time because I have jobs and will continue to get a diploma somewhere else also agnes tachyon cortisol upda...
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Intégration Ennemis
Je suis actuellement en train d'intégrer les ennemis, avec leurs différentes actions et effets. Par exemple, un effet d'explosion au bout d'un certain temps...
Updating NORMAL version up to 1.1
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Update the NORMAL version to 1.1. The fire blocks have been removed from the first few screens so that no lives are lost. These screens are intended as a short...
Growth Stages Artwork
Tech Discussion
The Art Pipeline It's almost been a month since I started, and I'm making slow but steady progress. Yo! Today I'm going to share one of the game's most importan...
as promised, first demo!
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Major Update
first ever demo is out babyy this is largely the demo version ran at Anime Fest! + 2026 with a few minor tweaks: - fixed typos (unless i missed some still) - ui...
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Week 1- Player Movement and Block-out
Game Design
Week 1 progress went wonderfully! I blocked out a simple design for my my ideal level rooms and imported my self-made character and two enemy pixel arts. The mo...
New game for metally man!!
Major Update
You lose consciousness as you fall into the thrashing sea below, knowing YOU CAN’T SWIM. Your mind is filled with dreams of water, flowing angrily around you...
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Indev_26/04/24
> The factory has grown...| Mechanics and Scripting: + load_level() now comes with a parameter for determining a direct load into a level from a menu, or a tran...
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Image Fix
Major Update
Hopefully fixed images...
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You are a lanternfly named Larry who finds himself in New York City
No one told me about my bad sea and gifs
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To all pirate lovers, I just realized my sea sucks. I worked on hard on a better sea even used my painter girls color corrected eyes for the best blue for your...
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FLICKER is out — a small idle game about a patient crystal
Major Update
After about three months of quiet work, I am putting FLICKER into the world. It is a single-page idle game in an aetherpunk register — closer to A Dark Room t...
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Update 1.1
Major Update
¡El juego ahora es divertido y tiene un propósito! Los enemigos ahora te hacen daño, además de que ahora puedes saltar para esquivarlos...
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BPM - Devlog #1 - Pivoting after day 1
Postmortem
Overview: setting up a good 3-day-long game jam BPM, Bionica Pro Mortalis , is our entry for Ludum Dare 59, a 72-hour game jam taken place in April 2026. This e...
Juicy Breakout DevLog
🛠️ Devlog: The "Second Half" Update Focus: Black Bricks, Skill Trees, and Late-Game Progression 🔳 The Black Brick (BB) System We introduced a new, tough...
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Alpha Music Update 0.2.0!
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I added some more Music - Added 2 new tracks so now there is 3 different songs - Journeys Beginnings (The original Song) - SokoCraft - Trials of Tres - Added Mu...
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UPDATE / BUGFIX
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ixed a screen corruption issue that occurred when playing multiple times in a row on the web emulator. There was a problem with the VRAM clear process. No issue...
Here comes the Dragonzord!
Dragonzord lay dormant in the sea off the coast of Angel Grove for an indeterminate number of years. After creating her evil Green Ranger, Rita Repulsa gave him...
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