Game Devlogs Page 44
There's only 44 more hours to go to the end of our Kickstarter campaign and we're very close now! 79% funded (around the same time yesterday, we were only 71% f...
Deco Catastrophe 1.1.0 Update :D - Added 19 new furniture - Mobile Version and controls - UI adjustments - Fixed completion timer error - Improved floor furnitu...
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oh my goodness. back at it again with another update... thank you for 600 backers! there's 48 hours left in the campaign... (which, if you've not been keeping u...
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Two panels at once, no swap. The left side of the gameplay screen used to be a tab strip: Battle Log on one face, Ship Panel on the other, with an auto-swap tha...
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Soooo this update is about bug fixes, don't got much time because I have jobs and will continue to get a diploma somewhere else also agnes tachyon cortisol upda...
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Je suis actuellement en train d'intégrer les ennemis, avec leurs différentes actions et effets. Par exemple, un effet d'explosion au bout d'un certain temps...
Update the NORMAL version to 1.1. The fire blocks have been removed from the first few screens so that no lives are lost. These screens are intended as a short...
The Art Pipeline It's almost been a month since I started, and I'm making slow but steady progress. Yo! Today I'm going to share one of the game's most importan...
Hello everyone !! We’ve been working hard these past few months on our mobile game Cat Hero: Clicker RPG , and we’re really excited to finally reach a big m...
first ever demo is out babyy this is largely the demo version ran at Anime Fest! + 2026 with a few minor tweaks: - fixed typos (unless i missed some still) - ui...
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Week 1 progress went wonderfully! I blocked out a simple design for my my ideal level rooms and imported my self-made character and two enemy pixel arts. The mo...
After about three months of quiet work, I am putting FLICKER into the world. It is a single-page idle game in an aetherpunk register — closer to A Dark Room t...
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You lose consciousness as you fall into the thrashing sea below, knowing YOU CAN’T SWIM. Your mind is filled with dreams of water, flowing angrily around you...
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> The factory has grown...| Mechanics and Scripting: + load_level() now comes with a parameter for determining a direct load into a level from a menu, or a tran...
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Hopefully fixed images...
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You are a lanternfly named Larry who finds himself in New York City
To all pirate lovers, I just realized my sea sucks. I worked on hard on a better sea even used my painter girls color corrected eyes for the best blue for your...
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¡El juego ahora es divertido y tiene un propósito! Los enemigos ahora te hacen daño, además de que ahora puedes saltar para esquivarlos...
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Overview: setting up a good 3-day-long game jam BPM, Bionica Pro Mortalis , is our entry for Ludum Dare 59, a 72-hour game jam taken place in April 2026. This e...
🛠️ Devlog: The "Second Half" Update Focus: Black Bricks, Skill Trees, and Late-Game Progression 🔳 The Black Brick (BB) System We introduced a new, tough...
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Another update! Mainly a lot of progress in fixing a couple pending bugs in my HTML engine, adding some features (like cool transitions), there are a few new gr...
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I added some more Music - Added 2 new tracks so now there is 3 different songs - Journeys Beginnings (The original Song) - SokoCraft - Trials of Tres - Added Mu...
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ixed a screen corruption issue that occurred when playing multiple times in a row on the web emulator. There was a problem with the VRAM clear process. No issue...
Dragonzord lay dormant in the sea off the coast of Angel Grove for an indeterminate number of years. After creating her evil Green Ranger, Rita Repulsa gave him...
As title. I have added a skybox and a super clashing background hills in the paralax. Will change the background in the future. Will also change the design of t...
hey guys, lots of stuff happened again — here's what's new in FATUM 🎲 🎨 New Dice Visuals All three main dice types now have proper PNG sprites. UMBRA go...
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This week, I made the bobsleigh (with player movement.) and track models. The track is made of five prefab sections. A straight section, shallow and sharp curve...
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Anotha day another dollar -flattened weapon damage, lowered enemy hp and scaling , reduced weapon chance on level up I wanted to make the game less dependent on...
These are the changes in the new update. Main Menu added Dark Matter added The new upgrade GravyShift gives you the ability to change the gravity with Q...
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there are no visible changes, they just replaced the * with braces...
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Fixed bugs in tutorial UI, also added a layered music system that has a morning layer of the song fade in when approaching the end of the night...
v0.27.3 — crash polish, web audio, flak gets louder A small polish patch — mostly about what happens when things go wrong. Three sea-crash bugs Cannon kept...
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Dungeons of Freeport 0.18.2 is up! Changes: * Standardised action prompts when picking up objects * Altered easy delves to be dungeons or caves - mines are now...
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I covet - I am upset I hate - I am upset I remain ignorant - I am upset Three poisons birth death rebirth until I am all There are those who want to hear my tho...
Thank you for your patience with this long overdue update. I'm super excited that there was interest in the full version of this game, so I hope this lives up t...
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Even Moar Bug Fixes I’ve just pushed a new update via the itch app/Butler. Here is what’s new: Fixes= Fixed Jump not working properly= Thanks 4KANT Tweaked...
Es una idea! Lo que quiero hacer es un campo de flujo. Es un prototipo que con paso el tiempo si es bueno la idea lo mejoraremos y actulizademos la idea es aero...
New Footage of the Act 1 of Rocky Ride: Screenshots:...
An unofficial remake of Sonic Before the Sequel, trying to bring it to the current times.
Special Delivery - v0.2.3 It's optimization time for Special Delivery! This update doesn't add too much in terms of new content, but rather focuses on improving...
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Hi all! The alpha prototype is currently available to play, right now. I know it requires plenty of fixes, but its there nonetheless, for archival purposes. I d...
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DockerMaster version 1.0.5 is out now! This isn’t a big update, here’s what changed : Added 2 “chill modes” : “types” and “no types” These two m...
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Another small update with a few changes/additions. Patch Notes: -Added the two unlockable World 2 levels to the map -Added more sound effects to menus and other...
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Commits: level-2-new-npcs battle-coins-rebalance Add3rdminigameAI mm_update_1...
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A condensed history of major shipping milestones across 22 versions. Foundation Era — Realism Layer (v5.79.1 → v5.84) v5.79.1 — Used cars now spawn with c...
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Just a small update to change a couple things. Patch Notes: -Compiled the browser version with YYC. -Updated the credits...
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added visual guide in the form of a depth gauge that changes as you get lower in the ocean. created the basic funcitonality of the word projectiles for the dev...
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I Noticed I Havent Made A Devlog In A Bit So I Just Wnted To Say Only 3 Levels Are Needed To Be Made Until The V2 Demo Releases!...
Previously, the game would stutter when first loading into the scene and every 30 seconds or so. This is due to C# allocations occurring every frame. Many of wh...
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Added a main menu that you can click anywhere to start. It now counts down from 3 before you can play and after you score a goal. I plan on making updates every...
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This is a guide to all the items you can pick up in Someday, their locations and what they are used for, as well as how to get particular endings. Note that thi...
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