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Game Devlogs Page 5

v0.5.12.0
Update Five-twelve is a minor update that brings the following changes: Added camera shake effects Update main menu Update app metadata Show build IDs in game U...
2 files — 0.5.12.0
Patch 1.0.4
3
Fixed: Fixed the color buttons for Patterns and Hair acting as sliders instead of opening the color menu if clicked and dragged even a little, messing up your p...
1 file
Level select screen + start of pause menu
I updated the main menu to include the level select screen. I also added some idle noise to the main menu to make the game feel less silent. The pause menu in g...
1 file
The Woeful Rose & The Bitter Crow - Ver 1.0
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21
Major Update
Hello Everyone! It's been a couple of months, and that has given most of our lovely CG artists enough time to wrap up their CGs. There are still four common rou...
3 files
Sequel Announced + Concept Art!
Hey there, everyone! It's been a while since I last tackled an original project. But for Yaoi Jam 2026, I decided to create a sequel to this! It'll be 2 years s...
2nd Anniversary
2
Happy 2nd Anniversary to 18782! It feels kind of surreal to type that, even though it's been so long. It almost feels like I just released it yesterday. Finishi...
UI Overhaul and many other features
Major Update
Made knight continuously translucent when the ball can actively pass through it, instead of only doing it while it passes through. Modified dispel curse to be m...
6 files
Alpha Version 2 - More Sounds!
Adding More Audio Feedback Recently, I went back and played some of the other games on my itch.io profile. Because these games were made for game jams, they wer...
What's next?
2
Major Update
1 year, 5 months, 1 week, 3 days. Yes, that’s how long it has been since the last DoomMapGuessr version. But, worry not, as today I bring you excellent news...
About the choice system, the core of Thoughtless
Game Design
Lately, especially since I've intensified my marketing efforts before te release, I've been thinking about what makes Thoughtless what it is. The reason why som...
Traffic Update: Bringing the City to Life
One of the big goals with Breakbox has always been making the world feel alive before the chaos fully takes over. That means the city can’t just be props and...
Release 1.3.2
Release 1.3.2 adds two new maps for a total of 7 maps and 35 levels. Also new animations for undo, and when reviewing puzzle solves (Click the Best Score box in...
1 file
Devlog: My Sincere Apologies
--- ENGLISH--- Hello everyone. These past few days have been very frustrating for me due to my inability to detect bugs that were directly affecting the game's...
3 files
Firebrand Dash 1.03/Nayla Fool's Update
1
Hey everyone! If you were following the Youtube channel (or just me on itch in general, rather than just this project), I just unveiled a new major feature to F...
1 file
Update 0.20.0.65
Update 0.20.0.65 has been released, launching the Cosmo-Journey game event. The event runs throughout April and introduces three new unique levels: Rescue – c...
4 files — 0.20.0.65
Alpha 1 Patch F released!
This update focuses on wayfinding. Changelog: Added landmark towers...
2 files
Fixed Collision bug
Fixed Collision bug on exit corridor...
1 file
Luiz Augusto, a police officer, faces a killer and a mysterious figure in a deadly horror circus.
Next Update Priority (04-2026)
🗳️ Your Voice Matters! 🗳️ Adventurers, it’s time to decide the path of the next update! ⚔️✨ Which feature should we prioritize first? Cast you...
[RELEASE] Game Launched! - v1.0.0 Now Available
Major Update
It took a little while, mainly due to some building issues. But with Sebastien fixing that, the game can now be built and published. Highs and lows on this proj...
1 file
A lil mistake being fixed for ABSOLUTE END
I just released ABSOLUTE END 1.1.7 but when you open it and look at the bottom left corner it says 1.1.0 Im so sorry if it made it confusing for anyone, this mi...
Release: Preview 14.2: Bug fixes and new swords
Items Added new elemental swords. Flameswords can now have enchantments or curses applied, and can be generated as an artifact (as can all the new elemental swo...
3 files
Belated Updates
Just some more stuff. Man, I’d love to have some good pixel art...
5 files — 0.1.20
The Second Sight: Light Mode
4
59
Hey everyone! I know I've been promising for a while to clean up DR now that it's finished and this is... kinda that? Sort of Light mode. There's a light mode n...
3 files
Initial Upload
1
2
Major Update
First Upload...
2 files
Zombie Round Based Shooter
update
added one new level...
geometry dash but good
Prototype V0.3
5
The version of this prototype includes a working dialogue and an NPC The reason im having separate versions with different stuff is so i can know what would be...
2 files
BIG CONTENT UPDATE with a NEW name…well, kinda.
Major Update
Lots of content just got added into the game. New Game Name! The games name has now been changed to “Descending Depths SURVIVAL”. I promise this will be the...
Devlog #1 - Initial playtest
Hello everyone, so this is one simple project that I have been working on. I started because I wanted to test Godot 4 with the c# integration, so I decided to d...
1 file
Week 5 self study
This week's tutorial was all about creating light inside unity. The first thing we did was follow one of Brackey's tutorials ( https://www.youtube.com/watch?v=V...
Week 10 Devlog
Hey everyone, once more we’ve got quite a few assets added this week! As well as some logos added throughout the world to give some hints to the world lore we...
2 files — 1.10.62135-alpha
Translation Fixes
Fixed Spanish and English dialogue errors and some minor code glitches...
2 files
1,300+ Downloads
2
19
Culture
Wow. Just... Wow. Over 1,300+ downloads and almost at 1,400+ as I type this. I'll be honest, I was not expecting to be able to make a devlog like this, especial...
Patch v0.2.3
All changes live now! Play here: https://jbirch2002.itch.io/suction-stampede Changes: Each rat you carry only slows you by 30% instead of 33%. Exclamation point...
Cambrian Fishing v1.1.0
1
I updated Cambrian Fishing and added a little extra content that celebrates when the player meets certain milestones: A congratulatory message when player catch...
3 files
Alpha 1.2.1
✦ Hey everyone! ✦ ✦ We have the midweek update we promised! ✦ ✦ Just like we promised, we added audio, and we also added the first version of our info...
1 file — 1.2.1
Levels up to 17 and sign reading
1
Major Update
Added: Level 12, level 13, level 14, level 15, level 16 and level 17, now you can ask Mila about the content of the signs by presing "E" in windows, now you can...
1 file
Levels up to 17 and sign reading
1
Major Update
Added: Level 12, level 13, level 14, level 15, level 16 and level 17, now you can ask Mila about the content of the signs by presing "E" in windows, now you can...
2 files
Why We Are Adding a Pedagogical Consolidation Step Before M1 Final
Today was not a coding day It was a foundation day. Over the last weeks, Readcraftery has made strong progress on the technical and design side. The project now...
Niveles hasta el 17 y leer carteles.
1
Game Design
Se añadieron los niveles: 12, 13, 14, 15, 16 y 17, ahora puedes preguntarle sobre el contenido de los carteles a Mila acercandote a uno y presionando la tecla...
2 files
Intelligence is now free on Steam!
Update, this game is now also available for free on Steam! It is the same game but you can manage installation, cloud sync, and updates through Steam instead of...
Rooster Chase v1.4.1 Update
Rooster Chase 2 just got a small update! Here is the single change: -Rooster collecting stick in race mode makes a different noise That's it...
1 file
Post Jam Update
Decided to keep doing some development work on this game I created for the GONEFISHINGGAMJAM! Here's the gist of what's different now: - This updated version is...
1 file
Wilderbard A-1.1.2
I literally pushed this update so my friend can unlock Wax Order lmao Bugs Fixed -Fixed ACT indicator not hiding during boss cutscenes -Fixed certain ON HIT eff...
1 file
Devlog #10 — First Impressions Matter
# Devlog #10 — First Impressions Matter **Empire Online: From $10 to Trillions** _April 7, 2026_ --- The game works. The systems are deep. But none of that ma...
Regarding Music
Currently Ive Been Trying To Find People Who Would Work On Music For The Game For Free Just For Fun I Havent Been Able To Find Any At The Moment But Please Repl...
Act 2 end screen finally up
I finally have an end screen for Act 2 live! Still needs content, but I wanted to have it ready as soon as possible due to save file concerns. If you got a "To...
2 files
Devlog #3 — Co-op Progress Update: Making It Truly Cooperative
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Game Design
Hey everyone! I wanted to share a quick update on how co-op multiplayer is evolving in Duelo — and things are progressing really well. From Shared HP… to Fu...
NEWS NEWS NEWS ALL NEWS
3
Hello everyone, just wanna say that I am going to gladly port/remake this fangame into a baldi open source, mainly the reasons being: This project is like 25% m...
Devlog Update — April 2026
Major Update
[DEVLOG_03] // The Anvil Holds The foundation is set. The interface sharpens. Something playable approaches. To anyone following along — the Forge is still bu...
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