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Game Devlogs Page 8

New Setting & Settings Tabs
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We have a small update for settings. The Settings screen has 2 new tabs. Accessibility was split, adding a new Text/Dialog tab. Gameplay was split, adding a new...
4 files
RTJ Weekly Progress Report Devlog 2
Claim: This week I worked on the walk cycle for main character and finished the idle animation. I also tweaked a bit of the final look for the main player art...
DEVLOG #5 CLUSTERPHOBIA REFLESHED Version 1.0.6 is Out Now! NEW HUNGER MECHANIC ADDED!
For the update I have implemented the following: - You can now press H to hide the UI -New Hunger Bar Mechanic where the player must consume the white pellets t...
1 file
new update to Simon rwealm
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Major Update
So I added a lot of stuff to simon's realm... play it to see all the new stuff LOGS; Added 4+ bonuses Remade some stuff added new menus...
1 file
Devlog #12 开发日志 #12 ⏳📝 #12
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(Here is the Chinese part.) 🥱☝,📅⏳📝⏰🔁。(嘿……每周的开发日志时间又到了。) 这周没什么了,就汇报下进度吧。...
Update v1.1 LIVE NOW - Dead Faces Demo "A Fractured Mind"
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Update v1.1 is now live - You can find the version number on the main menu - Dead Faces "A Fractured Mind" Is a demo for the full version of Dead Faces launchin...
1 file
Voxel Maps
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Completely overhauled the maps to be completely 3D...
Final Stepasy the FF-Like MMORPG
weekly update art work part 2
Game Design
Claim: This week I worked on the Tilemap design for our game level. Evidence: I created a basic tilemap layout that shows the ground, walls, and main paths the...
Progress Update February
The good news is that I found those higher quality assets I was missing, which means I won't have to upscale them. That is about it. I realize at this point tha...
Progress Towards The Demo
Marketing
Slowly getting there and I'm hoping you all like it...
Uncover the truth inside a decaying hospital and stay out of sight of the zombie nurse stalking the corridors.
Another 48-hour jam...
Game Design
Well, I was uploading fixes after the deadline again. This jam allows that. But I still feel like I didn't do it well. Because I didn't manage to finish the (no...
2 files
Devlog 3 - W3 Group Dev
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Game Design
(Gamespace plan) Devlog from 2026/2/2~2/8 Overview This week, the game design was visualized, and the implementation plan was confirmed. Task requirements, pers...
1 file
New Update ! Official Demo available !
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3
The Official Demo is here ! What news ?? - New Zone Design ! - Game level update ! - Minor bugs fixes !...
1 file
Bug Fixes, Updates and Some Exciting News!
Hello everyone! VirtualSkunk here. I’ve been working on making iNERTiA as good as possible. I’ve just posted an updated version that has some small issues f...
1 file
Minor Update
Some minor sprite and name changes, and slightly lower music volume. Nothing huge...
5 files
Sneak peak 3
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EARLY ACCESS
context
Postmortem
This game was heavily inspired by Slender: The Eight Pages, however, you can't pick up the papers in Congress Man compared to Slender due to lack of knowledge a...
CHOPPER DUEL - 61st GAME RELEASED FOR ATARI 2600
In the heart of a devastated city, amid smoking rubble and crumbling walls, two combat helicopters engage in a low-level dogfight. The sky is filled with tensio...
1 file
Hotfix update 1.1.2-1424
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Release 1.1.2-1424 is a hotfix update that contains the following: fixed a recently-introduced crash that could sometimes happen at the end of levels 8 and 14 a...
Joke Book Released!
Major Update
As part of the development of our game, we have released a joke book that is intended to be a mini game in our upcoming platformer game...
Parche 4.1
Parche 4.1 de Let Islands: 1: Se volvió a agregar a basado (El tronco del guardián). Que la batalla era muy injusta si no podías ver donde estaban los tótem...
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v1.0.0.1 Changelog
- Changed font - Added army preview - Changed stage select UI - Made GP-A4 and GP-A5 into optional danger levels...
2 files
Awesome Themes!
Added lunar and sailing themes bringing us to level 80 with fresh themes every five levels. Don't get sea sick!...
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'The polished update' OUT NOW + MORE!
The newest update of Make or Break is here and its a HUGE update!! During the final year of major development, I wasn't really rushing the game, but I DID slack...
1 file
Demo Update out now
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Major Update
Enjoy and feel free to let me know your thoughts on the Demo updates! Reviews are always welcomed too :>...
2 files
JC WEEKLY PROGRESS REPORT DEV 2
Claim: This week, I worked on "UI Layout sketch" and "character design" on aesprite. It's still currently in progress and there is still more to add. Evidence...
raidsim v.0.6.5
This update adds the newest Savage mechanic to the simulator: M12S P2: Idyllic Dream , which is currently the longest and most complex piece of content in the w...
3 files
¿Cómo nació Semblante?
Postmortem
Semblante es un pequeño proyecto creado para la Global Game Jam(GGJ). La cual de hecho fue mi segunda jam. Inicialmente estaba en un grupo con 3 programadores...
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Update 02-08-2026 -- Level 6 - Mountains of Madness
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Culture
Hello adventurer (yes, you are an adventurer), Level 06 is now playable. Just two level to go, and game is finished! Here a spoiler of the worldmap. Between eac...
GAME FINALLY ON BROWSE!!!
:)...
goof :D
James Munoz Sevillano - Devlog #2
Game Design
DESIGNING REMAINING SCREENS After discussing my past designs with the group and taking their feedback into account I began designing the remaining menu screens...
Scrapshot2 1.9.12
Major Update
Scrapshot 1.9.12 is the games initial launch, it will soon be updated to 2.0 in a week or two with new weapons and enemies...
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New Update Systerm
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Major Update
Another quality of life update with v5.2! Featuring update notifications Now, when you open the app, if you're connected to the internet, it will check if there...
3 files — 5.2
About the studio name...
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Bonjour ! J’espère que vous appréciez la dernière partie du chapitre 2. Je prends une courte pause et je voudrais clarifier quelque chose. J’ai appris qu...
Outlines, Bushes and Signs Update
Game Design
Added new sprites, level 7 and bug fixes. (huge shotout to Daniel for sprites)...
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Post Jam Version
Spending half a year in an imaginery forest Months have passed since Dreamy Dryads won the Farm Jam 2025 in early July. I was incredibly happy about the feedbac...
2 files
NB Weekly Progress Report 2
This week, I drew out a dirt plot for plants to be placed in, as well as the plant growth animation and character design. DONE: Finalized basic plant growth and...
The COLOSSAL Update
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10
Major Update
Miss us? It's been eleven months, but we're back with a small COLOSSAL Update! This update includes a fresh take on AoTTG1's Colossal Titan and Trost missions...
Patreon Now Live
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ENVOY: The King's Gambit is now on Patreon. After a strong first week, I'm launching patron support to dedicate focused development time to completing Episode...
Full Roster of Characters
I've included a full roster of characters to choose squads from. Currently, not all units have two specials...
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Version 1.3.1, Bug Fix
Quick fix to correct a small bug introduced by a previous version of dialogue manager...
2 files
Version 1.2.3 - Bug Fix
I have fixed a critical bug where the UI became unresponsive and gameplay stalled after upgrading Early Boost. I sincerely thank everyone who reported this issu...
Changelog 1.1
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Midnight Mask - Shooting Gallery 1.1 - Post Jam Update! 🎭 Visuals Added hover effects to masks for clearer interaction feedback. Introduced animated masks to...
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Version 0.05
Major Update
More Content and more story!!! I hope you enjoy!!!...
1 file
Dev Log - Alpha
Game Design
Sleep Shake to Wake When the energy bar is low, the player will doze, coving the screen with black. Originally, the waking up function required the player to si...
(v0.5.1.0) - Hotfix for crashes, infinite time loops lol, and core mechanic adjustments.
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Fixed the crash with Manufactorum. Fixed the issue where Calamity Totem could basically trigger a near infinite loop lol. Calamity Totem now resets CD's to 20%...
2 files
Playtest Demo Update
I addressed some of the feedback received. - There is now a pause between each of phase of the battle. - I have added invincibility frames to the player...
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Processing Photos for VN Backgrounds
Tutorial
Sorry— this post won’t be about the old-fashioned darkroom processing. If you are in the United States and can’t find a film development shop or education...
The Game Live!
Major Update
This is the first public release of the tower defense game I’ve been building while learning Godot. What started as “let’s see if I can make a tower shoot...
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