Game Devlogs Page 8
We have a small update for settings. The Settings screen has 2 new tabs. Accessibility was split, adding a new Text/Dialog tab. Gameplay was split, adding a new...
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Claim: This week I worked on the walk cycle for main character and finished the idle animation. I also tweaked a bit of the final look for the main player art...
For the update I have implemented the following: - You can now press H to hide the UI -New Hunger Bar Mechanic where the player must consume the white pellets t...
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So I added a lot of stuff to simon's realm... play it to see all the new stuff LOGS; Added 4+ bonuses Remade some stuff added new menus...
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(Here is the Chinese part.) 🥱☝,📅⏳📝⏰🔁。(嘿……每周的开发日志时间又到了。) 这周没什么了,就汇报下进度吧。...
Update v1.1 is now live - You can find the version number on the main menu - Dead Faces "A Fractured Mind" Is a demo for the full version of Dead Faces launchin...
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Completely overhauled the maps to be completely 3D...
Final Stepasy the FF-Like MMORPG
Claim: This week I worked on the Tilemap design for our game level. Evidence: I created a basic tilemap layout that shows the ground, walls, and main paths the...
The good news is that I found those higher quality assets I was missing, which means I won't have to upscale them. That is about it. I realize at this point tha...
Slowly getting there and I'm hoping you all like it...
Uncover the truth inside a decaying hospital and stay out of sight of the zombie nurse stalking the corridors.
Well, I was uploading fixes after the deadline again. This jam allows that. But I still feel like I didn't do it well. Because I didn't manage to finish the (no...
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(Gamespace plan) Devlog from 2026/2/2~2/8 Overview This week, the game design was visualized, and the implementation plan was confirmed. Task requirements, pers...
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The Official Demo is here ! What news ?? - New Zone Design ! - Game level update ! - Minor bugs fixes !...
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Hello everyone! VirtualSkunk here. I’ve been working on making iNERTiA as good as possible. I’ve just posted an updated version that has some small issues f...
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Some minor sprite and name changes, and slightly lower music volume. Nothing huge...
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This game was heavily inspired by Slender: The Eight Pages, however, you can't pick up the papers in Congress Man compared to Slender due to lack of knowledge a...
In the heart of a devastated city, amid smoking rubble and crumbling walls, two combat helicopters engage in a low-level dogfight. The sky is filled with tensio...
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Release 1.1.2-1424 is a hotfix update that contains the following: fixed a recently-introduced crash that could sometimes happen at the end of levels 8 and 14 a...
As part of the development of our game, we have released a joke book that is intended to be a mini game in our upcoming platformer game...
Parche 4.1 de Let Islands: 1: Se volvió a agregar a basado (El tronco del guardián). Que la batalla era muy injusta si no podías ver donde estaban los tótem...
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- Changed font - Added army preview - Changed stage select UI - Made GP-A4 and GP-A5 into optional danger levels...
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Added lunar and sailing themes bringing us to level 80 with fresh themes every five levels. Don't get sea sick!...
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The newest update of Make or Break is here and its a HUGE update!! During the final year of major development, I wasn't really rushing the game, but I DID slack...
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Enjoy and feel free to let me know your thoughts on the Demo updates! Reviews are always welcomed too :>...
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Claim: This week, I worked on "UI Layout sketch" and "character design" on aesprite. It's still currently in progress and there is still more to add. Evidence...
This update adds the newest Savage mechanic to the simulator: M12S P2: Idyllic Dream , which is currently the longest and most complex piece of content in the w...
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Semblante es un pequeño proyecto creado para la Global Game Jam(GGJ). La cual de hecho fue mi segunda jam. Inicialmente estaba en un grupo con 3 programadores...
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Hello adventurer (yes, you are an adventurer), Level 06 is now playable. Just two level to go, and game is finished! Here a spoiler of the worldmap. Between eac...
DESIGNING REMAINING SCREENS After discussing my past designs with the group and taking their feedback into account I began designing the remaining menu screens...
Scrapshot 1.9.12 is the games initial launch, it will soon be updated to 2.0 in a week or two with new weapons and enemies...
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Another quality of life update with v5.2! Featuring update notifications Now, when you open the app, if you're connected to the internet, it will check if there...
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Bonjour ! J’espère que vous appréciez la dernière partie du chapitre 2. Je prends une courte pause et je voudrais clarifier quelque chose. J’ai appris qu...
Added new sprites, level 7 and bug fixes. (huge shotout to Daniel for sprites)...
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Spending half a year in an imaginery forest Months have passed since Dreamy Dryads won the Farm Jam 2025 in early July. I was incredibly happy about the feedbac...
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This week, I drew out a dirt plot for plants to be placed in, as well as the plant growth animation and character design. DONE: Finalized basic plant growth and...
Miss us? It's been eleven months, but we're back with a small COLOSSAL Update! This update includes a fresh take on AoTTG1's Colossal Titan and Trost missions...
ENVOY: The King's Gambit is now on Patreon. After a strong first week, I'm launching patron support to dedicate focused development time to completing Episode...
I've included a full roster of characters to choose squads from. Currently, not all units have two specials...
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Quick fix to correct a small bug introduced by a previous version of dialogue manager...
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I have fixed a critical bug where the UI became unresponsive and gameplay stalled after upgrading Early Boost. I sincerely thank everyone who reported this issu...
Midnight Mask - Shooting Gallery 1.1 - Post Jam Update! 🎭 Visuals Added hover effects to masks for clearer interaction feedback. Introduced animated masks to...
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More Content and more story!!! I hope you enjoy!!!...
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Sleep Shake to Wake When the energy bar is low, the player will doze, coving the screen with black. Originally, the waking up function required the player to si...
Fixed the crash with Manufactorum. Fixed the issue where Calamity Totem could basically trigger a near infinite loop lol. Calamity Totem now resets CD's to 20%...
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I addressed some of the feedback received. - There is now a pause between each of phase of the battle. - I have added invincibility frames to the player...
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Sorry— this post won’t be about the old-fashioned darkroom processing. If you are in the United States and can’t find a film development shop or education...
This is the first public release of the tower defense game I’ve been building while learning Godot. What started as “let’s see if I can make a tower shoot...
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