Game Devlogs Page 22
Lol i needed to make some updates but its done at last...
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A visual novel where you burn down the circus as you are in the eyes of the antagonist
Im happy bc i published this and its not done yet i'll add cars and more fun stuff but i'm slow At doing stuff There is no cars now in in the game But i'll lear...
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Hi, I’m Monty. This is my first game. The idea for Climb Forever has been rattling around in my head for years. Ever since I was a kid, I’ve loved grapple r...
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Building the economy — how biomass went from simple to strategic One of the hardest things to get right in MicroWars was the economy. It sounds boring — jus...
Hi everyone, Here's the first trailer for Where the Light Stays. A glimpse of the world, its atmosphere, and the journey that awaits you beyond the clouds. You...
Because of licence LLM model restrictions in the EU, I had to change the model from meta-llama/llama-4-scout-17b-16e-instruct to qwen/qwen3-32b...
The Steam demo is now available for download. Wishlist the game here: https://store.steampowered.com/app/3912730/PNG_RPG/ What's New I've been spending a lot of...
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Hi everyone! Today I’m bringing you two new Luminons joining the collection: #03 Abichi and #04 Guepal. Which one do you like more? If you’d like to design...
UI & Visuals Improved text clarity to provide more meaningful information at a glance. Fixed statue display in the 3D view popup. Performance Improvements UI no...
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A small news update. We are currently working on a few more mechanics and assets for Vantage: Doors and Fog of War. We are looking to expand our map designs bey...
Hello everyone! I've released a new version of Mindwave: The Sanity . Version 1.2.2 is a small update that adds Vulkan support , focusing on better performance...
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New to using the devlog feature so let's give this a try So, now that the jam is over and I'm looking over this project > I want to continue working on it. Even...
I have shared this in a previous post but this devlog is the summary of what I have already talked about. Kafka Nightmares is an idea that came to my mind after...
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https://kosnin.itch.io/h3ll I changed the default viewpoint to top-down. The more vivid the color of an object, the closer its height is to the player’s...
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A minor u pdate from the old demo Content Planned 6 hangouts have been reduced to 5 hangouts Replaced the PNG sequence with webm for special attack animations S...
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A new feature is a little bonus given by every god. Now the god you pick at the start of your game makes a difference other than just the avatar image. Although...
WE DONE DID DID IT!!!! ITS FINALLY HERE!!!!!!! V1...
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fwae... SCHYEAHHHH
I am excited to tell all of you that I have made another entry to this horrible game for horrible people called Death Everywhere, So Save Paranoiacally! You can...
Added a new enemy: a disc with a flamethrower. This enemy introduces a new effect on the player, which is being on fire, obviously...
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Finally the full version of the game has released i'm so proud of myself to finish this added Ending and game over Day changes Good luck at playing it!...
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The adventure begins! Arcadia Fallen II is now LIVE here on itch.io! Become the hero you want to be in this fantastical roleplay visual novel, where life as a m...
Upgraded Titlescreen a lot for flow, mostly using existing things: Pressing "Start New World" button disables the button, and then animates the title screen obj...
Wall of text There weren't any devlogs in a while, but things are being done. I am in the process of reworking the loot system as a whole (it was very bad), but...
Version 0.3.0 is now available! This is a major update and the first step in transitioning from a roguelike to a roguelite with base building. After each run, y...
Fix Bloom and Sorting Layers small but big :)...
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Void Commander: Armada is a tactical space auto battler about fleet combat and positioning.
CHANGES: Thanksgiving difficulty now starts players with 999 lives Thanksgiving difficulty now does not give any score After monitoring players in the first wee...
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Version 0.3 Third major patch before the game jam deadline new feature: Added the poised bat Added the wizard's wand...
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We are sorry to announce that the game is no longer free and the game is Paid to play now! :(...
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Or, the funny, clickbait-y title I didn’t go with (you’re welcome), “I’ve finished building Arcturus Dawn!” Let me explain... I had a realization a fe...
Devlog #2 - C++ GAS Module Setup Integrate AbilitySystemComponent and custom AttributeSet scaffolding Added GAS module and base classes related to Ability Syste...
UPDATE v0.10.3 Crucible death fix A bug has been fixed where the player could resume play after dying in the Crucible. This was never the intended behavior. The...
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Hi everyone! The new prototype for Project Rebellion has been released. Tons of new stuff such as: tons of new mechanical change items that change how your Gun...
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Apr 10, 2026: There was a bug with trying to read "level" from the query parameters. The game would crash upon not finding this. This has been solved...
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This version 0.7.0 adds the following: Added new blocks (mid-game) Added new blocks (HUD) Added a new element: cannon (not animated yet) Made some levels easier...
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Update Log Version [1.5.5] Hello there, MrMcDerp here! We've been gone for a bit since our last update so we've figure we should have some kind of blog to expla...
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English The Idea I wanted to make an incremental game that felt alive. Not a clicker where you tap a cookie or a factory sim buried in menus — something visua...
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Necessary adaptations due to the new features added in the last weeks: ZEN mode: has to be reworked totally - for now, I simply deactivated the ZEN mode (only n...
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The game has recently been updated with newly added nights/levels. There will be another update planned for the near future with also more to come. This is a po...
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Hello Settings Tweakers! This update brings the usual fine-tuning, but is mostly focused on improved 3D visuals. Let us know what you think about these changes...
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Here is a selection of the artwork of 2D items that the character can have in their inventory. Some of these items include items the player needs to craft with...
Two new mini games have been recently added. Other mini games were added in a previous update. There are plans for adding more mini games sometime in the future...
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A new night/level has been recently added to the game. More of the story has also been added in another recent update. More will be added to the game in the fut...
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Decide which monsters serve and which are erased. Harvest runes from those who’ve outlived their use, or sacrifice them to transfer their strength. When fatig...
Even more critical bugfixes. A lot of them were focused on a specific type of NPC causing issues, so instead of adjusting things per-instance as intended, I mad...
After a few months of not being able to update anything new : Here we are ! Those long-await (for me) 3D models so this game is not made out of cubes anymore !...
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Hey guys, I'm looking to target the Mission 6 dialogue bug. Here's a link to a testing build with a debug information panel: The panel exposes the variables the...
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