Game Devlogs Page 3
Main menu has music. Unfinished scenes added. This is the last update for now. some bugs were fixed...
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Play Winter Madness Increase spawn rate of snowmen Award health upon reaching score of 100, 500, 1,000, 5,000 and any multiple of 10,000 Reduce physics simulati...
First of all, sorry for the silence! Let's not call these monthly anymore haha! I've been nose-to-keyboard for weeks! To be so real, I find these updates really...
JUNO R 1.0.2 Ajustado el nivel de dificultad. Añadida la opción de "RETIRADA" en el menú principal. Solo disponible para las versiones ejecutables; al selecc...
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Hello everyone! We have a patch today that updated several things: Improved various artworks Updated various notes Added additional notes for clarity purposes F...
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Hello everyone! It hasn't even been 24 hours since launch, and we've already hit 700 players. I'm incredibly happy. This might be the fastest-growing game I've...
Hey friends, poppymouth here! You can call me Poppy :) Just wanted to write a quick note to say I am SO excited to drop the demo for Undertale Penumbra and I ho...
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-Fixed a bug introduced in 1.1 where the basement terminal displayed incorrectly in certain circumstances This may make old save games unstable, sorry about tha...
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Hello all! If you haven't heard, I've been reworking Otherworld over the last few days. As said in my last few devlogs - I am in the process of reworking Otherw...
Balance Changes Electricity spell Now gives mana on impact Damage reduced Jump distance reduced at higher levels 🎮 Gameplay Changes Frozen Mine Can no longer...
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EN: On the first day of the project, I configured the editor and coded the core attack and XP gain mechanics. I divided weapon damage into two distinct types, a...
Material Updates, Fire FX Improvements & Gameplay Fixes This week we focused on visual realism improvements, gameplay fixes, and polishing environmental details...
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Version 5.2 of Fayro Kampo VR™, titled Amani Na Upendo is finally available. -Replace the Ice Floe map with the Savannah map* (*We decided to replace the Ice...
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Hi everyone! We're happy to announce that Artemis Day 4 is available for $5+ Patreon members to download! This day is packed-full of new content, featuring seve...
Devlog #1 – Big Update + New Systems 🐸 Hey everyone, and welcome to the very first devlog for Hopfall ! I’ve just pushed a big update and wanted to share...
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The Acolyte is now fully playable and, as far as I can tell, error-free. I’m shifting focus to the lore, expanding the fiction now that the framework is in pl...
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Engine Logic Bug Fixed: Narrator with RAT4 Player Narrator Bug fixed: Locale/Multilanguage support assets: suppported by "Google Gemini": Title Theme/Music Narr...
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Hello out there! I will try to keep this short. Over the past couple of months my life went a bit downhill, so all I really did was a teeny bit for Rebirth and...
New build and new progress! So some key changes, besides what you can see visually (still everything is either placeholder or sketches) Early Background sketch...
Dead 21 es un juego de cartas basado en el clásico juego del 21, con un enfoque estratégico y dinámico. En cada partida, te enfrentarás a oponentes con esti...
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- Update all Battlebacks - Some small visual fixes...
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Jogo de RPG onde um antigo Sussurro desperta um poder esquecido dos mortos.
Major Update Coming April 17 Hey everyone on Itch! April 7th is a special day for me personally (I call it inspiration day) and I thought it was only fitting to...
you can play planker on DEMO NOW...
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short game made by pumpkin studio
hi! its austin. i skipped last week's devlog because i didn't want to write it... last week i was recording a new trailer and also took a few days away from the...
Some more minor fixes. NPCs are now behaving properly and won't try to use wallhacks on hero units (minor fixes to behavior AI) Healthbars on reinforcements now...
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Demo Update 2 - Added a little Info UI, when something finishes (Buildings or successful battles / facilities captured) - Added the prestige button to the insta...
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Hello there! I hope you're doing well — here’s what’s new in today’s devlog: 🔨 UI Improvements Main UI panels now have distinct materials based on th...
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After 5 years, this project has been updated to Godot 4. I plan to release more updates in the near future. Re-balancing is first on my list. Thanks to Slay the...
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A new update for Pax Astra is coming, planned to release either this weekend or next week! :) It not only contains lots of bug fixes but also new story content...
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Long time no see! I've taken a good break from the development process, I hope you've been doing well. Changelog Bug-fix — Fixed a bug where Motion Blur setti...
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Hello, dear Delverians! It is time for a new update on what has been going behind the scenes. We are making steady progress towards the next major update 0.2, a...
Wow! This turned out to be a bit more extensive than I expected, but I fixed a few small bugs, did some color adjustments, and I'd now officially call this proj...
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So a new BIG update is coming soon (this month) and it will be the final update or not, becouse there is a few ideas from communiti communiti ideas for updates...
🚀 Update v1.5.1 is here! This focused update adds exclusive visual and audio effects for the Mythic tier trails (Katana & Inferno) Changelog: • Mythic comb...
Changes: Added support for both 40-column and 80-column display modes, controlled by the SCREEN_WIDTH and BANNER_OFFSET constants. Redesigned the HUD banner: No...
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We're two game developers now working on our own ideas and testing them at an early stage. Right now we’re working on a proof of concept for a cyberpunk game...
UI/UX Automation: Renamed activity to action Bug Fixes Automation: "Set Priorities to x" toggle now skips locked actions correctly...
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Hello out there! I have had the worst health month, I will put that on Project Emerald. Slow progress has been made on Project Rebirth. Yay! Game talk... there'...
All the dialogue and narrative for the prologue chapter are finally in. Next up is compiling the list of placeholders to sketch and insert into the engine. With...
Added booster pack opening animation Added cutscene skipping functionality Added popup for money value changes Added sprinting Added "Offer Card" button...
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Showcasing a new weapon I recently implemented. Update is kinda slow recently but I'll continue my work. (Also is anyone beside me is reading this? If yes, than...
In the desert metropolis of Phile, Lovette's orphanage lies in smoldering ruins after the bioengineered horror, Wyrgan, attacks the city. Chapter 3 is finished!...
New features: added shift and Ctrl click for bulk delete on Campaign Codex Bug fix: Campaign Codex had a missing call, causing it to lock at loading notes. Issu...
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Fixed a bug where linux users wouldn't be able to play, added reset button, fixed player animation, fixed a couple typos, added a gravitaing animation...
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I'll be going over a more in depth description of how cards function in this game in this post Firstly, the number in the top left is the value of the card. If...
fixed trash not spawning after coming back from market...
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coin & hot cocoa walking sim
Full rewrite before alpha 5 the code is erased, AI cannot create good code now I erased all code and now write it by me now I doing alpha 1 and it will be alpha...
- Tutorial now mentions 'Senior Manager' being required to beat the demo instead of only 'Manager' - Fixed promotions happening 1 round too early, causing the d...
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