Game Devlogs Page 36
Fixed an issue where spawning too many keycaps over time resulted in increased RAM consumption. Hopefully this makes your experience more smooth and less laggy...
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When I first started working on the player control system for Beloved Bound , I wanted to support joystick/gamepad input as well, for player convenience. The pr...
Rhino Snake Game Release 1.0 is now live. This update focuses on turning the first public build into a cleaner player-facing release. What’s new in Release...
v0.0.7 - Many different improvements for enemy behavior - Increase some siege health - Buff iron plating: health 2 -> 3 - Small bug fixes...
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Hey adventurers and code goblins! 👋 Heres everything this patch includes skills QoL Cast skills by holding down left click or the skill binding TOWN STASH ST...
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New thing added&fixed loop lock (in the setting): when enabled it will lock the current loop fixed the settings menu on light mode that the background text won...
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The game's out! :D Man, this was a LOOOONG journey (spanning about a month of pure time working on this game), and I'm so happy to finally something by me out t...
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Update v0.2.8 System & Core Changes WebGL Save Support: Completely overhauled the save system to support WebGL (browser) builds. Game progress will now reliably...
3 files — 0.2.8
Hey peoples! I just wanted to let you know that I’ve been hard at work adding depth and content to LINOVICTUS, and that a commercial version is coming later t...
Durante las 2 semanas de vacaciones y primera semana de desarrollo, se estuvo trabajando tanto en reorganización y pláticas con el equipo, como en implementac...
Devlog #2 – Gunosaurs Evolves (Phase 1.2) Over the past two weeks, Gunosaurs changed…. What started as a small, contained prototype has quickly grown into s...
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One of the main reasons to release project in public is to get some feedback from you, my dear testers. This way I don't need to spend double time checking ever...
Salut tout le monde je viens de mettre un version final de mon premier jeux qui devrait être jouable sur Crazygames. Hi everyone, I just uploaded a final versi...
Metheoria is becoming a more complete experience! I’ve focused this update on the core "game loop", adding essential menus and refining how the game handles c...
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Hey everyone, its Polypaw FERALPALS IS NOT A FURRY GAME! Just to clear up a common misunderstanding: this is NOT a furry game, it wasn’t designed to be one, a...
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Done writing the story. Next I move onto working on the dialogues. The title of the game will either be False Land, False Island, or False Stairs or False stair...
Olga Doesn't Die is coming to Steam later this year in Q3 2026! As always, any touch ups from the Steam release will also be pushed to itch (although any achiev...
We're halfway done! Only 5 more major updates to go... The "Features +" Update | DEMO 5 - Revamped the options menu - Added fullscreen and resolution toggle - A...
Ajout de dialogues Fix du boss final Ajout du temps et du highscore Fixer des bugs d'affichage Amelioration du save Diminuer prix du levelup...
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It turns out to be surprisingly fun to give your little old puzzle games some storyline. I don't know why people don't lean in on the short and sweet story writ...
The IKEMEN Go build has a functional tag team system, although it uses up more resources. The MUGEN 1.0 build has been updated to include content from the origi...
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Hello I make devlog now. I'll try to keep it orderly, but tldr I changed a lot but in very slight ways Visual bugs dashing/getting slammed into a wall no longer...
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Ok so i added these things - Level 2 - Player graphics - Particle effects These aren't necessarily permanent graphics, but they're still graphics END DEVLOG...
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The game now saves your progress between sessions... as long as you don't clear your browser cache! This is working for me on my Windows machine with a Chrome b...
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Moar Bug Fixes I’ve just pushed a new update via the itch app/Butler. Here is what’s new: Fixes= Fixed player input losing focus when exit vehicles Removed...
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Hello, In this Devlog we'll be presenting our first build in the form of a short demo. As mentioned before, the concept of our game is a top-down arcade-style v...
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Another update! Mainly a lot of progress in fixing a couple pending bugs in my HTML engine, adding some features (like cool transitions), there are a few new gr...
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Controls rework! - Added controller support - You now only have 1.5 seconds to rebind a key (this is to prevent softlocks from lacking a keyboard or controller)...
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Hi everyone. In this new showcase download. These were added > Better UI, placement, New Group logic updates, better copy paste logic. New leaderboard UI, New C...
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New Feature: Zoom & Pan! Just added a quality-of-life upgrade for desktop players: you can now zoom in and out using the mouse wheel, and pan around the board b...
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a lot of stuff happened and now i aint gonna bother making all the art i need for this project so i am abandoning it, for anybody wondering...
We've made a lot of progress on spaceflight in terms of both visuals and gameplay. More environments to explore, more debris and stuff to fly around, ship trail...
pickup anim pickup sound remastered settings (captions & fullscreen & 3d camera options) playtime activated (schoolhouse mode only) fountain infinite stamina bu...
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Chopper moves using Unity's 2D physics engine. A set amount of force is applied when buttons are pressed, and force is applied every update in magnitude opposit...
Hello, I haven't updated this project because I was quite busy for several months... Now I start to develop this again. Few updates will be made within few days...
Chapter 3 has taken shape. Its paths are finished. Its endings are written. Three outcomes. All decided by the [REDACTED] you chose, and the things you thought...
Rush Pop v1.1 is live 🎮✨ I updated the game with smoother movement, better feedback, improved balance, and sound effects. I’m still improving it, so feed...
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I haven't been idle the last few weeks. Here's what I've been working on: ✅ Already done - New maps — added several arenas with unique geometry and secrets...
Last week, mabbees and I did playthrough of F.F.O.A.M. on Twitch and YouTube and discussed the making of the game—what my inspirations were and how I made the...
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Hi! I'm back again with another big beta release this time I've got some big UI refreshes and redesigns to the main menu in particular, I think it looks a lot n...
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Update V3 This is server side , meaning you don´´t need to download the update. Issue: ZONG ZI LEAF will be turn off, there are some major issues and i need t...
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The time has finally come, Game Boy Hero II is complete and available. If you liked the jam edition released last year, you're going to love the new complete ed...
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Hello everyone and welcome to my page. This is my first bug patch update where the biggest issue I didn't catch was a combat loop with the Sky Slime that could...
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Orbs Of Infernia RE VERSION 1.2 is now available for both Mac and PC!!!!Download the very Latest Versions to see whats new!!!And thankyou everyone for your cont...
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summary A week where Lumiterra kept showing its hand without showing everything. A new dungeon dropped its first real glimpse and every boss was already waiting...
Spent the evening working on scripts that would automatically spawn the staircase. I've always hated geometry in school. But at least we have a staircase now. I...
Version 1.0.1 Changelog: - Darkened button color for the assembly screens for easier visibility on real hardware - Changed assembly button labels from white to...
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