Game Devlogs Page 37
The time has come! After 3 years of working on... other projects... but also on this one, Lost & Astray confidently moves out of alpha and into a full fledged b...
Dungeon Heist is now in beta! The game is basically complete minus some small changes ahead of the release of 1.0 (coming soon!)...
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-Fixed a major bug that caused Sparkies to spawn in encounters where they shouldn't. Wanna know why? All encounters use a 'wave' prefab that comes with a bunch...
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You may need to bind the Flying Respawn button in your input settings. added preliminary support for a new Flying Respawn feature - when you press it, you will...
Hey racers! Version v0.6.1 is live, a smaller update, but with some nice improvements to visuals, variety, and overall balance. What’s new New vehicle added A...
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shadow dropping the demo on to itch for kicks and giggles! Here’s the rundown of what has been worked on! INFINITAVERN - Devlog v0.3 04/22/26 The DEMO update!...
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Initial publication of Edges of Winter [WIP] - Playable wordcount c.10k...
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Updated the project which fixes some smaller bugs. Also improved stability on certain systems...
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Introducing... Pitchfork: Playtiles Edition A brand new version of the game Pitchfork is available now on Playtiles, with brand new never before seen levels and...
My computer can't handle running a big game like FFIMA- making it pretty hard to work on it. So it's received one more update before I drop the game for a long...
<a href=" CASTLE" class="redactor-linkify-object">https://citrus2d.itch.io/castle-lo-mania">CASTLE Lo MANIA by Citrus2D Hello and welcome to Castle Lo Mania Dev...
As per your suggestions: Assembler — two alert improvements: when output storage is full it now says "Assembler paused — storage full" (previously silent)...
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v0.0.8.4 food items stack should now stack correctly in the mini-inventory menu...
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Dieses Update bringt massives AAA-Game-Feel ("Juice"), fiese neue Sektor-Gefahren und schließt wichtige taktische Lücken auf dem Hex-Grid! 💥 Neues Feature...
Milkyway Mailing Inc. has changed a lot while I figured out what the core progression should be. It started as an open world game where everything happened in o...
4 files — 1.0.2
Spearman Made Spearman Nimble Spear and Pilum upgrades functional. Spearman attacks in the direction of the closest enemy now. Potter Made Potter Spreading Flam...
▌Major Changes Add a tutorial map for new players. (Tutorial can be replayed through the Settings -> Account) Finishing tutorial for the first time rewards wi...
Fixed an issue where spawning too many keycaps over time resulted in increased RAM consumption. Hopefully this makes your experience more smooth and less laggy...
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When I first started working on the player control system for Beloved Bound , I wanted to support joystick/gamepad input as well, for player convenience. The pr...
Rhino Snake Game Release 1.0 is now live. This update focuses on turning the first public build into a cleaner player-facing release. What’s new in Release...
Hey everyone, its Polypaw FERALPALS IS NOT A FURRY GAME! Just to clear up a common misunderstanding: this is NOT a furry game, it wasn’t designed to be one, a...
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v0.0.7 - Many different improvements for enemy behavior - Increase some siege health - Buff iron plating: health 2 -> 3 - Small bug fixes...
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Hey adventurers and code goblins! 👋 Heres everything this patch includes skills QoL Cast skills by holding down left click or the skill binding TOWN STASH ST...
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New thing added&fixed loop lock (in the setting): when enabled it will lock the current loop fixed the settings menu on light mode that the background text won...
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The game's out! :D Man, this was a LOOOONG journey (spanning about a month of pure time working on this game), and I'm so happy to finally something by me out t...
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Update v0.2.8 System & Core Changes WebGL Save Support: Completely overhauled the save system to support WebGL (browser) builds. Game progress will now reliably...
3 files — 0.2.8
Hey peoples! I just wanted to let you know that I’ve been hard at work adding depth and content to LINOVICTUS, and that a commercial version is coming later t...
Durante las 2 semanas de vacaciones y primera semana de desarrollo, se estuvo trabajando tanto en reorganización y pláticas con el equipo, como en implementac...
Devlog #2 – Gunosaurs Evolves (Phase 1.2) Over the past two weeks, Gunosaurs changed…. What started as a small, contained prototype has quickly grown into s...
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One of the main reasons to release project in public is to get some feedback from you, my dear testers. This way I don't need to spend double time checking ever...
Salut tout le monde je viens de mettre un version final de mon premier jeux qui devrait être jouable sur Crazygames. Hi everyone, I just uploaded a final versi...
Metheoria is becoming a more complete experience! I’ve focused this update on the core "game loop", adding essential menus and refining how the game handles c...
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Done writing the story. Next I move onto working on the dialogues. The title of the game will either be False Land, False Island, or False Stairs or False stair...
Olga Doesn't Die is coming to Steam later this year in Q3 2026! As always, any touch ups from the Steam release will also be pushed to itch (although any achiev...
We're halfway done! Only 5 more major updates to go... The "Features +" Update | DEMO 5 - Revamped the options menu - Added fullscreen and resolution toggle - A...
Ajout de dialogues Fix du boss final Ajout du temps et du highscore Fixer des bugs d'affichage Amelioration du save Diminuer prix du levelup...
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It turns out to be surprisingly fun to give your little old puzzle games some storyline. I don't know why people don't lean in on the short and sweet story writ...
The IKEMEN Go build has a functional tag team system, although it uses up more resources. The MUGEN 1.0 build has been updated to include content from the origi...
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Hello I make devlog now. I'll try to keep it orderly, but tldr I changed a lot but in very slight ways Visual bugs dashing/getting slammed into a wall no longer...
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Ok so i added these things - Level 2 - Player graphics - Particle effects These aren't necessarily permanent graphics, but they're still graphics END DEVLOG...
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The game now saves your progress between sessions... as long as you don't clear your browser cache! This is working for me on my Windows machine with a Chrome b...
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Moar Bug Fixes I’ve just pushed a new update via the itch app/Butler. Here is what’s new: Fixes= Fixed player input losing focus when exit vehicles Removed...
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Hello, In this Devlog we'll be presenting our first build in the form of a short demo. As mentioned before, the concept of our game is a top-down arcade-style v...
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Another update! Mainly a lot of progress in fixing a couple pending bugs in my HTML engine, adding some features (like cool transitions), there are a few new gr...
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Controls rework! - Added controller support - You now only have 1.5 seconds to rebind a key (this is to prevent softlocks from lacking a keyboard or controller)...
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Hi everyone. In this new showcase download. These were added > Better UI, placement, New Group logic updates, better copy paste logic. New leaderboard UI, New C...
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New Feature: Zoom & Pan! Just added a quality-of-life upgrade for desktop players: you can now zoom in and out using the mouse wheel, and pan around the board b...
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a lot of stuff happened and now i aint gonna bother making all the art i need for this project so i am abandoning it, for anybody wondering...
We've made a lot of progress on spaceflight in terms of both visuals and gameplay. More environments to explore, more debris and stuff to fly around, ship trail...
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