Physical game Devlogs Page 4
New project in the works! Lately I've been building a new kind of mega dungeon for OSR RPGs which is powered by Cairn 2E. Being modular, it can be assembled (an...
New project in the works! Lately I've been building a new kind of mega dungeon for OSR RPGs which is powered by Cairn 2E. Being modular, it can be assembled (an...
Testing cards layout or -------------------------------------------------------- Old layout...
Hello everybody, I just released a small update that changed some things regarding the Beastkin bonus stats and some grammar fixes. I also added a basic Yes/No...
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Did some reformatting, as well as editing some flavor text, both for clarity and readability. not really notable, but whatever...
I went back to revisit a bunch of rules and the layout for Fortune Dark, a rules-light system I wrote last year for running dark and desperate one-shot adventur...
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Hi folks, here’s a minor update to the main PDF but a big improvement for the character sheet and Oroboro forms: these are all now form-fillable! As always, p...
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„Erde & Wasser“ ist eine Megadungeon-Kampagne für 5E (2014) in der Tradition der großen Dungeon-Abenteuer wie Ruins of Undermountain, Temple of Elemental...
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I've uploaded a minimalist Bestiary for the Front Range FKR setting. I've tried to depart from standard fantasy fare. Or at least replaced some common fantasy f...
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Character sheet updated to the Reborn ruleset Old quickstart removed Added The Traveller Urban Legend (one shot/mini campaign)...
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Some changes planned for next version: Speed → Instincts Speed will be renamed to Instincts . It fills the same role in play, but better reflects reaction, aw...
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I changed out the older Character Sheet for this new single sided one...
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Further Calibrations The Pulse 2.0 Recap I’m thrilled to report that the Pulse 2.0 Playtest was a resounding success. The core Jade and Pulse systems—the rh...
Hello there, wolf pups :3 version 0.3 updates are out and ready to be downloaded. Please read through everything again because this change is quite BIG. Changel...
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I'm so happy, I'm ecstatic!!! I've been running a campaign with friends using Instant Fantasy and we got through so many hot-fixes and updates . I was able to p...
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The long-awaited(?) Content Expansion is finally here! Sitting at 20 pages total, i.e. 18 pages of new content, it adds: • A great number of features allowing...
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Quick formatting updates, and added "Team-ups" section...
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Fantasy TTRPG that's fast and flexible, easy to learn, and favors imaginative role-playing over crunchy game mechanics.
I have created my first location-module. To the best of my knowledge, it is completely MOSAIC-strict , and I think it would either be a great random one-off enc...
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New zine made for the Beetle Knight gamejam !...
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A Honeycomb-Crawl for Beetle Knight RPG
I wanted to write a little about the development of Habitats in Time and Zines, as it's my third tabletop game now and I've learnt quite lot from my previous ga...
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It is interesting when playing a game how much the creator takes for granted. I went through the game multiple times and have been updating my instructions acco...
First devlog post on this project, and first devlog post ever! I’ve been working on Red Shift for a couple months now, and it’s just about ready to go live...
I was reminded that the final v1.0 files were never uploaded. My apologies! Changes: fixed a few typos, slightly altered formatting and layout, added a few exam...
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As a celebration of hitting 300 downloads the Next Hackjob: Fieldguide to HAACs update is here a little early! And because it's an extra special celebration, th...
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I finished another illustration today: a desert combat against a sand dragon. This evil beast burrows and camouflages itself in the desert sands. Its stunted wi...
Hi Folks, I've recieved some feedback today and it appears I have an error on one of the cards, the action on the Ming side of the card has the wrong icon, so I...
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Dear Oneironauts, We've added the Front Page as screenshots, so you get a visual grasp of what you can download for free: this is NOT a "technical rules manual"...
v1.11 brings some small rules updates and clarifications, and one more substation change. The big one is in how attack rolls are made. It was a bit too punishin...
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New character sheets both in landscape and portrait mode. They already have Instincts instead Speed in the stats...
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In this devlog I'm going to talk about progress clocks and my work towards implementing them in a hands-free environment. Progress Clocks A Progress Clock is a...
Oh hey there, *full version of the game*— Kickstarter backers got these PDFs. Now you can, too. All four books that make up Danse Macabre: Medieval Horror Rol...
Hello everyone. As you can see, any rumors of my own or this content's death have been exaggerated, albeit not as greatly as I'd prefer. I have been largely out...
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Cattle Royale now comes with branded 3D cows. By branded, I mean like cattle are branded with hot irons. Our cows have a CR (for Cattle Royale) inside a ring em...
Hello everyone, I added a 4 pages PDF of extra content written by Sofia R. Enjoy the dessert. :3...
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As always, I‘m sharing some thoughts and discussion about the design process of another setting: USS Mushroom. Why? A lot of my work gets lost (I don’t make...
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Como siempre, os traigo un post sobre el desarrollo de otra ambientación: USS Mushroom. ¿Por qué? Como no llevo un registro de los cambios que voy haciendo y...
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As I'm playtesting and gearing up for final release, I bring you some patch notes! ALSO, did you know? I'm using all the revenue of DANGER CLOSE thus far to hir...
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This is my first time publishing to itch.io. I'm uploading a draft of a ttrpg I'm writing in order to experience the publishing process, and to preserve the nam...
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added a printer friendly version...
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a solo journaling ttrpg
So, Nomads Unbound: Battlegrounds began as an experiment. Excited by the possibility of creating a wargame, I made two or three versions of a skirmish game, try...
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I really like playing the game as is, but I noticed that I am winning far too many times so I have decided to make it with two levels, one easy and one more str...
Hey there, VItheSixth here with some news about the suspiciously human-shaped hill! First of all, we have reached an honorable 400 downloads between itch and Dr...
Ha, I bet you thought the game was dead! :P Uploaded the freshest version of the game that includes minor tweaks and fixes; • Changed the ability for the Mage...
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Verhext Nochmal! , my beloved indie TTRPG about the magical hijinks of a coven's beloved feline familiars, turns six years old this year! Happy Birthday, Verhex...
Verhext Nochmal! , my beloved indie TTRPG about the magical hijinks of a coven's beloved feline familiars, turns six years old this year! Happy Birthday, Verhex...
Verhext Nochmal! , my beloved indie TTRPG about the magical hijinks of a coven's beloved feline familiars, turns six years old this year! Happy Birthday, Verhex...
Verhext Nochmal! , my beloved indie TTRPG about the magical hijinks of a coven's beloved feline familiars, turns six years old this year! Happy Birthday, Verhex...
Ho appena pubblicato una nuova versione di KIDS of Cairn , con varie correzioni e rifiniture emerse dai primi feedback e dalle prove al tavolo. La novità princ...
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