Physical game Devlogs Page 9
Fixed a few wording and ambiguity problems: Fixed some ambiguity regarding sorcery & spells per day. Fixed the title page to read correctly. Fixed some paragrap...
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Ciao a tuttə! Vedo che in tantissimi avete visitato e scaricato KIDS of Cairn : grazie per l’interesse e per il tempo che ci avete dedicato. Se il progetto v...
Greetings librarians, Just a quick note to let you know that another translation has been added to the download files! Many thanks to Serkan (ursula-ged) for tr...
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I've updated the rules to include some additional clarifications and have included instructions for tweaking the difficulty. There is a new ability card as well...
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Ho rilasciato la versione 1.1, con le nuove meccaniche di CHARGE! e FINALIZER!, che danno al gioco l'incontenibile e spettacolare potenza degli anime a cui si i...
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Hey Folks,the first typo has been spotted! The Weather Table mentioned Terrain instead of weather (I copied and pasted to keep the format similar) This has sinc...
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Happy Mar10 Day! Hey paisanos! I think it's about time we gave you another development update; what better occasion to do so than on National Mario Day? We've b...
Yesterday's upload was a bit rushed. I had set for myself the goal of publishing the TTRPG system to itch by the end of the day, as the project had been rotting...
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On my travels through the Betterlands, I followed the tracks of an adventurer into a frost-laced birch forest where the snow gathers quietly among pale trunks a...
I'm back after many years of chewing over mechanics I wasn't happy with and additions that I never got around to. 2.0 is going to overhaul most mechanics, but s...
Hello! This product will from now on be the Rules and Lore book of KRAVAT, which will always be free and easily acquired for your players. The Kickstarter is fi...
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Accidentally mixed in some maps from our excellent community mapper beb ( https://x.com/itsbebhere ) into the official maps folder without getting permission be...
So, I have been a bit unhappy with the design of the card borders. Initially they were designed for very specific elements like "Cyberpunk", which is why the co...
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Hello Mirthful Delvers! I have a new product update for you. I have added some new content based upon some requests I have gotten, and I think its in a good eno...
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We’ve added a few more Illustrations that we were able to secure. Here’s a look at the main corporate tower of one of Prosperon’s most infamous powerhouse...
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Snowball.. get it? Under the Hood: Pulse 2.0 Playtesting and the Snowball Effect of System Overhauls The recent playtest in The Node was one of the most engagin...
Fixed a couple things...
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A Fast-Paced Single-Player Solitaire Card Slinger
Small update for Dragon Keeper! Back when I first wrote this game and commissioned some art for it, the artist (AkaneHone) gave me a couple of versions of the f...
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Greetings, Dan here! So this past weekend, I ran another personal playtest of the Festival of Fighters current rules, and I thought I'd share some of my insight...
----------------------------------------------------------- quick sketch for logo ------------------------------------------------------------- Going to put it...
Dice 2 web implementation resealed. This follows the rules of Slash Slash Dice 2 with four dice (the standard). This implementation allow 2 players to play in t...
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Small but satisfying fix today. The three official add-ons — Combat, Dungeon Crawling, and Resource Tracking — each introduced a structural block to delimit...
The Antipodes Grow! 0.9.7 comes with two major additions. Firstly, a second faction. The New Constitution Army is the ragged remains of a country shattered by c...
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I started this project last month with the idea of creating a solitaire type game, but with RPG elements with a theme of cosmic horror...
A new upload includes guides to assist with folding...
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I'm excited to finally release Interface Basic, a simplified version of the same rules that undergird Operator and Outer Spheres that anyone is free to hack to...
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Sooo have you ever released a tabletop RPG without double-checking it and you realize (more than a full calendar year later ) there's several very obvious layou...
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This update focuses on tightening several core systems so the rules better reflect how Catalyst actually plays at the table. Most of the changes simplify proced...
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Moving forward.... These past few weeks, with the help of a proper 3D modeler and my Bambu A1, Tilted Towers has a physical body. Although there are more tweaks...
Last weekend I had the great joy and privilege of getting the sea around us in front of some players for the first time. I've never needed to test something for...
I gave the Hazard Die a complete overhaul. It had worked, and it had worked well, indeed. However, what it modeled was the typical D&D-like attrition, resource...
Base Game Eggman Empire: Clarified the wording on Armoured Ace - only Commanders can take it, not any HQ, unelss you use the Armoured Command Group Regiment of...
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We have a new version! This, of course, comes with a series of changes and additions, so without further ado, PILOTS HANDBOOK 0.7.3 PATCH NOTES MISC - fixed pag...
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I'm just in time for the last, and the most fun, part of the zine: Hexes! Can you guess this month's theme?...
The very first, very baby-est form of my new game Peregrine is out! Born from years of play at my own table, Peregrine tries to walk that oh-so-fine line betwee...
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As a test run of the Mission/Sector framework of DANGER CLOSE, I created an interpretation of Halo: Combat Evolved's The Silent Cartographer , setting-neutral...
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Biggest charges an overhaul of Chaff-Flares and APS system, but this edition also boasts a couple of new core units, additional supplemental writing and splash...
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I adapted one of my exploration systems to create framework for a daggerheart hexcrawl...
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By one midnight gone, I mean we're reaching the end of the quarter. And what better way to end the quarter than having the devlog be talking about the playtest...
Posteo corto y de noche. Estamos llevando el juego a Screentop.gg para poder hacer más testeos. Está bastante crudo todavía pero algo funcional si se juega c...
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I have made a slight modification the Opportunity presented by the first Question to ensure it requires action of the Latchkeys...
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I have made minor updates to "The Alamoalta Experiment," primarily to bring it in line with more recent Lost Transmissions. Namely, this means altering the effe...
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Text-only version is out. Also, added a pt-br version of the pdf, whille also fixing some minor typos and what-not overall. POD should be available by the end o...
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Hello all, Version 2.1.3 is now available for download! 2.1.2 introduced a whole bunch of typos and formatting mistakes that I needed to clean up, so this updat...
Just got third party publisher approval to use the DCC compatibility logo. This adventure was originally written for DCC...
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Hello to the Flock! I've uploaded a new version of the game today. This includes a bit more guidance for Fate (including instructions on how a human may defend...
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Heyooooo Little update :D The basics of creating locations and the map generation mechanics are ready to play test!!! Check it out and let me know your feedback...
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