Physical game Devlogs Page 20
Turns out I’m kind of an idiot and the spark tables made no sense. I did playtesting on Obsidian with the Solo Toolkit plugin — which enables automated rand...
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The game is nearing it's final phase. Most of the layout is done and we're just awaiting for some art. I've also included the tools for building NPCs and a link...
After playtesting more and some feedback I have re-arranged some of the card actions so cards don't have 2 actions that are too similar and changed some actions...
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¡Saludos, fráteres! He diseñado una sencilla mesa de juego virtual que incluye el mapa, un peón y los tres dados que se usan en el juego. Esta se une a la v...
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We're really close to a 3.0 version of these core rules, and you can download the WIP version right now if you want to get a look at the new format. (This has b...
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Temporal Light TTRPG update 0.2.0 updated death save rules updated second chance rules clarified magic recovery is not a part of the second chance rules added m...
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I’ve just released Korean Rebus Puzzles Vol.2 , the second printable pack in this Hanji-e –inspired series. What it is Like Vol.1, each puzzle combines imag...
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Removed Battle Birds' Float Pod Assault from the base game. It's coming back very soon, don't worry ;) Also, I removed Armoured Assault. You'll see why...
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The original concept of Wyrm Lords was about breeding dragons: crossing different dragons and getting a spring with characteristics depending on their parents...
Hi everyone! I just released Colossus Complete Edition and I’m so excited for it! Let’s take a look at its features. The core Colossus game All three supple...
Another clubs card for this week, and it again contains extra rules for the ability of the clubs suit to have more cards attached than usual...
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Added the Crop Rotation rules edition, in which the PbtA roll is replaced by a 2d6 roll over pass/fail roll. Some phraseology is changed in this edition, such a...
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Thanks to my playtesters! A new patch has been uploaded with balance, clarity, and QoL changes. CHANGELIST: Pest Card changes Fixed Weed card not mentioning tha...
Prosperon: A Bio‑Cyberpunk RPG hits itch in less than four days! Our exclusive contract with DriveThruRPG ends on March 1st, and while we’ve really apprecia...
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A very minimalist framework for running Dungeons as its own macro-environment, which could contain multiple smaller environments inside!...
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Howdy, folks! It's been a while, huh? I'll be honest: Trying to release a new entire game (even if only a couple pages) super burnt me out. (Which is why this h...
I am sorry about the lack of communication on my part, and I really don't got a lot to say right now. But you may be wondering where the fuck did I go? Well, I...
After some very welcomed feedback here and on FB I have updated the Rules to V1.7 to include a dedicated section for Ming Rules. Difficulty variants have also b...
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TL;DR: Hexingtide is entering its final development phase. The core rules in Playtest 4 (version 0.4.6) are stable. I am shifting away from Discord to a dedicat...
Session 4 Nov.9 2025 Well our one lone hero wakes up from being knocked out and finds two new friends waiting to find out why they are here and what the heck is...
I fixed some typos in the rules. I didn't upload the fixed cards yet (the green suit has the wrong border on top), but I'll do that soon. :)...
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Thanks for everyone's patience with me getting the store back up. If you are in Canada and are looking to buy Reclvse, please bear with me, I'm hoping to have i...
Hey, all! I wanted to let folks know that I have made significant changes and updates to my (still in alpha) ship battle game. I think it works better now. Mayb...
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9th in writing feels pretty good! I was very happy with the result of the bio and fiction all fitting into the one column so that the overall look could maintai...
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Yesterday concluded the David Lynch: Fix Your Hearts or Die Game Jam 2. Congrats to everyone who submitted a project! Some of them'll knock your socks off; I'm...
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New version, 5.2. Removed command points. Addes Overwatch and Aimed shot actions. Rebalanced weapons and traits...
Hey TraVerse community! It's been a hot minute since we last released a new version of the Creature Codex. The new version 0.6.8 is our first major release of t...
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So I am very excited to announce this, that the new fillable character Mörk Borg character sheet is complete. I have been running a lot of Mörk Borg at my loc...
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Session 3 Oct.26.2025 Our intrepid heroes now rested up from their adventures topside, venture further into the darkness and are confronted by a nasty Shriek Sh...
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No Maps :( There's not really much to say on this one: the maps aren't coming. This may or may not come as a surprise since it's been about 8 months since relea...
The Challenges game variant adds a high-stakes prediction twist, rewarding players who can read their opponent’s plays. It introduces moments of tension and s...
Hi everyone! I've removed the original print-at-home file for the game and replaced it with two PDFs that contain a white "bleed" margin, for US letter and A4 p...
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Hi everyone, As age gets the better of us all, not too sure if I will have time to finish the SPC2 expansion. So I will be releasing the 8 prototype cards, whic...
Hello, Patchers! YAKEMY has cleared its first goal — and I have some exciting updates for you! 1. A Special Musical Collaboration I’m thrilled to announce t...
Hey y'all, I wanted to let you know that I uploaded a new game: Minion Revolution! It's meant to be an universal hack for any kind of TTRPG that makes it so tha...
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Hey y'all, I wanted to let you know that I uploaded a new game: Minion Revolution! It's meant to be an universal hack for any kind of TTRPG that makes it so tha...
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So I decided to put everything I had done so far and then what I planned to do in a comprehensive word document, so as to organize my thoughts, keep better trac...
It's been a very productive weekend, really! I drafted the full first article for this issue. Now I have to let it ferment a little bit before the editing step...
After a little bit of work I added an english version as well. Hope you enjoy it...
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Questa revisione del compendio, dedicato ai designer di gioco e ai Maestri creativi, ha subito leggeri ritocchi per rendere il tutto un poco più chiaro, ma anc...
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I have now added a set of 1st Edition Patch Notes, separate from the PATCH'd UP release. PATCH'd UP was a beta for the 2nd edition. The 1e Patches are designed...
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Entre o Espelho DRS v1.0 já está disponível!...
Um sistema narrativista de RPG, simples, feito para pessoas atarefadas.
Hey everyone, we've uploaded a new rebalanced version of the grappler. New cover art was added. We properly formatted the PDF so there is less white space. Magi...
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Enter the Mirror SRD v1.0 now available!...
A narrative RPG system, simple and designed for busy people.
Hey everyone, we've just uploaded an updated version of The Mistlands. The PDF has been properly formatted so there should be less white space. Art has been imp...
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Hey y'all, it's me again. So! I've been playing the beta playtest version of Eternal Ruins over on Happy Jacks , and it really inspired me to create both Explor...
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Devlog: Powerless! v2.0 — Now Standalone Powerless! has officially moved to Version 2.0 . This update integrates the Double Cheater Basic Rules directly into...
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I’ve been meaning to write something about the role Artificial Intelligence plays in my design process. Reactions to AI tend to be polarized. Some are opposed...
I figured I'd write up reports for each playtest session, this being the most complete TUM has ever been. They might be instructive in how its run until the ful...
Hey y'all. Putting the finishing touches on Haghorse Run caused me to revisit the Core Rulebook and realize that there were some core flaws I had missed. You'll...
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