Physical game Devlogs Page 3
Hi folks! The big news is that the game now has GM facing content in it. This includes a map of the Great Mire, a bestiary of death cultists, an adventure about...
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Ready for playtesting! Cards and rules (WIP) in downloadable print-friendly PDF. (Cards are poker-size; I like to use Dragonshield sleeves and cheap playing car...
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Hi! I just wanted to let you know that I figured out why the files were so large and fixed the issue. You can now download the lighter, updated files, which inc...
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After almost two years I'm finally publishing a new game! Beast Dream Crystal is my reworked and simplified version of my dream game, Beast Dream , which I rele...
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After almost two years I'm finally publishing a new game! Beast Dream Crystal is my reworked and simplified version of my dream game, Beast Dream, which I relea...
Howdy Skrappers! This project has been a long time coming, and I'm happy to announce that we're getting closer to the official release! Inspired by Wolves Upon...
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This changelog is just a few fixes to increase legibility and accessibility, since there's some issue in exporting that turns my white text gray. Below are the...
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The printed Kickstarter version of the game is now available! I'm calling it 2e (second edition) because technically that's what it is, but yeah. It's also now...
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I have a special announcement today: Cyuteemon, my newest TTRPG, has been published! Cyuteemon are adorable elemental animals that Trainers tame and form bonds...
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I've gotten some really good feedback! I'm now re-creating the one pager to provide more structure based on the game loop. I posted the game loop just as someth...
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I've updated the printer friendly (pages) file as it was previously the same PDF as the spreads version. You can redownload it now if needed...
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It's been 48 hours - time for another patch! The introduction of Mobility rules had me thinking - and this continues that line of thinking. Mobility as loadout...
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Howdy woofers! :3 This is a quick update right after the last one was released a few days ago... v0.3 will go down in history as the shortest lived one ^^' Chan...
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Nothing too major, I was just told yesterday that there was a spelling error on the default version of the bookmark (aby instead of any) so I went and fixed tha...
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I just launches my second Kickstarter campaign for SPACE GITS , called HERE COME THE BASTARDS ! Back it now! HERE COME THE BASTARDS is the first expansion book...
Death Bed: An Impenetrably Medieval Dungeon Game is a new game from A.N.I.M., the makers of Eureka: Investigative Urban Fantasy . This game is a new look at an...
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In December of 2024, the first Spellbinder zine was tentatively slipped into a Little Free Library in Toronto. In June of 2025, the game was formally launched a...
The zip files have been updated with the correct grumpy blue finch card...
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Significant release. Updates to the AC rules are included. Features are slightly tweaked for each class. High Tier features are added. Ability Boost is now a fe...
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It’s been a great first weekend! Over 20 sales across different platforms and 70 community copies given out! If I could ask a favor, if you grabbed a Communit...
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A Cold Spell - a winter supplement for Wise Women is now available to download. It includes additional materials for setting games of Wise Women in winter: some...
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Mettle is now Motive + Nature Attack is now Poise related Added Languages to Resources Cleared up Heal action in cheat sheet Rattle action now cuts mettle in ha...
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Mettle is now Motive + Nature Attack is now Poise related Added Languages to Resources Cleared up Heal action in cheat sheet Rattle action now cuts mettle in ha...
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Hey, Engraved! Super exciting news: I was approached by Spencer Campbell, the designer of RUNE, with an incredible offer to partner with him to bring three of m...
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Hello all! After writing and playtesting new rules for strongholds and kingdom management, I am pushing the latest version of FORGE: Pearlescent live. This is v...
For PAX Unplugged 2025, we printed a limited run of zine versions of our playtest Dreamtime rules at home The art is public domain weirdness, hacked apart and p...
Ho pubblicato una nuova versione di Kids of Cairn , con una serie di miglioramenti pratici e correzioni basate sul lavoro di revisione delle ultime settimane. C...
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I always miss at least one thing. This update changed Steppe, Blutung Wulf Jager's Inspiring Howl Boon to read "This creature may take an Interact action to ins...
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Yes. Since the beginning of the development of Nomads Unbound: Battlegrounds , one of the most important goals has been to give players the ability to choose an...
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Clean up of mechanics and some added tools for increased replay potential and a bit more support towards a genre agnostic toolbox...
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Arsenal of the Damned is going to be a built in expansion to CORSAIR Gruntworks. This update is a finishing pass as well as a content update. Almost everything...
- Fixed Spelling - Changed Speed to Instincts - Added Coordinating and Conflicting actions...
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Dear sailors, we're happy to announce that Ravaged by Storms has now been fully published on itch.io! There's the full PDF, a poster map, VTT assets, an officia...
The final part of the adventure - the Greenrock Spring Grounds are now finished and going through proofreading and game testing. In this part the heroes must en...
Hello to all the friendly neighborhood thieves reading this! The popularity of Outclaws has been awesome to see and I'm so grateful so many people have download...
When exporting the PDF, I missed the Puncture Crit page. I updated the file and it's there now...
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I didn’t set out to make this game. Belt Bashers—a cooperative “arcade beat-em-up” style board game played on a rotating conveyor belt—was the product...
hello, I am back with more game content! This time, we got bots battling it out in an arena. If you like building cool models, combo building style lists, or de...
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We are preparing to launch on BackerKit https://www.backerkit.com/call_to_action/0e99d50b-3dba-4af9-a1e6-9b916135be7c/la... This will be used to gear up support...
The Willowlight Engine is a tabletop roleplaying game built around one idea: the dice don't decide your story. They decide what your story costs. One person run...
Updated the look of the game guide. Added quick reference tables to the inside front and back covers...
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Updating the instructions from the draft is a good way to process the flow of the game. It helps me to go through what can happen and also "rare" occurences tha...
Hello! It’s been a minute (turns out working full time and trying to do anything else is hard)… but Battle Cats 0.5 release is here! There’s enough change...
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Hello my OSR brethren, The central conflict of my putting this game together has been - how do I do AC. I won't go through all the blow by blow details of desig...
New project in the works! Lately I've been building a new kind of mega dungeon for OSR RPGs which is powered by Cairn 2E. Being modular, it can be assembled (an...
New project in the works! Lately I've been building a new kind of mega dungeon for OSR RPGs which is powered by Cairn 2E. Being modular, it can be assembled (an...
New project in the works! Lately I've been building a new kind of mega dungeon for OSR RPGs which is powered by Cairn 2E. Being modular, it can be assembled (an...
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