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Physical game Devlogs Page 31

Amazarmor & Conkblade updates
Updated the details & numbers for both the conkblade & the amazarmor, something I forgot to do before, lmao...
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Lonelog Update: French Translation Now Live!
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A French translation of Lonelog is now available, provided by Eilir. You can download the updated file from the project page. Thank you, Eilir, for your work on...
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AL FIN YA SALIO!
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Major Update
Y es oficial ¡MAMPORREROS SOBRENATURALES YA SE PUEDE JUGAR! Después de una larga espera tras la creación, corrección y maquetación, puedo enseñaros este p...
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Ludus Fatidicus: Tarot Duels - Print & Play
Major Update
Hello! 🧙 I’ve just released the Print & Play version of Ludus Fatidicus 🌟 🔮 If you have a tarot deck, someone to challenge, and feel like having a gr...
R’lyeh Rising #1 is live: The Rats in the Walls
Major Update
R’lyeh Rising #1: The Rats in the Walls is a Lovecraftian horror adventure for 5e, set in a dark and grounded vision of 1920s New England. This is not heroic...
Character Sheet
Major Update
Hi chooms, It’s been a minute. Not because things went quiet, but because I’ve been head-down making sure Echoes of the Veil actually lands on time and the...
12 days before Bacon Project early access
Bacon Project is a anime-style card game for fans of 1v1 duels. The game pits two criminals renowned for their destructive capabilities in an underground arena...
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Zinetopia Update #1: Poll!
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We're off to a strong start sitting at $1204 and 80% funded after less than a week, by far the most I've raised selling TTRPGs in this short of a time period! I...
City of Amber–the Origin Story
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Major Update
City of Amber has three parents. Mothership , the d100 horror/sci-fi TTRPG produced by Tuesday Night Games, was a perfect system for short, disconnected adventu...
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Beta 4
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Rebalanced some stuff, reordered a few things for clarity, added the staff as a weapon, and added 3 sample enemies. I think it's close to full release but I wan...
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Straightening out links and titles
v0.9.1: Minor: Straightened out some hyperlinks, wording and Titles...
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v1.0 — first release
Major Update
Launched first Mothership module...
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A derelict ship, a repeating distress call, and a threat that grows louder the more you listen.
Spicy Squid Expansion is in the Works
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Game Design
Here's a sneak peek of the spicy squid expansion. I've played through a few times and i think the cards need some tweaking still. I had too many turns where I c...
Runemaker's First Patch!
Runemaker’s first patch is live! General Updates: Created a table with calculated values for Difficulty for all die types Added section explaining Difficulty...
Bringing the Isle of Ixx to Your Browser 🌴💀
Major Update
I am incredibly excited to announce the launch of the Digital Character Sheet for Isle of Ixx ! This project marks my very first HTML/web-based tool, and I coul...
WAR/PATH Officially Released!
Major Update
WAR/PATH is officially released! Please enjoy! And remember: You will die. War is eternal...
Updated Rules
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One rule has changed since I published the Quick Start: When you mark all your Wounds, you now enter Crisis, a tragic scene specific to your playbook. This is r...
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WARFALL - new adjustments - dual weapons - battalion's stash
Hello everyone! Balanced the shop at a merchant on the road (camel) interactions. It costs 8 gold/point instead of 5 gold/point Added explore interactions to Ac...
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Magical Instrument Design
Game Design
The design philosophy behind this supplement was to invoke a distinctly different between a bard's magical instrument and spells. Here are the key differences...
Midnight of the Century Hardcover draft v0.5
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Here’s the current snapshot of the Midnight of the Century hardcover. Lots of updates in this version, including loads of new illustrations and some layout ch...
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Spelling Corrections
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I just looked through this game after a few months, and noticed to my horror a couple of spelling mistakes, actually fragments of works missing from where they...
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Version 3.3 Because I'm So Normal
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Ayo, it's me, I'm back and I'm updating Misfits & Mayhem again. This time, I added Consumables, which are a type of item that people can craft. So literally the...
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Adding to Rules through playtesting
Tech Discussion
I developed the game to play with people face to face but I am playtesting against AI chatbots. It works ok, but the chatbots need to be reminded of the rules...
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Solo TTRPG Notation becomes Lonelog
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11
Major Update
When I first released Solo TTRPG Notation , I wanted to give solo players a shared language for recording their games – something that: Separates mechanics fr...
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Added Black and White Print friendly file
I have added a black and white file to help readability...
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A Conversation Before the End
Mare Nostrum 15 et un serment est son propre pouvoir
Le 15e épisode de l'actual play Nephiloth Mare Nostrum est sorti. On y détourne deux mini-jeux qui étaient déjà publiés : Tu n'invoqueras pas mes noms en...
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Less Than A Month For The Full Release
We’re excited to share that we’re now less than a month away from the end of our DriveThruRPG exclusive period. We can’t wait to bring the full release of...
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Public release (0.90)
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Major Update
Castle Noth is live! I've spent nearly 2 years writing, drawing, coding, and playtesting this game. This initial public release is near-final, but remains at ve...
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Blackmyre RPG Update Coming Soon
Major Update
For those of you that downloaded the game, I have mentioned that the full rulebook consists of at least 90 pages so far. I'd like to think of the Starter Guide...
Version 2.4
Greetings Adventurer An updated version of this title is now available. Version 2.4 includes the updates below: Hero Points: excludes Free Actions; removed -1 D...
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Version 1.3
Greetings Adventurer An updated version of this title is now available. Version 1.3 includes the updates below: Hero Points: excludes Free Actions; removed -1 D...
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Version 11.3
Greetings Adventurer An updated version of this title is now available. Version 11.3 includes the updates below: Hero Points: excludes Free Actions; removed -...
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Update based on playtest
Major Update
Major revisions to almost every rule to give the player more agency and interesting decisions, new mechanic. A couple names shuffled around...
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Ludus Fatidicus: Duelos de Tarot - Print & Play
Major Update
¡Hola! 🧙 Acabo de publicar la versión PnP de Ludus Fatidicus.🌟 🔮Si tienes una baraja de tarot, alguien a quien retar y ganas de echar un buen rato, y...
The Final Pages update
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I added a 3rd spread of pages to round out the adventure. Made this while ago, just never got around to updating it till just now. The art in the right page (p...
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Starting The Understory Playtest
Major Update
Today I made the first version to my game The Understory available. I had been quietly working on something that I would want to play but I soon found the proje...
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Version 1.0.0
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Major Update
We Made It, Folks! It's been almost exactly a year since I released this game in it's current form. As it stands today, the game involves all the same moving pa...
Art Update
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Major Update
All art, illustrated by Penflower Ink , has been updated in the game files. No gameplay changes. I did update the UI of the character sheet for the Knowtorious...
0.1.8 Update: new flavor text, slight stats tweak and Mechanic Brewery polls
Hello everyone! It was starting to be a bit dusty here. So a couple of minor changes today, and an announcement. First, the changes. Flavor text has been update...
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Quests n Creatures update! Version 3.0
Major Update
Hello! It has been a while! I have been trying my hand at selling zines, paintings and other stuff at art markets lately. I wanted to sell QnC, but I felt like...
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v1.1 fix
Version 1.1 fix: Added missing box and field for question 5...
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"What Happens When the Blade Runs Out"
Game Design
The Dying Blade — Playtest Devlog #1 "What Happens When the Blade Runs Out" I just ran the first full playtest of The Dying Blade with a player, and I need to...
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GLIDE: Part Two Funding (February 2026)
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Marketing
Hello Seekers! Big news on the GLIDE: Part Two front - it has reached funding! I'm using BackerKit this time around, instead of my typical Kickstarter. The succ...
DUNGEONS FROM OLD TIMES
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Major Update
Here we stand, beyond the forbidden frontier: where dragon-gods still roam and the dead rise from their graves. The Coin Guild has brought you here to recover r...
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Devlog 0 - Release
Game Design
Outyards has released! More updates to come. My current plans for future releases: -Monster Manual v2 -Settings & NPCs pdf...
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Update to Solo Gaming Sheets 2
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Hey everyone, I just added a new Town/Settlement sheet to the document. Download again and you'll have the newest one. Keep track of all those places you visit...
Update #2: TTD & Balancing
Major Update
Hey All! Thanks for downloading The Howling Blade. A few updates! - The Howling Blade is now compatible with my new game: Tales from the Tape Deck, a music TTRP...
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Update 1.1
Hi everyone, I've been busy playtesting the game with various groups and working towards putting together a Gutter Mages zine. I thought in the meantime it woul...
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+4 Inns (Prigwort)
Added +4 inns from the town of Prigwort, now at 12. I have counted that there are 40 inns (and taverns) in Dolmenwood. I am going to prioritise the inns in sett...
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Rulebook 1.1 Update!
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Major Update
Hey folks <3 Today's update brings the Class Sheets in line with the recent v1.1 update for the Core Rulebook and Atlases, to be physically released alongside t...
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