Tool Devlogs Page 10
Je me lance dans le prototypage d'une application de dessin simple et intuitive...
Thanks to the helpful suggestions from Stoffel1 , I have implemented a couple of new features that I think are really interesting. Still reading from a file and...
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This is an tiny update which proeprly makes the water reaction with proper light support all in one .js...
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Changes: Updated driver (see driver history for details https://github.com/theta88p/FamiDriverCLI ) Fixed an issue where sweep would terminate before release Fi...
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v1.0.0 — Official Release 🎉 Today marks a huge milestone: ClickXP v1.0.0 is officially out! This release focuses on a cleaner experience, better performanc...
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This is fairly major update: -JPG & PNG files are now supported -A new "frame movement" setting allows you to keep the content within the frame...
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Hi ! The "Mirror" and "Apply From Mix" have been updated/fixed for Blender 5.0 users (thanks for the bug report !). Both features have been revamped and the per...
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Release Notes When updating to this version of Tome, be sure to: Copy your tomeDocSetup information (after the comment “Add all the files you wish to be parse...
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This is a huge step forward 🚀 Now your entire game lives inside one single .html file. Why this is awesome: Zero setup for players Perfect for jams and proto...
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27 Jan last year was the release day of the RPG Maker Action Combat plugin . To celebrate its one year anniversary, the plugin will be on sale for 25% off for...
HySchematic Web was born out of my own experience and a long-standing challenge I faced while building in games like Minecraft. I spent countless hours creating...
V2.7
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Couple new features this time! First is that you can now quote messages to send a 'reply', same as alot of real chat apps do Second is that ive completely repla...
Noisy Little Higgins presents our second public beta of Simple Little Clipper. It's the first entry in the Simple Little Distortion series, part of our broader...
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A major update introducing Flows for reusable subflows within scripts, array and enum variable types, new image/character/audio variable types, input fields in...
3 files — 1.3.0
Noisy Little Higgins presents our second entry in the Simple Little Distortion series, part of our broader Simple Little Plugin range, the Simple Little Soft Cl...
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New UI overhaul planned. After thorough exploration of automatically placing windows, I have decided to make the window placements MANUAL. This led me to need a...
There was an issue with the definitive name of my software. I sincerely apologize for the inconvenience...
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v1.0.39: ツリービューの検索ジャンプが意図しないタイミングで実行されてしまうことがあるのを抑止。 複数アイテムの...
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MAY THE LIGHT BE WITH YOU! Version 5.1 of Joystie™ introduces new features such as dynamic positioning and LED color toggling for DualShock 4 and DualSense co...
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Lots of updates. Timeline Icon Map multiple midi-channel to a singel uge-channel with diffrent instruments. Map noisechannel per note (different instrument per...
Se añadieron dieciocho idiomas adicionales en la interfaz para un total de veinte, estos son: indonesio, alemán, inglés, español, francés, italiano, suajil...
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I updated this Deathmatch Island GM aid to make it a little clearer. I previously used lines to indicate how many upgrades were necessary to beat the higher dif...
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On February 1, Bubs Weather will move to a new link. Please update your bookmark and any saved shortcuts, and on February 1st if you have bubs weather on your h...
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Version 9.8 is finally here! This isn't just a small patch; it is a massive overhaul of the Kadajah Battle On Map architecture. We’ve jumped from v5.1 all the...
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* Fixed Shadow Casting Mode not saving when changed in the inspector...
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Hello everyone! Version 2.7 of Essential Add-ons is now live . While previous updates focused heavily on in-game mechanics and UI, this update is dedicated to s...
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I know I said the next update would be in the UI, but I noticed that I needed to change the format of the data file (the file it generates to store all your sav...
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1. Fixed a bug where Dimmer kept applying effect on the full screen after a game was closed and autofocus was toggled. 2. Added ability to run in background (tr...
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Guide Video Tutorial...
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Beginner-friendly, no-code visual novel engine. Create and play VN games in minutes using DNR Editor
This release introduces a new VRAM debugger, which allows for verification and debugging of graphics element allocation in VRAM during development, and supports...
added logging (with colour!) fixed A TON of networking/e2ee issues improved EasyGC...
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Version EA 0.0.3 -Fixes to updated installer to allow fast palette and video encoder to still work -Separate cfg file for export asset_sets...
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Latest Changelog Avilable Here: https://www.retrobat.org/changelog/...
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There were some major issues with this plugin that were (hopefully) fixed now...
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i know i should be 1.1 or something but the update was just to big. so it puts customization on another level, it adds ability to add instructions for ai and ad...
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Hi guys, we created a promo if you would like to take a look:...
One of the BIGGEST updates to date! Villager VIP Auto Clicker + Villager VIP Auto Clicker Plus have been both updated to version 1.5.0! - So, what has been adde...
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Hi all, today this plugin was updated to version Alpha R9! This version adds controller brand to the input text code, so you can now show different text for key...
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¡Hola, comunidad de destrucción sonora! El sistema LXXN v1.0 (Software de Destrucción Sonora) lleva unos días desplegado en vuestro hardware y ya está gene...
Hello creators! I just uploaded a short, classic visual novel, a little proof of concept to showcase what Capsule VN Engine can do: https://capsuleteam.itch.io...
Changes: Fix being able to grab multiple points Reset layer when replacing image Add replace image confirmation modal Rework about modal Rework preferences moda...
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Soon, just testing right now Model Needed disk space First starts takes SD 1.5 Inpainting ~4GB 5-15 min SD 2.0 Inpainting ~5GB 7-20 min DreamShaper 8 ~2GB 3-...
Our next Reactor Stream is coming up on the 30th! #MadeWithFusion #Indiedev More info here: https://www.patreon.com/posts/reactor-control-149096183...
Keyframing to animate stuff is finally possible! It’s not 100% feature complete yet as you need to manually find the frames you put keyframes on, but this is...
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Command Play Event Effect now allow you to apply effects to targets permanently, which means the effect will run accross maps and won't reset when you transfer...
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Fixed a bug that if you encrypt your images to .png_ then the game won't load idle walk run files...
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This is a new film production kit for use by all creators wether large or small including film studios, indie creators, youtubers and more. The purpose of this...
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Ok, I've put out a post launch update that adds native whisper saving. You can now save and load Whisper using the appropriate WhisperState*() functions, which...
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